unit UScreenSongMenu; interface uses UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; type TScreenSongMenu = class(TMenu) private CurMenu: Byte; //Num of the cur. Shown Menu ID: String; //for help-system public Visible: Boolean; //Whether the Menu should be Drawn constructor Create; override; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; procedure onShow; override; function Draw: boolean; override; procedure MenuShow(sMenu: Byte); procedure HandleReturn; end; const SM_Main = 1; SM_Song = 8 or 1; SM_Medley = 16 or 1; SM_Sort = 32 or 1; SM_PlayList = 64 or 1; SM_Playlist_Add = 64 or 2; SM_Playlist_New = 64 or 3; SM_Playlist_DelItem = 64 or 5; SM_Playlist_Load = 64 or 8 or 1; SM_Playlist_Del = 64 or 8 or 5; SM_Party_Main = 128 or 1; SM_Party_Joker = 128 or 2; var ISelections: Array of String; SelectValue: Integer; implementation uses UGraphic, UMain, UDatabase, UScreenSong, UVideo, ULog, UIni, UTexture, ULanguage, UParty, UPlaylist, USongs, UHelp; function TScreenSongMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; var SDL_ModState: Word; begin Result := true; If (PressedDown) Then begin // Key Down SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); if (CurMenu = SM_Playlist_New) AND (Interaction=0) then begin case PressedKey of SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: begin Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode); exit; end; SDLK_BACKSPACE: begin Button[Interaction].Text[0].DeleteLastL; exit; end; end; end; case PressedKey of SDLK_TAB: begin Help.SetHelpID(ID); ScreenPopupHelp.ShowPopup(); end; //MP3-Volume Up SDLK_PAGEUP: begin if (ScreenSong.MP3Volume<100) then begin ScreenSong.MP3Volume := ScreenSong.MP3Volume+5; Music.SetMusicVolume(ScreenSong.MP3Volume); end; ScreenSong.MP3VolumeHandler.changed := true; ScreenSong.MP3VolumeHandler.change_time := 0; end; //MP3-Volume Down SDLK_PAGEDOWN: begin if (ScreenSong.MP3Volume>0) then begin ScreenSong.MP3Volume := ScreenSong.MP3Volume-5; Music.SetMusicVolume(ScreenSong.MP3Volume); end; ScreenSong.MP3VolumeHandler.changed := true; ScreenSong.MP3VolumeHandler.change_time := 0; end; SDLK_V: begin if UVideo.VideoOpened then begin if ScreenSong.TargetVidVis=full then begin ScreenSong.TargetVidVis:=windowed; ScreenSong.TargetAspect := acoCrop; if not ScreenSong.VidVisHandler.changed then begin ScreenSong.VidVisHandler.changed := true; ScreenSong.VidVisHandler.change_time := 0; end; end else begin ScreenSong.TargetVidVis:=full; if not ScreenSong.VidVisHandler.changed then begin ScreenSong.VidVisHandler.changed := true; ScreenSong.VidVisHandler.change_time := 0; end; //UVideo.SetAspectCorrection(TAspectCorrection( // DataBase.GetAspect(CatSongs.Song[Interaction].Artist, // CatSongs.Song[Interaction].Title, Ini.AspectCorrect))); ScreenSong.TargetAspect := TAspectCorrection( DataBase.GetAspect(CatSongs.Song[Interaction].Artist, CatSongs.Song[Interaction].Title, Ini.AspectCorrect)); ScreenSong.AspectHandler.changed := true; ScreenSong.AspectHandler.change_time := Czas.Teraz; end; end; end; SDLK_Q: begin Result := false; end; SDLK_ESCAPE, SDLK_BACKSPACE : begin Music.PlayBack; Visible := False; if(ScreenSong.Mode = smNormal) and not ScreenSong.MakeMedley then begin ScreenSong.WaitHandler.changed := true; ScreenSong.WaitHandler.change_time := 0; end; CatSongs.Selected := Interaction; end; SDLK_RETURN: begin HandleReturn; end; SDLK_DOWN: InteractNext; SDLK_UP: InteractPrev; SDLK_RIGHT: begin if (Interaction=3) then InteractInc; if (CurMenu = SM_Sort) then Button[3].Visible := (Ini.Sorting <> SelectValue); end; SDLK_LEFT: begin if (Interaction=3) then InteractDec; if (CurMenu = SM_Sort) then Button[3].Visible := (Ini.Sorting <> SelectValue); end; SDLK_1: begin //Jocker //Joker spielen case CurMenu of SM_Party_Main: begin ScreenSong.DoJoker(0, SDL_ModState) end; end; end; SDLK_2: begin //Jocker //Joker spielen case CurMenu of SM_Party_Main: begin ScreenSong.DoJoker(1, SDL_ModState) end; end; end; SDLK_3: begin //Jocker //Joker spielen case CurMenu of SM_Party_Main: begin ScreenSong.DoJoker(2, SDL_ModState) end; end; end; end; end; end; constructor