library Duell; {$IFDEF FPC} {$MODE Delphi} {$ENDIF} uses ModiSDK in '..\SDK\ModiSDK.pas'; //Gave the Plugins Info procedure PluginInfo (var Info: TPluginInfo); stdcall; begin Info.Name := 'PLUGIN_DUELL_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_DUELL_DESC'; Info.Typ := 8; Info.NumPlayers := 31; //Options Info.LoadSong := True; //Whether or not a Song should be Loaded //Only When Song is Loaded: Info.ShowScore := True; //Whether or not the Score should be shown Info.ShowNotes := True; //Whether the Note Lines should be displayed Info.LoadVideo := True; //Should the Video be loaded ? Info.LoadBack := True; //Should the Background be loaded ? Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed Info.EnLineBonus := False; //Whether LineBonus Should be enabled Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled //Options even when song is Not loaded Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; //Executed on Game Start //If True Game begins, else Failure function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; begin Result := True; end; //Executed everytime the Screen is Drawed //If False The Game finishes function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; begin Result := True; end; //Is Executed on Finish, Returns the Playernum of the Winner function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; var I:Integer; MaxScore: Word; begin Result := 0; MaxScore := 0; for I := 0 to PlayerInfo.NumPlayers-1 do begin PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; if (PlayerInfo.Playerinfo[I].Score > MaxScore) then begin MaxScore := PlayerInfo.Playerinfo[I].Score; Case I of 0: Result := 1; 1: Result := 2; 2: Result := 4; 3: Result := 8; 4: Result := 16; 5: Result := 32; end; end else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then begin Case I of 0: Result := Result OR 1; 1: Result := Result OR 2; 2: Result := Result OR 4; 3: Result := Result OR 8; 4: Result := Result OR 16; 5: Result := Result OR 32; end; end; end; //When nobody has Points -> Everybody loose if (MaxScore = 0) then Result := 0; end; exports PluginInfo, Init, Draw, Finish; begin end.