[preset00] 
fRating=2.000000 
fGammaAdj=2.000000 
fDecay=0.980000 
fVideoEchoZoom=2.000000 
fVideoEchoAlpha=0.000000 
nVideoEchoOrientation=0 
nWaveMode=2 
bAdditiveWaves=0 
bWaveDots=0 
bModWaveAlphaByVolume=0 
bMaximizeWaveColor=1 
bTexWrap=0 
bDarkenCenter=0 
bMotionVectorsOn=0 
bRedBlueStereo=0 
nMotionVectorsX=12 
nMotionVectorsY=9 
bBrighten=0 
bDarken=0 
bSolarize=0 
bInvert=0 
fWaveAlpha=3.300000 
fWaveScale=1.170000 
fWaveSmoothing=0.500000 
fWaveParam=0.000000 
fModWaveAlphaStart=0.750000 
fModWaveAlphaEnd=0.950000 
fWarpAnimSpeed=1.000000 
fWarpScale=2.853000 
fZoomExponent=2.100000 
fShader=0.000000 
zoom=1.025000 
rot=0.000000 
cx=0.500000 
cy=0.500000 
dx=0.000000 
dy=0.000000 
warp=1.290770 
sx=1.000000 
sy=1.000000 
wave_r=0.800000 
wave_g=0.500000 
wave_b=0.300000 
wave_x=0.500000 
wave_y=0.500000 
ob_size=0.010000 
ob_r=0.000000 
ob_g=0.000000 
ob_b=0.000000 
ob_a=1.000000 
ib_size=0.010000 
ib_r=0.250000 
ib_g=0.250000 
ib_b=0.250000 
ib_a=0.000000 
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); 
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); 
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) ); 
per_frame_4=zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) ); 
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); 
per_frame_6=decay = decay - 0.01*equal(frame%6,0); 
per_frame_7=left = 0.5 + 0.25*(sin(0.555*time) + sin(1.111*time)); 
per_frame_8=right = 0.5 + 0.25*(sin(0.333*time) + sin(1.222*time)); 
per_frame_9=centrex = (left+right)/2; 
per_frame_10=distx = 0.1 + (abs(centrex-left)+abs(centrex-right))/2; 
per_frame_11=q1 = centrex + distx; 
per_frame_12=q2 = centrex - distx; 
per_frame_13=wave_x = centrex; 
per_frame_14=top = 0.5 + 0.25*(sin(0.888*time) + sin(0.999*time)); 
per_frame_15=bottom = 0.5 + 0.25*(sin(0.444*time) + sin(1.333*time)); 
per_frame_16=centrey = (top+bottom)/2; 
per_frame_17=disty = 0.1 + (abs(centrey-top)+abs(centrey-bottom))/2; 
per_frame_18=q3 = centrey + disty; 
per_frame_19=q4 = centrey - disty; 
per_frame_20=wave_y = 1-centrey; 
per_pixel_1=rot=rot+0.16*sin(time*-3.3+rad*11)*(1.3-rad); 
per_pixel_2=dx = if(above(x,q1), 1,dx); 
per_pixel_3=dx = if(below(x,q2), -1,dx); 
per_pixel_4=dy = if(above(y,q3), 1,dy); 
per_pixel_5=dy = if(below(y,q4), -1,dy);