/* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef _FFMPEG_AUDIO_DECODE_H_ #define _FFMPEG_AUDIO_DECODE_H_ #include "ffmpeg_core.h" #include "core/plugin_audio_decode.h" // TODO: The factor 3/2 might not be necessary as we do not need extra // space for synchronizing as in the tutorial. #define AUDIO_BUFFER_SIZE ((AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2) extern const audioDecoderInfo_t audioDecoderInfo; class FFmpegAudioDecodeStream : public PluginDecodeStream, private Thread { private: Mutex _stateLock; bool _eofState; // end-of-stream flag (locked by StateLock) bool _errorState; // error flag (locked by StateLock) bool _quitRequest; // (locked by StateLock) Condition _parserIdleCond; // parser pause/resume data bool _parserLocked; int _parserPauseRequestCount; Condition _parserUnlockedCond; Condition _parserResumeCond; bool _seekRequest; // (locked by StateLock) int _seekFlags; // (locked by StateLock) double _seekPos; // stream position to seek for (in secs) (locked by StateLock) bool _seekFlush; // true if the buffers should be flushed after seeking (locked by StateLock) Condition _seekFinishedCond; bool _loop; // (locked by StateLock) PacketQueue _packetQueue; AudioFormatInfo _formatInfo; // FFmpeg specific data AVFormatContext *_formatCtx; AVCodecContext *_codecCtx; AVCodec *_codec; int _audioStreamIndex; AVStream *_audioStream; double _audioStreamPos; // stream position in seconds (locked by DecoderLock) // decoder pause/resume data bool _decoderLocked; int _decoderPauseRequestCount; Condition _decoderUnlockedCond; Condition _decoderResumeCond; // state-vars for DecodeFrame (locked by DecoderLock) AVPacket _audioPaket; AVPacket _audioPaketTemp; int _audioPaketSilence; // number of bytes of silence to return // state-vars for AudioCallback (locked by DecoderLock) int _audioBufferPos; int _audioBufferSize; DECLARE_ALIGNED(16, uint8_t, _audioBuffer[AUDIO_BUFFER_SIZE]); IPath _filename; private: FFmpegAudioDecodeStream(); void setPositionIntern(double time, bool flush, bool blocking); void setEOF(bool state) { Mutex::RegionLock lock(_stateLock); _eofState = state; } void setError(bool state) { Mutex::RegionLock lock(_stateLock); _errorState = state; } bool isSeeking() { Mutex::RegionLock lock(_stateLock); return _seekRequest; } bool isQuit() { Mutex::RegionLock lock(_stateLock); return _quitRequest; } bool parseLoop(); int decodeFrame(uint8_t *buffer, int bufferSize); void flushCodecBuffers(); bool _open(const IPath &filename); void close(); public: virtual ~FFmpegAudioDecodeStream() { close(); } static FFmpegAudioDecodeStream* open(const IPath &filename); virtual double getLength(); virtual const AudioFormatInfo &getAudioFormatInfo() { return _formatInfo; } virtual double getPosition(); virtual void setPosition(double time); virtual bool getLoop() { Mutex::RegionLock lock(_stateLock); return _loop; } virtual void setLoop(bool Enabled) { Mutex::RegionLock lock(_stateLock); _loop = Enabled; } virtual bool isEOF() { Mutex::RegionLock lock(_stateLock); return _eofState; } virtual bool isError() { Mutex::RegionLock lock(_stateLock); return _errorState; } virtual int readData(uint8_t *buffer, int bufferSize); public: int run(); public: class ParserLock { private: FFmpegAudioDecodeStream *_stream; public: // Note: pthreads wakes threads waiting on a mutex in the order of their // priority and not in FIFO order. SDL does not provide any option to // control priorities. This might (and already did) starve threads waiting // on the mutex (e.g. SetPosition) making usdx look like it was froozen. // Instead of simply locking the critical section we set a ParserLocked flag // instead and give priority to the threads requesting the parser to pause. ParserLock(FFmpegAudioDecodeStream *stream) : _stream(stream) { Mutex::RegionLock lock(_stream->_stateLock); while (_stream->_parserPauseRequestCount > 0) _stream->_parserResumeCond.wait(_stream->_stateLock); _stream->_parserLocked = true; } ~ParserLock() { Mutex::RegionLock lock(_stream->_stateLock); _stream->_parserLocked = false; _stream->_parserUnlockedCond.broadcast(); } }; class ParserPauser { private: FFmpegAudioDecodeStream *_stream; public: ParserPauser(FFmpegAudioDecodeStream *stream) : _stream(stream) { if (Thread::getCurrentThreadID() == _stream->getThreadID()) return; { Mutex::RegionLock lock(_stream->_stateLock); ++_stream->_parserPauseRequestCount; while (_stream->_parserLocked) _stream->_parserUnlockedCond.wait(_stream->_stateLock); } } ~ParserPauser() { if (Thread::getCurrentThreadID() == _stream->getThreadID()) return; { Mutex::RegionLock lock(_stream->_stateLock); --_stream->_parserPauseRequestCount; _stream->_parserResumeCond.signal(); } } }; class DecoderLock { private: FFmpegAudioDecodeStream *_stream; public: // prioritize pause requests DecoderLock(FFmpegAudioDecodeStream *stream) : _stream(stream) { Mutex::RegionLock lock(_stream->_stateLock); while (_stream->_decoderPauseRequestCount > 0) _stream->_decoderResumeCond.wait(_stream->_stateLock); _stream->_decoderLocked = true; } ~DecoderLock() { Mutex::RegionLock lock(_stream->_stateLock); _stream->_decoderLocked = false; _stream->_decoderUnlockedCond.broadcast(); } }; class DecoderPauser { private: FFmpegAudioDecodeStream *_stream; public: DecoderPauser(FFmpegAudioDecodeStream *stream) : _stream(stream) { Mutex::RegionLock lock(_stream->_stateLock); ++_stream->_decoderPauseRequestCount; while (_stream->_decoderLocked) _stream->_decoderUnlockedCond.wait(_stream->_stateLock); } ~DecoderPauser() { Mutex::RegionLock lock(_stream->_stateLock); --_stream->_decoderPauseRequestCount; _stream->_decoderResumeCond.signal(); } }; }; #endif /* _FFMPEG_AUDIO_DECODE_H_ */