unit UScreenPartyWin; interface uses UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; type TScreenPartyWin = class(TMenu) public TextScoreTeam1: Cardinal; TextScoreTeam2: Cardinal; TextScoreTeam3: Cardinal; TextNameTeam1: Cardinal; TextNameTeam2: Cardinal; TextNameTeam3: Cardinal; StaticTeam1: Cardinal; StaticTeam2: Cardinal; StaticTeam3: Cardinal; TextWinner: Cardinal; constructor Create; override; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage; function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down case PressedKey of SDLK_Q: begin Result := false; end; SDLK_ESCAPE : begin Music.PlayStart; FadeTo(@ScreenMain); end; SDLK_RETURN: begin Music.PlayStart; FadeTo(@ScreenMain); end; end; end; end; constructor TScreenPartyWin.Create; var I: integer; begin inherited Create; AddBackground(Theme.PartyWin.Background.Tex); TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1); TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2); TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3); TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1); TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2); TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3); StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1); StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2); StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3); TextWinner := AddText (Theme.PartyWin.TextWinner); for I := 0 to High(Theme.PartyWin.Static) do AddStatic(Theme.PartyWin.Static[I]); for I := 0 to High(Theme.PartyWin.Text) do AddText(Theme.PartyWin.Text[I]); end; procedure TScreenPartyWin.onShow; var I: Integer; begin //Set Winnertext Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(255)]); if (PartySession.Teams.NumTeams >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name); Text[TextScoreTeam1].Visible := True; Text[TextNameTeam1].Visible := True; Static[StaticTeam1].Visible := True; end else begin Text[TextScoreTeam1].Visible := False; Text[TextNameTeam1].Visible := False; Static[StaticTeam1].Visible := False; end; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name); Text[TextScoreTeam2].Visible := True; Text[TextNameTeam2].Visible := True; Static[StaticTeam2].Visible := True; end else begin Text[TextScoreTeam2].Visible := False; Text[TextNameTeam2].Visible := False; Static[StaticTeam2].Visible := False; end; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name); Text[TextScoreTeam3].Visible := True; Text[TextNameTeam3].Visible := True; Static[StaticTeam3].Visible := True; end else begin Text[TextScoreTeam3].Visible := False; Text[TextNameTeam3].Visible := False; Static[StaticTeam3].Visible := False; end; // LCD.WriteText(1, ' Choose mode: '); // UpdateLCD; end; procedure TScreenPartyWin.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} end; end.