{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit ULuaTextGL; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SysUtils, TextGL, ULua; function luaopen_TextGL (L: Plua_State): Integer; cdecl; function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl; implementation function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl; begin result:=0; // number of results end; const ULuaTextGL_Lib_f: array [0..1] of lual_reg = ( (name:'Print';func:ULuaTextGL_Dummy), (name:nil;func:nil) ); function luaopen_TextGL (L: Plua_State): Integer; cdecl; begin luaL_register(L,'TextGL',@ULuaTextGL_Lib_f[0]); result:=1; end; end. { procedure BuildFont; // build our bitmap font procedure KillFont; // delete the font function glTextWidth(const text: string): real; // returns text width procedure glPrint(const text: string); // custom GL "Print" routine procedure ResetFont(); // reset font settings of active font procedure SetFontPos(X, Y: real); // sets X and Y procedure SetFontZ(Z: real); // sets Z procedure SetFontSize(Size: real); procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) procedure SetFontAspectW(Aspect: real); procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection }