{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit ULuaUtils; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses ULua; { converts a lua table with a structure like: * = 1 , * = 4 , * = 5 to an integer with the value: 0b11001 does not pop anything } function Lua_ToBinInt(L: PLua_State; idx: Integer): Integer; { this is a helper in case an evenet owner don't has no use for the results returns number of popped elements } function Lua_ClearStack(L: Plua_State): Integer; implementation { converts a lua table with a structure like: * = 1 , * = 4 , * = 5 to an integer with the value: 0b11001 does not pop anything } function Lua_ToBinInt(L: PLua_State; idx: Integer): Integer; var I: Integer; begin // default: no bits set Result := 0; lua_checkstack(L, 3); if (idx < 0) then dec(idx); // we will push one value before using this lua_PushNil(L); while (lua_next(L, idx) <> 0) do begin if (lua_isNumber(L, -1)) then begin //check if we got an integer value from 1 to 32 I := lua_toInteger(L, -1); if (I >= 1) and (I <= 32) then Result := Result or 1 shl (I - 1); end; // pop value, so key is on top lua_pop(L, 1); end; end; { this is a helper in case an evenet owner don't has no use for the results returns number of popped elements } function Lua_ClearStack(L: Plua_State): Integer; var I: Integer; begin Result := lua_gettop(L); lua_pop(L, Result); end; end.