library Until5000; {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I ../../Game/Code/switches.inc} uses ModiSDK in '..\SDK\ModiSDK.pas'; //Gave the Plugins Info procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin Info.Name := 'PLUGIN_UNTIL5000_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC'; //Set to Party Modi Plugin Info.Typ := 8; Info.NumPlayers := 31; //Options Info.LoadSong := True; //Whether or not a Song should be Loaded //Only When Song is Loaded: Info.ShowScore := True; //Whether or not the Score should be shown Info.ShowNotes := True; //Whether the Note Lines should be displayed Info.LoadVideo := True; //Should the Video be loaded ? Info.LoadBack := True; //Should the Background be loaded ? Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed Info.EnLineBonus := False; //Whether LineBonus Should be enabled Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled //Options even when song is Not loaded Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; //Executed on Game Start //If True Game begins, else Failure function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin Result := True; end; //Executed everytime the Screen is Drawed //If False The Game finishes function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var I: Integer; begin Result := False; for I := 0 to PlayerInfo.NumPlayers-1 do begin PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50; PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar; if (PlayerInfo.Playerinfo[I].Score >=5000) then Exit; end; Result := True; end; //Is Executed on Finish, Returns the Playernum of the Winner function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var I:Integer; begin Result := 0; for I := 0 to PlayerInfo.NumPlayers-1 do begin if (PlayerInfo.Playerinfo[I].Score >=5000) then begin Case I of 0: Result := Result OR 1; 1: Result := Result OR 2; 2: Result := Result OR 4; 3: Result := Result OR 8; 4: Result := Result OR 16; 5: Result := Result OR 32; end; end; end; end; exports PluginInfo, Init, Draw, Finish; begin end.