{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/branches/experimental/Lua/src/lua/ULuaTexture.pas $ * $Id: ULuaTexture.pas 1551 2009-01-04 14:08:33Z Hawkear $ *} unit ULuaScreenSing; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses ULua; { returns a table with following structure: t[1..playercount] = score of player i } function ULuaScreenSing_GetScores(L: Plua_State): Integer; cdecl; { finishes current song, if sing screen is not shown it will raise an error } function ULuaScreenSing_Finish(L: Plua_State): Integer; cdecl; const ULuaScreenSing_Lib_f: array [0..1] of lual_reg = ( (name:'GetScores';func:ULuaScreenSing_GetScores), (name:'Finish';func:ULuaScreenSing_Finish) ); implementation uses UScreenSing, UMain, UDisplay, UGraphic; { returns a table with following structure: t[1..playercount] = score of player i } function ULuaScreenSing_GetScores(L: Plua_State): Integer; cdecl; var Top: Integer; I: Integer; begin Result := 1; // pop arguments Top := lua_getTop(L); if (Top > 0) then lua_pop(L, Top); // create table lua_createtable(L, Length(Player), 0); // fill w/ values for I := 0 to High(Player) do begin lua_pushInteger(L, I + 1); lua_pushInteger(L, Player[I].ScoreTotalInt); lua_settable(L, -3); end; // leave table on stack, it is our result end; { finishes current song, if sing screen is not shown it will raise an error } function ULuaScreenSing_Finish(L: Plua_State): Integer; cdecl; var Top: Integer; begin Result := 0; // pop arguments Top := lua_getTop(L); if (Top > 0) then lua_pop(L, Top); if (Display.CurrentScreen^ = ScreenSing) then begin ScreenSing.EndSong; end else LuaL_error(L, 'Usdx.ScreenSing.Finish is called, but sing screen is not shown.'); end; end.