{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenPartyNewRound; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; type TScreenPartyNewRound = class(TMenu) public //Texts: TextRound: array [0..6] of Cardinal; TextWinner: array [0..6] of Cardinal; TextNextRound: Cardinal; TextNextRoundNo: Cardinal; TextNextPlayer1: Cardinal; TextNextPlayer2: Cardinal; TextNextPlayer3: Cardinal; //Statics StaticRound: array [0..6] of Cardinal; //Scores TextScoreTeam1: Cardinal; TextScoreTeam2: Cardinal; TextScoreTeam3: Cardinal; TextNameTeam1: Cardinal; TextNameTeam2: Cardinal; TextNameTeam3: Cardinal; TextTeam1Players: Cardinal; TextTeam2Players: Cardinal; TextTeam3Players: Cardinal; StaticTeam1: Cardinal; StaticTeam2: Cardinal; StaticTeam3: Cardinal; StaticNextPlayer1: Cardinal; StaticNextPlayer2: Cardinal; StaticNextPlayer3: Cardinal; constructor Create; override; function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UMain, UIni, UTexture, UParty, UDLLManager, ULanguage, USong, ULog; function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); end; SDLK_RETURN: begin AudioPlayback.PlaySound(SoundLib.Start); Party.CallBeforeSongSelect; end; end; end; end; constructor TScreenPartyNewRound.Create; begin inherited Create; TextRound[0] := AddText (Theme.PartyNewRound.TextRound1); TextRound[1] := AddText (Theme.PartyNewRound.TextRound2); TextRound[2] := AddText (Theme.PartyNewRound.TextRound3); TextRound[3] := AddText (Theme.PartyNewRound.TextRound4); TextRound[4] := AddText (Theme.PartyNewRound.TextRound5); TextRound[5] := AddText (Theme.PartyNewRound.TextRound6); TextRound[6] := AddText (Theme.PartyNewRound.TextRound7); TextWinner[0] := AddText (Theme.PartyNewRound.TextWinner1); TextWinner[1] := AddText (Theme.PartyNewRound.TextWinner2); TextWinner[2] := AddText (Theme.PartyNewRound.TextWinner3); TextWinner[3] := AddText (Theme.PartyNewRound.TextWinner4); TextWinner[4] := AddText (Theme.PartyNewRound.TextWinner5); TextWinner[5] := AddText (Theme.PartyNewRound.TextWinner6); TextWinner[6] := AddText (Theme.PartyNewRound.TextWinner7); TextNextRound := AddText (Theme.PartyNewRound.TextNextRound); TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo); TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1); TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2); TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3); StaticRound[0] := AddStatic (Theme.PartyNewRound.StaticRound1); StaticRound[1] := AddStatic (Theme.PartyNewRound.StaticRound2); StaticRound[2] := AddStatic (Theme.PartyNewRound.StaticRound3); StaticRound[3] := AddStatic (Theme.PartyNewRound.StaticRound4); StaticRound[4] := AddStatic (Theme.PartyNewRound.StaticRound5); StaticRound[5] := AddStatic (Theme.PartyNewRound.StaticRound6); StaticRound[6] := AddStatic (Theme.PartyNewRound.StaticRound7); //Scores TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1); TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2); TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3); TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1); TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2); TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3); //Players TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players); TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players); TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players); StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1); StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2); StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3); StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1); StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2); StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3); LoadFromTheme(Theme.PartyNewRound); end; procedure TScreenPartyNewRound.onShow; var I: Integer; function GetTeamPlayers(const Num: Byte): String; var Players: Array of String; J: Integer; begin if (Num >= Length(Party.Teams)) then exit; //Create Players Array SetLength(Players, Length(Party.Teams[Num-1].Players)); For J := 0 to High(Party.Teams[Num-1].Players) do Players[J] := Party.Teams[Num-1].Players[J].Name; //Implode and Return Result := Language.Implode(Players); end; begin inherited; // to-do : Party //PartySession.StartRound; //Set Visibility of Round Infos for I := 0 to 6 do begin if (I <= High(Party.Rounds)) then begin Static[StaticRound[I]].Visible := True; Text[TextRound[I]].Visible := True; Text[TextWinner[I]].Visible := True; // update texts: Text[TextRound[I]].Text := Language.Translate('PLUGIN_' + uppercase(Party.Modes[Party.Rounds[I].Mode].Name) + '_NAME'); Text[TextWinner[I]].Text := Party.GetWinnerString(I); end else begin Static[StaticRound[I]].Visible := False; Text[TextRound[I]].Visible := False; Text[TextWinner[I]].Visible := False; end; end; //Display Scores {if (PartySession.Teams.NumTeams >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name); Text[TextTeam1Players].Text := GetTeamPlayers(1); Text[TextScoreTeam1].Visible := True; Text[TextNameTeam1].Visible := True; Text[TextTeam1Players].Visible := True; Static[StaticTeam1].Visible := True; Static[StaticNextPlayer1].Visible := True; end else begin Text[TextScoreTeam1].Visible := False; Text[TextNameTeam1].Visible := False; Text[TextTeam1Players].Visible := False; Static[StaticTeam1].Visible := False; Static[StaticNextPlayer1].Visible := False; end; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name); Text[TextTeam2Players].Text := GetTeamPlayers(2); Text[TextScoreTeam2].Visible := True; Text[TextNameTeam2].Visible := True; Text[TextTeam2Players].Visible := True; Static[StaticTeam2].Visible := True; Static[StaticNextPlayer2].Visible := True; end else begin Text[TextScoreTeam2].Visible := False; Text[TextNameTeam2].Visible := False; Text[TextTeam2Players].Visible := False; Static[StaticTeam2].Visible := False; Static[StaticNextPlayer2].Visible := False; end; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name); Text[TextTeam3Players].Text := GetTeamPlayers(3); Text[TextScoreTeam3].Visible := True; Text[TextNameTeam3].Visible := True; Text[TextTeam3Players].Visible := True; Static[StaticTeam3].Visible := True; Static[StaticNextPlayer3].Visible := True; end else begin Text[TextScoreTeam3].Visible := False; Text[TextNameTeam3].Visible := False; Text[TextTeam3Players].Visible := False; Static[StaticTeam3].Visible := False; Static[StaticNextPlayer3].Visible := False; end; } //nextRound Texts Text[TextNextRound].Text := Language.Translate('PLUGIN_' + uppercase(Party.Modes[Party.Rounds[Party.CurrentRound].Mode].Name) + '_DESC'); Text[TextNextRoundNo].Text := InttoStr(Party.CurrentRound + 1); if (Length(Party.Teams) >= 1) then begin Text[TextNextPlayer1].Text := Party.Teams[0].Players[Party.Teams[0].NextPlayer].Name; Text[TextNextPlayer1].Visible := True; end else Text[TextNextPlayer1].Visible := False; if (Length(Party.Teams) >= 2) then begin Text[TextNextPlayer2].Text := Party.Teams[1].Players[Party.Teams[1].NextPlayer].Name; Text[TextNextPlayer2].Visible := True; end else Text[TextNextPlayer2].Visible := False; if (Length(Party.Teams) >= 3) then begin Text[TextNextPlayer3].Text := Party.Teams[2].Players[Party.Teams[2].NextPlayer].Name; Text[TextNextPlayer3].Visible := True; end else Text[TextNextPlayer3].Visible := False; end; procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real); begin {Button[0].Texture.ScaleW := Progress; Button[1].Texture.ScaleW := Progress; Button[2].Texture.ScaleW := Progress; } end; end.