[preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=1.000000 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.300000 fWaveScale=0.881381 fWaveSmoothing=0.500000 fWaveParam=-1.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=2.853000 fZoomExponent=3.600000 fShader=0.000000 zoom=1.021087 rot=-0.160000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.309000 sx=1.000000 sy=1.000000 wave_r=0.600000 wave_g=0.600000 wave_b=0.600000 wave_x=0.500000 wave_y=0.470000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.750000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=1.000000 per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) ); per_frame_4=q8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0); per_frame_5=oldq8 = q8; per_frame_6=monitor = q8; per_frame_7=zoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) ); per_frame_8=rot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) ); per_frame_9=//decay = decay - 0.02*equal(frame%40,0); per_frame_10=mv_r = wave_r; per_frame_11=mv_b = wave_b; per_frame_12=mv_g = wave_g; per_frame_13=mv_x = 1.25; per_frame_14=mv_y = 1.25; per_frame_15=mv_dx = 0.1*sin(1.1*time); per_frame_16=mv_dy = 0.1*cos(1.112*time); per_pixel_1=rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));