[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099900 fWaveScale=0.010000 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999511 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=1.000000 wave_g=1.000000 wave_b=1.000000 wave_x=1.000000 wave_y=0.500000 ob_size=0.100000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.100000 ib_r=1.000000 ib_g=1.000000 ib_b=1.000000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_frame1=r = 0.6 + 0.3*(sin(time*1.21)*ws + sin(time*1.65)*(1 - ws)); wave_0_per_frame2=g = 0.6 + 0.3*(sin(time*1.78)*ws + sin(time*1.06)*(1 - ws)); wave_0_per_frame3=b = 0.6 + 0.3*(sin(time*1.32)*ws + sin(time*1.54)*(1 - ws)); wave_0_per_point1=x = sample; wave_0_per_point2=y = 0.9999; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=40 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.250000 shapecode_0_rad=0.330000 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=1 shapecode_1_sides=3 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=1.000000 shapecode_1_rad=1.203212 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=0.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_init1=ws = r shape_1_per_frame1=an = an + 0.05; shape_1_per_frame2=ang = an; shape_1_per_frame3=sides = 40; shape_1_per_frame4=rv = 0.4*(bass_att + mid_att + treb_att)/3; shape_1_per_frame5=rad = rv; shape_1_per_frame6=r = 0.5 + 0.5*sin(time); shape_1_per_frame7=g = 0.5 + 0.5*sin(time + 2.094); shape_1_per_frame8=b = 0.5 + 0.5*sin(time + 4.188); shapecode_2_enabled=1 shapecode_2_sides=40 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.900000 shapecode_2_y=0.899900 shapecode_2_rad=0.400312 shapecode_2_ang=1.005310 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=1.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_init1=ws = rand(1); shape_2_per_frame1=r = 0.5 + 0.5*sin(time); shape_2_per_frame2=g = 0.5 + 0.5*sin(time + 2.094); shape_2_per_frame3=b = 0.5 + 0.5*sin(time + 4.188); shapecode_3_enabled=1 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.970000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 shape_3_init1=ws = rand(1); shape_3_per_frame1=rad = rad*(bass_att + treb_att + mid_att)/3; per_frame_init_1=wr1 = 1 + rand(0.404); per_frame_init_2=wg1 = 1 + rand(0.446); per_frame_init_3=wb1 = 1 + rand(0.465); per_frame_init_4=wr2 = 1 + rand(0.454); per_frame_init_5=wg2 = 1 + rand(0.489); per_frame_init_6=wb2 = 1 + rand(0.432); per_frame_init_7=ws = rand(1); per_frame_init_8=decay = 0; per_frame_init_9=dec = 0; per_frame_init_10=vl = 0; per_frame_1=vol = .3333*(bass_att + mid_att + treb_att); per_frame_2=wave_a = 0; per_frame_3=dec = dec + 0.1*(1-dec); per_frame_4=decay = dec; per_frame_5=awarp = 5*above(bass_att,1.4); per_frame_6=dy = .07; per_frame_7=dx = .01; per_frame_8=//ib_a = above(bass_att,1.3); per_pixel_1=vl = (bass_att + mid_att + treb_att)/3; per_pixel_2=vlv = 1.5 + 0.1*(vl - 1); per_pixel_3=arot = 5*if(above(bass_att,1.3),x,x-1); per_pixel_4=shiv = -4 + above(bass_att,1)*(bass_att - 1); per_pixel_5=split = sin(time); per_pixel_6=//shiv = 1; per_pixel_7=vol = 1 + 0.5*(bass_att + treb_att + mid_att)/3; per_pixel_8=vol = 1.5; per_pixel_9=rot = 0.8*(x - y)*vlv; per_pixel_10=awarp = y*5;