# $URL$ # $Id$ add_subdirectory(lib) ## # CONFIGURATION ## pascal_configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config-${FPC_PLATFORM}.inc) # write path to shared data to paths.inc if(UNIX AND NOT APPLE) if(IS_ABSOLUTE ${DATADIR}) set(usdx_install_datadir "${DATADIR}") else() set(usdx_install_datadir "${CMAKE_INSTALL_PREFIX}/${DATADIR}") endif() file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/paths.inc "INSTALL_DATADIR = '${usdx_install_datadir}';") endif() ## # BUILD ## # includes used by ultrastardx set(usdx_includes ${CMAKE_CURRENT_BINARY_DIR}/config-${FPC_PLATFORM}.inc ) if(UNIX AND NOT APPLE) list(APPEND usdx_includes ${CMAKE_CURRENT_BINARY_DIR}/paths.inc) endif() # packages by ultrastardx set(usdx_packages collections ffmpeg fft freetype sdl sdl_image opengl portaudio portmixer projectm png samplerate sqlite3 zlib ) if(WIN32) list(APPEND usdx_packages bass midi) endif(WIN32) #if(DELPHI) # list(APPEND usdx_packages ctypes) #endif(DELPHI) # dependencies by ultrastardx set(usdx_depends) if(libprojectM_USE_CWRAPPER) list(APPEND usdx_depends projectM-cwrapper) endif() # add target for ultrastardx binary pascal_add_module(ultrastardx ultrastardx.dpr #FPC_FLAGS -Si -Cs2000000 # maybe set stack size? OUTPUT_DIR ${USDX_GAME_DIR} UNITS base/*.pas macosx/*.pas media/*.pas menu/*.pas screens/*.pas lua/*.pas lib/other/*.pas INCLUDES ${usdx_includes} PACKAGES ${usdx_packages} DEPENDS ${usdx_depends} )