unit UScreenOptionsRecord; interface {$I switches.inc} uses UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; type TScreenOptionsRecord = class(TMenu) private SelectSlideInput: integer; SelectSlideChannelL: integer; SelectSlideChannelR: integer; public constructor Create; override; function Draw: boolean; override; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure onHide; override; procedure UpdateCard; end; implementation uses SysUtils, UGraphic, URecord, UDraw, UMain, ULog; function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down case PressedKey of SDLK_Q: begin Result := false; end; SDLK_ESCAPE, SDLK_BACKSPACE: begin Ini.Save; AudioPlayback.PlayBack; FadeTo(@ScreenOptions); end; SDLK_RETURN: begin if SelInteraction = 5 then begin Ini.Save; AudioPlayback.PlayBack; FadeTo(@ScreenOptions); end; end; SDLK_DOWN: InteractNext; SDLK_UP : InteractPrev; SDLK_RIGHT: begin if (SelInteraction >= 0) and (SelInteraction <= 4) then begin AudioPlayback.PlayOption; InteractInc; end; // if SelInteraction = 0 then UpdateCard; UpdateCard; end; SDLK_LEFT: begin if (SelInteraction >= 0) and (SelInteraction <= 4) then begin AudioPlayback.PlayOption; InteractDec; end; UpdateCard; // if SelInteraction = 0 then UpdateCard; end; end; end; end; constructor TScreenOptionsRecord.Create; var I: integer; SC: integer; SCI: integer; begin inherited Create; LoadFromTheme(Theme.OptionsRecord); SetLength(ICard, Length(AudioInputProcessor.SoundCard)); for SC := 0 to High(AudioInputProcessor.SoundCard) do ICard[SC] := AudioInputProcessor.SoundCard[SC].Description; if (Length(AudioInputProcessor.SoundCard) > 0) then begin SetLength(IInput, Length(AudioInputProcessor.SoundCard[Ini.Card].Input)); for SCI := 0 to High(AudioInputProcessor.SoundCard[Ini.Card].Input) do IInput[SCI] := AudioInputProcessor.SoundCard[Ini.Card].Input[SCI].Name; AddSelectSlide(Theme.OptionsRecord.SelectSlideCard, Ini.Card, ICard); SelectSlideInput := AddSelectSlide(Theme.OptionsRecord.SelectSlideInput, Ini.CardList[0].Input, IInput); SelectSlideChannelL := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelL, Ini.CardList[0].ChannelL, IChannel); SelectSlideChannelR := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelR, Ini.CardList[0].ChannelR, IChannel); AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); end; AddButton(Theme.OptionsRecord.ButtonExit); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); Interaction := 0; end; procedure TScreenOptionsRecord.onShow; begin Interaction := 0; writeln( 'AudioInput.CaptureStart') ; PlayersPlay := 2; // TODO : This needs fixing AudioInput.CaptureStart; end; procedure TScreenOptionsRecord.onHide; begin AudioInput.CaptureStop; end; procedure TScreenOptionsRecord.UpdateCard; var SC: integer; SCI: integer; begin writeln( 'Update Card') ; AudioInput.CaptureStop; try SC := Ini.Card; // if SC = 1 then beep; SetLength(IInput, Length(AudioInputProcessor.SoundCard[SC].Input)); for SCI := 0 to High(AudioInputProcessor.SoundCard[SC].Input) do begin IInput[SCI] := AudioInputProcessor.SoundCard[SC].Input[SCI].Name; // Log.LogError(IInput[SCI]); end; UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideInput, SelectSlideInput, IInput, Ini.CardList[SC].Input); UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelL, SelectSlideChannelL, IChannel, Ini.CardList[SC].ChannelL); UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelR, SelectSlideChannelR, IChannel, Ini.CardList[SC].ChannelR); finally AudioInput.CaptureStart; end; end; function TScreenOptionsRecord.Draw: boolean; begin DrawBG; DrawFG; // TODO : this needs to be positioned correctly if PlayersPlay = 1 then SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); if PlayersPlay = 2 then begin SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); end; if PlayersPlay = 4 then begin if ScreenAct = 1 then begin SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); end; if ScreenAct = 2 then begin SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2); SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3); end; end; if PlayersPlay = 3 then begin SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0); SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); end; if PlayersPlay = 6 then begin if ScreenAct = 1 then begin SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0); SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); end; if ScreenAct = 2 then begin SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3); SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4); SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5); end; end; Result := True; end; end.