library TeamDuell ; {$IFDEF FPC} {$MODE Delphi} {$ENDIF} // compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/ uses ModiSDK in '..\SDK\ModiSDK.pas', // USDXStrUtils in '..\SDK\USDXStrUtils.pas', sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas', moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas', gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas', sysutils; var TeamPlayer: array of array of string; StartPoints: array of integer; CurSinger, NextSinger: array[0..2] of integer; MethodRec: TMethodRec; SPT, PlayerSelected: array[0..2] of integer; TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal; bps, RTimeToNextChange: double; firsttime, secondtime: boolean; // Give the plugin's info procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin Info.Name := 'PLUGIN_TEAMDUELL_NAME'; Info.Creator := 'jekatt'; Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; Info.Typ := 8; Info.NumPlayers := 31; // Options Info.LoadSong := true; // Whether or not a song should be loaded // Only when song is loaded: Info.ShowScore := true; // Whether or not the score should be shown Info.ShowNotes := true; // Whether the note lines should be displayed Info.LoadVideo := true; // Should the video be loaded ? Info.LoadBack := true; // Should the background be loaded ? Info.BGShowFull := false; // Whether the background or the video should be shown full size Info.BGShowFull_O := true; // Whether the background or the video should be shown full size Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed Info.EnLineBonus := false; // Whether line bonus should be enabled Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled // Options even when song is not loaded Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn Info.TeamModeOnly := true; // if true the plugin can only be played in team mode Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available Info.Dummy := false; // Should be set to false... for updating plugin interface end; // executed on game start. if true game begins, else failure function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec) : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var Index, J: integer; begin // Get beginning of sentences for Index := 0 to Sentences.High do begin SetLength(Startpoints, Index+1); Startpoints[Index]:=Sentences.Sentence[Index].Start; end; // Get teams and players for Index := 0 to TeamInfo.NumTeams-1 do begin SetLength(TeamPlayer, Index+1); for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do begin SetLength(TeamPlayer[Index], J+1); TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8); if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.'; SPT[Index]:=J+1; end; CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer; repeat NextSinger[Index] := random(SPT[Index]); until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1); end; ChangeOnSentence := 8; starttick := SDL_GetTicks(); firsttime := true; secondtime := true; bps := 1; MethodRec := Methods; Result := true; end; // Executed every time the screen is drawn; if false the game finishes function Draw (var Playerinfo: TPlayerinfo; const CurSentence: cardinal) : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var Index, timeline, x, y: integer; display: PChar; TimeString: PChar; start: boolean; begin // TickCount(firstSentence) (not zero!) if (CurSentence = ChangeOnSentence - 7) and (firsttime) then begin firsttime := false; starttick := SDL_GetTicks(); end; start := false; // show first singer for 5 sec if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then start := true; // TickCount(thirdSentence) if (CurSentence = 3) and (secondtime) then begin secondtime := false; firsttime := true; endtick := SDL_GetTicks(); bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond end; // Time to next change RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000); TimeToNextChange := Trunc(RTimeToNextChange) + 1; // Next singer for team I for Index := 0 to High(TeamPlayer) do begin if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then begin PlayerSelected[Index] := CurSentence; CurSinger[Index] := NextSinger[Index]; repeat NextSinger[Index] := random(SPT[Index]); until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ; end; // display background glColor4f (0.8, 0.8, 0.8, 1); display := PChar(TeamPlayer[Index,CurSinger[Index]]); if (TimeToNextChange <= 11) or (start = true) then begin glEnable(GL_TEXTURE_2D); glDisable(GL_BLEND); glColor4f(0, 0, 0, 1); glBegin(GL_QUADS); glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8); glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8); glEnd; display := 'Next Singer'; // timeline x := 270; y := 472; if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then begin timeline := Trunc(RTimeToNextChange*50); glColor3f(0, 0, 0); glBegin(GL_QUADS); glVertex2f(x, y); glVertex2f(x, y + 18); glVertex2f(x + 6 + 250, y + 18); glVertex2f(x + 6 + 250, y); glEnd; glColor3f(0.2, 0.2, 0.2); glBegin(GL_QUADS); glVertex2f(x + 3, y + 3); glVertex2f(x + 3, y + 15); glVertex2f(x + 3 + 250, y + 15); glVertex2f(x + 3 + 250, y + 3); glEnd; glColor3f(0.8, 0.2, 0.2); glBegin(GL_QUADS); glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3); glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15); glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15); glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3); glEnd; end; glDisable(GL_TEXTURE_2D); end; // Names, Timer if (TimeToNextChange <= 9) then begin display := PChar(TeamPlayer[Index,NextSinger[Index]]); glColor4f(0.8, 0.1, 0.2, 1); // KMS aka Mischi: // try to replace the use of the unit USDXStrUtils // original: // MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange))))); // replacement: Is this correct? TimeString := PChar(IntToStr(Trunc(TimeToNextChange))); MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString); end; glColor4f(0.8, 0.8, 0.8, 1); if (CurSentence = 0) then display := PChar(TeamPlayer[Index,CurSinger[Index]]); if (TimeToNextChange <= 11) or (start) then MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display); end; if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end; Result := true; end; // is executed on finish, returns the player number of the winner function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var Index: integer; MaxScore: word; begin Result := 0; MaxScore := 0; for Index := 0 to PlayerInfo.NumPlayers-1 do begin PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then begin MaxScore := PlayerInfo.Playerinfo[Index].Score; case Index of 0: Result := 1; 1: Result := 2; 2: Result := 4; 3: Result := 8; 4: Result := 16; 5: Result := 32; end; end else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then begin case Index of 0: Result := Result or 1; 1: Result := Result or 2; 2: Result := Result or 4; 3: Result := Result or 8; 4: Result := Result or 16; 5: Result := Result or 32; end; end; end; // When nobody has points -> everybody looses if (MaxScore = 0) then Result := 0; end; exports PluginInfo, Init, Draw, Finish; begin end.