#include "projectM.h" projectM* projectM_create1(char* config_file) { return new projectM(config_file); } projectM* projectM_create2(int gx, int gy, int fps, int texsize, int width, int height, char* preset_url, char* title_fonturl, char* title_menuurl) { return new projectM(gx, gy, fps, texsize, width, height, preset_url, title_fonturl, title_menuurl); } void projectM_resetGL(projectM* pm, int width, int height) { pm->projectM_resetGL(width, height); } void projectM_setTitle(projectM* pm, char* title) { pm->projectM_setTitle(title); } void projectM_renderFrame(projectM* pm) { pm->renderFrame(); } unsigned projectM_initRenderToTexture(projectM* pm) { return pm->initRenderToTexture(); } void projectM_key_handler(projectM* pm, projectMEvent event, projectMKeycode keycode, projectMModifier modifier) { pm->key_handler(event, keycode, modifier); } void projectM_free(projectM* pm) { delete pm; } void PCM_addPCMfloat(projectM* pm, float *PCMdata, int samples) { pm->pcm->addPCMfloat(PCMdata, samples); } void PCM_addPCM16(projectM* pm, short pcm_data[2][512]) { pm->pcm->addPCM16(pcm_data); } void PCM_addPCM16Data(projectM* pm, const short* pcm_data, short samples) { pm->pcm->addPCM16Data(pcm_data, samples); } void PCM_addPCM8(projectM* pm, unsigned char pcm_data[2][1024]) { pm->pcm->addPCM8(pcm_data); } void PCM_addPCM8_512(projectM* pm, const unsigned char pcm_data[2][512]) { pm->pcm->addPCM8_512(pcm_data); }