library Hold_The_Line; uses ModiSDK in '..\SDK\ModiSDK.pas', StrUtils in '..\SDK\StrUtils.pas', OpenGL12, Windows; var PointerTex: TSmallTexture; CountSentences: Cardinal; Limit: Byte; MethodRec: TMethodRec; Frame: Integer; PlayerTimes: array[0..5] of Integer; LastTick: Cardinal; PointerVisible: Boolean; DismissedSound: Cardinal; //Gave the Plugins Info procedure PluginInfo (var Info: TPluginInfo); stdcall; begin Info.Name := 'PLUGIN_HDL_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_HDL_DESC'; //Set to Party Modi Plugin Info.Typ := 8; Info.NumPlayers := 31; //Options Info.LoadSong := True; //Whether or not a Song should be Loaded //Only When Song is Loaded: Info.ShowScore := True; //Whether or not the Score should be shown Info.ShowNotes := True; //Whether the Note Lines should be displayed Info.LoadVideo := True; //Should the Video be loaded ? Info.LoadBack := True; //Should the Background be loaded ? Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed Info.EnLineBonus := False; //Whether LineBonus Should be enabled Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled //Options even when song is Not loaded Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; //Executed on Game Start //If True Game begins, else Failure function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; var I: Integer; Texname, TexType: PChar; begin TexName := CreateStr(PChar('HDL_Pointer')); TexType := CreateStr(PChar('Font Black')); PointerTex := Methods.LoadTex(TexName, TexType); FreeStr(TexName); FreeStr(TexType); TexName := CreateStr(PChar('dismissed.mp3')); DismissedSound := Methods.LoadSound (TexName); FreeStr(TexName); CountSentences := Sentences.High; Limit := 0; Frame := 0; MethodRec := Methods; for I := 0 to PlayerInfo.NumPlayers-1 do begin PlayerInfo.Playerinfo[I].Enabled := True; PlayerInfo.Playerinfo[I].Percentage := 100; PlayerTimes[I] := 0; end; LoadOpenGL; Result := True; end; //Executed everytime the Screen is Drawed //If False The Game finishes function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; var I: Integer; L: Byte; C: Byte; Text: PChar; Blink: Boolean; tick: Cardinal; begin //Aktivate Blink If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then begin Tick := Gettickcount div 400; If (Tick <> LastTick) then begin LastTick := Tick; PointerVisible := Not PointerVisible; end; end else PointerVisible := True; //Inc Limit if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then Inc(Limit) else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then Inc(Limit); case Limit of 0: L := 20; 1: L := 50; 2: L := 75; end; C:= 0; Result := True; for I := 0 to PlayerInfo.NumPlayers-1 do begin if PlayerInfo.Playerinfo[I].Enabled then begin if PlayerInfo.Playerinfo[I].Bar < L then begin PlayerInfo.Playerinfo[I].Enabled := False; Inc(C); PlayerTimes[I] := CurSentence; //Save Time of Dismission //PlaySound MethodRec.PlaySound (DismissedSound); end; //Draw Pointer if (PointerVisible) then begin glColor4f (0.2, 0.8, 0.1, 1); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); glBegin(GL_QUADS); glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4); glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12); glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12); glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4); glEnd; glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); end; end else begin Inc(C); //Draw Dismissed Text := CreateStr(PChar('PARTY_DISMISSED')); glColor4f (0.8, 0.8, 0.8, 1); MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text); FreeStr(Text); end; end; if (C >= PlayerInfo.NumPlayers-1) then Result := False; end; //Is Executed on Finish, Returns the Playernum of the Winner function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; var I:Integer; begin Result := 0; for I := 0 to PlayerInfo.NumPlayers-1 do begin PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences; if (PlayerInfo.Playerinfo[I].Enabled) then begin PlayerInfo.Playerinfo[I].Percentage := 100; Case I of 0: Result := Result OR 1; 1: Result := Result OR 2; 2: Result := Result OR 4; 3: Result := Result OR 8; 4: Result := Result OR 16; 5: Result := Result OR 32; end; end; end; end; exports PluginInfo, Init, Draw, Finish; begin end.