{$IFDEF Unix} uses baseunix; {$ENDIF} const {$IFDEF MSWINDOWS} libprojectM = 'libprojectM.dll'; {$ELSE} libprojectM = 'libprojectM.so'; {$ENDIF} {**************** INTERNAL SECTION ****************} type PPSingle = ^PSingle; type _TContextType = Integer; const AGL_CONTEXT = 0; CGL_CONTEXT = 1; NSGL_CONTEXT = 2; GLX_CONTEXT = 3; WGL_CONTEXT = 4; type _PRenderTarget = ^_TRenderTarget; _TRenderTarget = record { Texture size } texsize: Integer; { Application context } origContextType: _TContextType; usePbuffers: Integer; {$ifdef LINUX} lock_func: procedure(); cdecl; unlock_func: procedure(); cdecl; {$endif} { Opaque pbuffer context and pbuffer } {$ifdef DARWIN} origContext: Pointer; pbufferContext: Pointer; pbuffer: Pointer; {$endif} { Render target texture ID for non-pbuffer systems } textureID: array[0..2] of GLuint; end; _PProjectM = ^_TProjectM; _TProjectM = record presetURL: PChar; presetName: PChar; fontURL: PChar; hasInit: Integer; noSwitch: Integer; pcmframes: Integer; freqframes: Integer; totalframes: Integer; showfps: Integer; showtitle: Integer; showpreset: Integer; showhelp: Integer; showstats: Integer; studio: Integer; fbuffer: PGLubyte; {$IFNDEF MSWINDOWS} { The first ticks value of the application } startTime: timeval; {$ELSE} startTime: Longint; {$ENDIF} Time: Single; { Render target texture ID } renderTarget: _PRenderTarget; disp: array[0..79] of Char; wave_o: Single; //int texsize=1024; //size of texture to do actual graphics fvw: Integer; //fullscreen dimensions fvh: Integer; wvw: Integer; //windowed dimensions wvh: Integer; vw: Integer; //runtime dimensions vh: Integer; fullscreen: Integer; maxsamples: Integer; //size of PCM buffer numsamples: Integer; //size of new PCM info pcmdataL: PSingle; //holder for most recent pcm data pcmdataR: PSingle; //holder for most recent pcm data avgtime: Integer; //# frames per preset title: PChar; drawtitle: Integer; correction: Integer; vol: Single; //per pixel equation variables gridx: PPSingle; //grid containing interpolated mesh gridy: PPSingle; origtheta: PPSingle; //grid containing interpolated mesh reference values origrad: PPSingle; origx: PPSingle; //original mesh origy: PPSingle; origx2: PPSingle; //original mesh origy2: PPSingle; { Timing information } mspf: Integer; timed: Integer; timestart: Integer; nohard: Integer; count: Integer; realfps, fpsstart: Single; { PCM data } vdataL: array[0..511] of Single; //holders for FFT data (spectrum) vdataR: array[0..511] of Single; { Various toggles } doPerPixelEffects: Integer; doIterative: Integer; { ENGINE VARIABLES } { From engine_vars.h } preset_name: array[0..255] of Char; { PER FRAME CONSTANTS BEGIN } zoom: Single; zoomexp: Single; rot: Single; warp: Single; sx: Single; sy: Single; dx: Single; dy: Single; cx: Single; cy: Single; gy: Integer; gx: Integer; decay: Single; wave_r: Single; wave_g: Single; wave_b: Single; wave_x: Single; wave_y: Single; wave_mystery: Single; ob_size: Single; ob_r: Single; ob_g: Single; ob_b: Single; ob_a: Single; ib_size: Single; ib_r: Single; ib_g: Single; ib_b: Single; ib_a: Single; meshx: Integer; meshy: Integer; mv_a: Single; mv_r: Single; mv_g: Single; mv_b: Single; mv_l: Single; mv_x: Single; mv_y: Single; mv_dy: Single; mv_dx: Single; treb: Single; mid: Single; bass: Single; bass_old: Single; beat_sensitivity: Single; treb_att: Single; mid_att: Single; bass_att: Single; progress: Single; frame: Integer; { PER_FRAME CONSTANTS END } { PER_PIXEL CONSTANTS BEGIN } x_per_pixel: Single; y_per_pixel: Single; rad_per_pixel: Single; ang_per_pixel: Single; { PER_PIXEL CONSTANT END } fRating: Single; fGammaAdj: Single; fVideoEchoZoom: Single; fVideoEchoAlpha: Single; nVideoEchoOrientation: Integer; nWaveMode: Integer; bAdditiveWaves: Integer; bWaveDots: Integer; bWaveThick: Integer; bModWaveAlphaByVolume: Integer; bMaximizeWaveColor: Integer; bTexWrap: Integer; bDarkenCenter: Integer; bRedBlueStereo: Integer; bBrighten: Integer; bDarken: Integer; bSolarize: Integer; bInvert: Integer; bMotionVectorsOn: Integer; fps: Integer; fWaveAlpha: Single; fWaveScale: Single; fWaveSmoothing: Single; fWaveParam: Single; fModWaveAlphaStart: Single; fModWaveAlphaEnd: Single; fWarpAnimSpeed: Single; fWarpScale: