unit UScreenWelcome; interface {$I switches.inc} uses UMenu, SDL, SysUtils, UThemes; type TScreenWelcome = class(TMenu) public Animation: real; Fadeout: boolean; constructor Create; override; function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure onShow; override; end; implementation uses UGraphic, UTime, USkins; function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin Result := False; end; SDLK_RETURN: begin FadeTo(@ScreenMain); Fadeout := true; end; end; end; end; constructor TScreenWelcome.Create; begin inherited Create; AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt') , 'JPG', 'Transparent'); AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); Animation := 0; Fadeout := false; end; procedure TScreenWelcome.onShow; begin inherited; CountSkipTimeSet; end; function TScreenWelcome.Draw: boolean; var Min: real; Max: real; Wsp: real; Pet: integer; begin // star animation Animation := Animation + TimeSkip*1000; // draw nothing Min := 0; Max := 1000; if (Animation >= Min) and (Animation < Max) then begin end; // popup Min := 1000; Max := 1120; if (Animation >= Min) and (Animation < Max) then begin Wsp := (Animation - Min) / (Max - Min); Static[0].Texture.X := 600; Static[0].Texture.Y := 600 - Wsp * 230; Static[0].Texture.W := 200; Static[0].Texture.H := Wsp * 230; end; // bounce Min := 1120; Max := 1200; if (Animation >= Min) and (Animation < Max) then begin Wsp := (Animation - Min) / (Max - Min); Static[0].Texture.Y := 370 + Wsp * 50; Static[0].Texture.H := 230 - Wsp * 50; end; // run Min := 1500; Max := 3500; if (Animation >= Min) and (Animation < Max) then begin Wsp := (Animation - Min) / (Max - Min); Static[0].Texture.X := 600 - Wsp * 1400; Static[0].Texture.H := 180; for Pet := 1 to 5 do begin Static[Pet].Texture.X := 770 - Wsp * 1400; Static[Pet].Texture.W := 150 + Wsp * 200; Static[Pet].Texture.Alpha := Wsp * 0.5; end; end; Min := 3500; if (Animation >= Min) and (not Fadeout) then begin FadeTo(@ScreenMain); Fadeout := true; end; inherited Draw; end; end.