{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/USingNotes.pas $ * $Id: USingNotes.pas 1406 2008-09-23 21:43:52Z k-m_schindler $ *} unit UBeatTimer; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UTime; type (** * TLyricsState contains all information concerning the * state of the lyrics, e.g. the current beat or duration of the lyrics. *) TLyricsState = class private Timer: TRelativeTimer; // keeps track of the current time public OldBeat: integer; // previous discovered beat CurrentBeat: integer; // current beat (rounded) MidBeat: real; // current beat (float) // now we use this for super synchronization! // only used when analyzing voice // TODO: change ...D to ...Detect(ed) OldBeatD: integer; // previous discovered beat CurrentBeatD: integer; // current discovered beat (rounded) MidBeatD: real; // current discovered beat (float) // we use this for audible clicks // TODO: Change ...C to ...Click OldBeatC: integer; // previous discovered beat CurrentBeatC: integer; MidBeatC: real; // like CurrentBeatC OldLine: integer; // previous displayed sentence StartTime: real; // time till start of lyrics (= Gap) TotalTime: real; // total song time constructor Create(); procedure Pause(); procedure Resume(); procedure Reset(); procedure UpdateBeats(); (** * current song time (in seconds) used as base-timer for lyrics etc. *) function GetCurrentTime(): real; procedure SetCurrentTime(Time: real); end; implementation uses UNote, Math; constructor TLyricsState.Create(); begin // create a triggered timer, so we can Pause() it, set the time // and Resume() it afterwards for better synching. Timer := TRelativeTimer.Create(true); // reset state Reset(); end; procedure TLyricsState.Pause(); begin Timer.Pause(); end; procedure TLyricsState.Resume(); begin Timer.Resume(); end; procedure TLyricsState.SetCurrentTime(Time: real); begin // do not start the timer (if not started already), // after setting the current time Timer.SetTime(Time, false); end; function TLyricsState.GetCurrentTime(): real; begin Result := Timer.GetTime(); end; (** * Resets the timer and state of the lyrics. * The timer will be stopped afterwards so you have to call Resume() * to start the lyrics timer. *) procedure TLyricsState.Reset(); begin Pause(); SetCurrentTime(0); StartTime := 0; TotalTime := 0; OldBeat := -1; MidBeat := -1; CurrentBeat := -1; OldBeatC := -1; MidBeatC := -1; CurrentBeatC := -1; OldBeatD := -1; MidBeatD := -1; CurrentBeatD := -1; end; (** * Updates the beat information (CurrentBeat/MidBeat/...) according to the * current lyric time. *) procedure TLyricsState.UpdateBeats(); var CurLyricsTime: real; begin CurLyricsTime := GetCurrentTime(); OldBeat := CurrentBeat; MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000); CurrentBeat := Floor(MidBeat); OldBeatC := CurrentBeatC; MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000); CurrentBeatC := Floor(MidBeatC); OldBeatD := CurrentBeatD; // MidBeatD = MidBeat with additional GAP MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000); CurrentBeatD := Floor(MidBeatD); end; end.