#ifndef __PROJECTM_CWRAPPER_H__ #define __PROJECTM_CWRAPPER_H__ #include "projectM.hpp" extern "C" { DLLEXPORT projectM* projectM_create1(char* config_file); DLLEXPORT projectM* projectM_create2(int gx, int gy, int fps, int texsize, int width, int height, char* preset_url, char* title_fonturl, char* title_menuurl); DLLEXPORT void projectM_resetGL(projectM* pm, int width, int height); DLLEXPORT void projectM_setTitle(projectM* pm, char* title); DLLEXPORT void projectM_renderFrame(projectM* pm); DLLEXPORT unsigned projectM_initRenderToTexture(projectM* pm); DLLEXPORT void projectM_key_handler(projectM* pm, projectMEvent event, projectMKeycode keycode, projectMModifier modifier); DLLEXPORT void projectM_free(projectM* pm); DLLEXPORT void PCM_addPCMfloat(projectM* pm, float *PCMdata, int samples); DLLEXPORT void PCM_addPCM16(projectM* pm, short [2][512]); DLLEXPORT void PCM_addPCM16Data(projectM* pm, const short* pcm_data, short samples); DLLEXPORT void PCM_addPCM8(projectM* pm, unsigned char [2][1024]); DLLEXPORT void PCM_addPCM8_512(projectM* pm, const unsigned char [2][512]); } #endif