Single; fShader: Single; { Q VARIABLES START } q1: Single; q2: Single; q3: Single; q4: Single; q5: Single; q6: Single; q7: Single; q8: Single; { Q VARIABLES END } zoom_mesh: PPSingle; zoomexp_mesh: PPSingle; rot_mesh: PPSingle; sx_mesh: PPSingle; sy_mesh: PPSingle; dx_mesh: PPSingle; dy_mesh: PPSingle; cx_mesh: PPSingle; cy_mesh: PPSingle; x_mesh: PPSingle; y_mesh: PPSingle; rad_mesh: PPSingle; theta_mesh: PPSingle; end; PProjectMState = ^TProjectMState; TProjectMState = record fontURLStr: string; presetURLStr: string; titleStr: string; pm: _TProjectM; end; { projectM.h declarations } procedure _projectM_init(pm: _PProjectM); cdecl; external libprojectM name 'projectM_init'; procedure _projectM_reset(pm: _PProjectM); cdecl; external libprojectM name 'projectM_reset'; procedure _projectM_resetGL(pm: _PProjectM; width: Integer; height: Integer); cdecl; external libprojectM name 'projectM_resetGL'; procedure _projectM_setTitle(pm: _PProjectM; title: PChar); cdecl; external libprojectM name 'projectM_setTitle'; procedure _renderFrame(pm: _PProjectM); cdecl; external libprojectM name 'renderFrame'; { PCM.h declarations } procedure _addPCMfloat(pcm_data: PSingle; samples: integer); cdecl; external libprojectM name 'addPCMfloat'; procedure _addPCM16(pcm_data: PPCM16); cdecl; external libprojectM name 'addPCM16'; procedure _addPCM16Data(pcm_data: PSmallint; samples: Smallint); cdecl; external libprojectM name 'addPCM16Data'; procedure _addPCM8_512(pcm_data: PPCM8_512); cdecl; external libprojectM name 'addPCM8'; { console_interface.h declarations } procedure _key_handler(pm: _PProjectM; event: TProjectMEvent; keycode: TProjectMKeycode; modifier: TProjectMModifier); cdecl; external libprojectM name 'key_handler'; {**************** EXTERNAL SECTION ****************} constructor TProjectM.Create(gx, gy: integer; fps: integer; texsize: integer; width, height: integer; const presetsDir, fontsDir: string; const titleFont, menuFont: string); var state: PProjectMState; begin inherited Create(); New(state); data := state; with state^ do begin // copy strings (Note: do not use e.g. PChar(presetsDir) directly, it might // be a pointer to local stack data that is invalid after the calling function returns) fontURLStr := fontsDir; presetURLStr := presetsDir; _projectM_reset(@pm); pm.fullscreen := 0; pm.renderTarget^.texsize := texsize; pm.gx := gx; pm.gy := gy; pm.fps := fps; pm.renderTarget^.usePbuffers := 0; pm.fontURL := PChar(fontURLStr); pm.presetURL := PChar(presetURLStr); _projectM_init(@pm); end; end; procedure TProjectM.ResetGL(width, height: Integer); begin _projectM_resetGL(@PProjectMState(data).pm, width, height); end; procedure TProjectM.SetTitle(const title: string); var state: PProjectMState; begin state := PProjectMState(data); with state^ do begin titleStr := title; pm.title := PChar(titleStr); pm.showtitle := 1; end; end; procedure TProjectM.RenderFrame(); begin _renderFrame(@PProjectMState(data).pm); end; procedure TProjectM.AddPCMfloat(pcmData: PSingle; samples: integer); begin _addPCMfloat(pcmData, samples); end; procedure TProjectM.AddPCM16(pcmData: PPCM16); begin _addPCM16(pcmData); end; procedure TProjectM.AddPCM16Data(pcmData: PSmallint; samples: Smallint); begin _addPCM16Data(pcmData, samples); end; procedure TProjectM.AddPCM8_512(pcmData: PPCM8_512); begin _addPCM8_512(pcmData); end; procedure TProjectM.KeyHandler(event: TProjectMEvent; keycode: TProjectMKeycode; modifier: TProjectMModifier); begin _key_handler(@PProjectMState(data).pm, event, keycode, modifier); end; procedure TProjectM.RandomPreset(); begin KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_r_LOWERCASE, PROJECTM_KMOD_LSHIFT); end; procedure TProjectM.PreviousPreset(); begin KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_p_LOWERCASE, PROJECTM_KMOD_LSHIFT); end; procedure TProjectM.NextPreset(); begin KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_n_LOWERCASE, PROJECTM_KMOD_LSHIFT); end; procedure TProjectM.ToggleShowPresetNames(); begin KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_F3, PROJECTM_KMOD_LSHIFT); end; destructor TProjectM.Destroy(); begin Dispose(PProjectMState(data)); data := nil; inherited; end;