TScreenSongMenu.Create; {var I: integer;} begin inherited Create; //Create Dummy SelectSlide Entrys SetLength(ISelections, 1); ISelections[0] := 'Dummy'; AddText(Theme.SongMenu.TextMenu); LoadFromTheme(Theme.SongMenu); AddButton(Theme.SongMenu.Button1); if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, 'Button 1'); AddButton(Theme.SongMenu.Button2); if (Length(Button[1].Text) = 0) then AddButtonText(14, 20, 'Button 2'); AddButton(Theme.SongMenu.Button3); if (Length(Button[2].Text) = 0) then AddButtonText(14, 20, 'Button 3'); AddSelectSlide(Theme.SongMenu.SelectSlide3, SelectValue, ISelections); AddButton(Theme.SongMenu.Button4); if (Length(Button[3].Text) = 0) then AddButtonText(14, 20, 'Button 4'); Interaction := 0; end; function TScreenSongMenu.Draw: boolean; begin inherited Draw; end; procedure TScreenSongMenu.onShow; begin end; procedure TScreenSongMenu.MenuShow(sMenu: Byte); var I: integer; begin Interaction := 0; //Reset Interaction Visible := True; //Set Visible Case sMenu of SM_Main: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_MAIN'); Button[0].Visible := True; Button[1].Visible := (CatSongs.Song[ScreenSong.Interaction].Medley.Source>msNone); Button[2].Visible := True; Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_SONG'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY'); Button[2].Text[0].Text := Language.Translate('SONG_MENU_SORT'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_HELP'); {Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS'); Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');} end; SM_Song: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_SONG'); Button[0].Visible := True; Button[1].Visible := True; Button[2].Visible := True; Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS'); Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT'); end; SM_Medley: begin ID := 'ID_034'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_MEDLEY'); Button[0].Visible := True; Button[1].Visible := (Length(PlaylistMedley.Song)>0); Button[2].Visible := (Length(PlaylistMedley.Song)>0) or (CatSongs.Song[ScreenSong.Interaction].Medley.Source > msNone); Button[3].Visible := not ScreenSong.MakeMedley; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_ADD'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_DELETE'); Button[2].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_START'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_START5'); end; SM_Sort: begin ID := 'ID_034'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_SORT'); Button[0].Visible := True; Button[1].Visible := (Length(PlaylistMedley.Song)=0); Button[2].Visible := False; SelectsS[0].Visible := True; Button[0].Text[0].Text := Language.Translate('SONG_MENU_SORT_TABS'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_SORT_DUETS'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_SORT_CONFIRM'); SetLength(ISelections, Length(UIni.ISorting)); For I := 0 to Length(UIni.ISorting)-1 do ISelections[I] := UIni.ISorting[I]; UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue); Button[3].Visible := (Ini.Sorting <> SelectValue); end; SM_PlayList: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST'); Button[0].Visible := True; Button[1].Visible := True; Button[2].Visible := True; Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS'); Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DEL'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT'); end; SM_Playlist_Add: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_ADD'); Button[0].Visible := True; Button[1].Visible := False; Button[2].Visible := False; Button[3].Visible := True; SelectsS[0].Visible := True; Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_EXISTING'); SetLength(ISelections, Length(PlaylistMan.Playlists)); PlaylistMan.GetNames(ISelections); if (Length(ISelections)>=1) then begin UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue); end else begin Button[3].Visible := False; SelectsS[0].Visible := False; Button[2].Visible := True; Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING'); end; end; SM_Playlist_New: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_NEW'); Button[0].Visible := True; Button[1].Visible := False; Button[2].Visible := True; Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_UNNAMED'); Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_CREATE'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); end; SM_Playlist_DelItem: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DELITEM'); Button[0].Visible := True; Button[1].Visible := False; Button[2].Visible := False; Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); end; SM_Playlist_Load: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_LOAD'); //Show Delete Curent Playlist Button when Playlist is opened Button[0].Visible := (CatSongs.CatNumShow = -3); Button[1].Visible := False; Button[2].Visible := False; Button[3].Visible := True; SelectsS[0].Visible := True; Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DELCURRENT'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_LOAD'); SetLength(ISelections, Length(PlaylistMan.Playlists)); PlaylistMan.GetNames(ISelections); if (Length(ISelections)>=1) then begin UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue); Interaction := 3; end else begin Button[3].Visible := False; SelectsS[0].Visible := False; Button[2].Visible := True; Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING'); Interaction := 2; end; end; SM_Playlist_Del: begin ID := 'ID_032'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL'); Button[0].Visible := True; Button[1].Visible := False; Button[2].Visible := False; Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); end; SM_Party_Main: begin ID := 'ID_033'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_MAIN'); Button[0].Visible := True; Button[1].Visible := False; Button[2].Visible := False; Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY'); //Button[1].Text[0].Text := Language.Translate('SONG_MENU_JOKER'); //Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYMODI'); Button[3].Text[0].Text := Language.Translate('SONG_MENU_JOKER'); end; SM_Party_Joker: begin ID := 'ID_033'; CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER'); Button[0].Visible := (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0); Button[1].Visible := (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0); Button[2].Visible := (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0); Button[3].Visible := True; SelectsS[0].Visible := False; Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name); Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name); Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name); Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); //Set right Interaction if (not Button[0].Visible) then begin if (not Button[1].Visible) then begin if (not Button[2].Visible) then begin Interaction := 4; end else Interaction := 2; end else Interaction := 1; end; end; end; if not Help.SetHelpID(ID) then Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenSongMenu)'); end; procedure TScreenSongMenu.HandleReturn; begin Case CurMenu of SM_Main: begin Case Interaction of 0: //Button 1 begin MenuShow(SM_Song); end; 1: //Button 2 begin MenuShow(SM_Medley); end; 2: //Button 3 begin MenuShow(SM_Sort); end; 3: //SelectSlide 3 begin //Dummy end; 4: //Button 4 begin Help.SetHelpID(ScreenSong.ID); ScreenPopupHelp.ShowPopup(); Visible := False; end; end; end; SM_Song: begin Case Interaction of 0: //Button 1 begin ScreenSong.StartSong; Visible := False; end; 1: //Button 2 begin //Select New Players then Sing: ScreenSong.SelectPlayers; Visible := False; end; 2: //Button 3 begin //Show add to Playlist Menu MenuShow(SM_Playlist_Add); end; 3: //SelectSlide 3 begin //Dummy end; 4: //Button 4 begin ScreenSong.OpenEditor; Visible := False; end; end; end; SM_Medley: begin Case Interaction of 0: //Button 1 begin ScreenSong.MakeMedley := true; ScreenSong.StartMedley(99, msCalculated); Visible := False; end; 1: //Button 2 begin SetLength(PlaylistMedley.Song, Length(PlaylistMedley.Song)-1); PlaylistMedley.NumMedleySongs := Length(PlaylistMedley.Song); if Length(PlaylistMedley.Song)=0 then ScreenSong.MakeMedley := false; Visible := False; end; 2: //Button 3 begin if ScreenSong.MakeMedley then begin ScreenSong.Mode := smMedley; Music.Stop; //Do the Action that is specified in Ini case Ini.OnSongClick of 0: FadeTo(@ScreenSing); 1: ScreenSong.SelectPlayers; 2: FadeTo(@ScreenSing); end; end else ScreenSong.StartMedley(0, msCalculated); Visible := False; end; 3: //SelectSlide 3 begin //Dummy end; 4: //Button 4 begin ScreenSong.StartMedley(5, msCalculated); end; end; end; SM_Sort: begin Case Interaction of 0: //Button 1 begin //Change Tabs (on/off) if (Ini.Tabs=1) then ScreenSong.ChangeSorting(false, Ini.Sorting) else ScreenSong.ChangeSorting(true, Ini.Sorting); end; 1: //Button 2 begin ScreenSongJumpto.ToggleDuetFilter; Visible := false; end; 3: //Slide begin //dummy end; 4: //Button 4 begin //Change Sorting ScreenSong.ChangeSorting(Ini.Tabs=1, SelectValue); Visible := false; end; end; end; SM_PlayList: begin Visible := False; Case Interaction of 0: //Button 1 begin ScreenSong.StartSong; Visible := False; end; 1: //Button 2 begin //Select New Players then Sing: ScreenSong.SelectPlayers; Visible := False; end; 2: //Button 3 begin //Show add to Playlist Menu MenuShow(SM_Playlist_DelItem); end; 3: //SelectSlide 3 begin //Dummy end; 4: //Button 4 begin ScreenSong.OpenEditor; Visible := False; end; end; end; SM_Playlist_Add: begin Case Interaction of 0: //Button 1 begin MenuShow(SM_Playlist_New); end; 3: //SelectSlide 3 begin //Dummy end; 4: //Button 4 begin PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue); ScreenSong.WaitHandler.changed := true; ScreenSong.WaitHandler.change_time := 0; Visible := False; end; end; end; SM_Playlist_New: begin Case Interaction of 0: //Button 1 begin //Nothing, Button for Entering Name end; 2: //Button 3 begin //Create Playlist and Add Song PlaylistMan.AddItem( ScreenSong.Interaction, PlaylistMan.AddPlaylist(Button[0].Text[0].Text)); ScreenSong.WaitHandler.changed := true; ScreenSong.WaitHandler.change_time := 0; Visible := False; end; 3: //SelectSlide 3 begin //Cancel -> Go back to Add screen MenuShow(SM_Playlist_Add); end; 4: //Button 4 begin ScreenSong.WaitHandler.changed := true; ScreenSong.WaitHandler.change_time := 0; Visible := False; end; end; end; SM_Playlist_DelItem: begin Visible := False; Case Interaction of 0: //Button 1 begin //Delete PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction)); ScreenSong.WaitHandler.changed := true; ScreenSong.WaitHandler.change_time := 0; Visible := False; end; 4: //Button 4 begin MenuShow(SM_Playlist); end; end; end; SM_Playlist_Load: begin Case Interaction of 0: //Button 1 (Delete Playlist) begin MenuShow(SM_Playlist_Del); end; 4: //Button 4 begin //Load Playlist PlaylistMan.SetPlayList(SelectValue); ScreenSong.WaitHandler.changed := true; ScreenSong.WaitHandler.change_time := 0; Visible := False; end; end; end; SM_Playlist_Del: begin Visible := False; Case Interaction of 0: //Button 1 begin //Delete PlayListMan.DelPlaylist(PlaylistMan.CurPlayList); ScreenSong.WaitHandler.changed := true; ScreenSong.WaitHandler.change_time := 0; Visible := False; end; 4: //Button 4 begin MenuShow(SM_Playlist_Load); end; end; end; SM_Party_Main: begin Case Interaction of 0: //Button 1 begin //Start Singing if not ScreenSong.PartyMedley then begin SetLength(ScreenSong.PartyPlayed, Length(ScreenSong.PartyPlayed)+1); ScreenSong.PartyPlayed[Length(ScreenSong.PartyPlayed)-1] := ScreenSong.Interaction; ScreenSong.StartSong; Visible := False; end else ScreenSong.StartMedley(5, msCalculated); end; 4: //Button 4 begin //Joker MenuShow(SM_Party_Joker); end; end; end; SM_Party_Joker: begin Visible := False; Case Interaction of 0: //Button 1 begin //Joker Team 1 ScreenSong.DoJoker(0, 0); end; 1: //Button 2 begin //Joker Team 2 ScreenSong.DoJoker(1, 0); end; 2: //Button 3 begin //Joker Team 3 ScreenSong.DoJoker(2, 0); end; 4: //Button 4 begin //Cancel... (Fo back to old Menu) MenuShow(SM_Party_Main); end; end; end; end; end; end.