unit ModiSDK; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} type // PluginInfo, for init TPluginInfo = record // Info Name: array [0..32] of char; // modi to register for the plugin Creator: array [0..32] of char; // name of the author PluginDesc: array [0..64] of char; // plugin description // plugin type, atm: 8 only for partymode modi Case Typ: byte of 8: ( // Options LoadSong: boolean; // Whether or not a song should be loaded // Only when song is loaded: ShowNotes: boolean; // Whether the note lines should be displayed LoadVideo: boolean; // Should the video be loaded? LoadBack: boolean; // Should the background be loaded? ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed EnLineBonus: boolean; // Whether line bonus should be enabled EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled BGShowFull: boolean; // Whether the background or the video should be shown full size BGShowFull_O: boolean; // Whether the background or the video should be shown full size // Options -> everytime ShowScore: boolean; // Whether or not the score should be shown ShowBars: boolean; // Whether the white bars on top and bottom should be drawn TeamModeOnly: boolean; // If true the plugin can only be played in team mode GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available Dummy: boolean; // Should be set to false... for updateing plugin interface NumPlayers: byte // Number of available players for modus // Set different bits // 1 -> one player // 2 -> two players // 4 -> three players // 8 -> four players // 16-> six players // e.g. : 10 -> playable with 2 and 4 players ); end; TPlayerInfo = record NumPlayers: byte; Playerinfo: array[0..5] of record Name: PChar; // Name of the player Score: word; // Players score Bar: byte; // Percentage of the singbar filled PosX: real; // PosX of players singbar PosY: real; // PosY " Enabled: boolean; // Whether the player could get points Percentage: byte; // Percentage shown on the score screen end; end; TTeamInfo = record NumTeams: byte; Teaminfo: array[0..5] of record Name: PChar; Score: word; Joker: byte; CurPlayer: byte; NumPlayers: byte; Playerinfo: array[0..3] of record Name: PChar; TimesPlayed: byte; end; end; end; TsmallTexture = record TexNum: integer; W: real; H: real; end; TSentences = record Current: integer; // aktualna czesc utworu do rysowania High: integer; Number: integer; Resolution: integer; NotesGAP: integer; TotalLength: integer; Sentence: array of record Start: integer; StartNote: integer; Lyric: string; LyricWidth: real; End_: integer; BaseNote: integer; HighNote: integer; IlNut: integer; TotalNotes: integer; Note: array of record Color: integer; Start: integer; Length: integer; Tone: integer; //Text: string; FreeStyle: boolean; Typ: integer; // zwykla nuta x1, zlota nuta x2 end; end; end; dword = longword; hstream = dword; TTextureType = ( TEXTURE_TYPE_PLAIN, // Plain (alpha = 1) TEXTURE_TYPE_TRANSPARENT, // Alpha is used TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value ); // Routines to give to the plugin fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} TMethodRec = record LoadTex: fModi_LoadTex; Print: fModi_Print; LoadSound: fModi_LoadSound; PlaySound: pModi_PlaySound; end; // DLL functions // Give the plugins info pModi_PluginInfo = procedure (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} // Executed on game start // if true game begins, else failure fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} // Executed everytime the screen is drawn // if false the game finishes fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} // Is executed on finish, returns the player num of the winner fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} // Procedure called when new sound data is available pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} implementation end.