unit UScreenOptionsGame; interface {$I switches.inc} uses UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs; type TScreenOptionsGame = class(TMenu) public old_Tabs, old_Sorting: integer; constructor Create; override; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure RefreshSongs; end; implementation uses UGraphic; function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down case PressedKey of SDLK_Q: begin Result := false; end; SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); end; SDLK_RETURN: begin if SelInteraction = 6 then begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); end; end; SDLK_DOWN: InteractNext; SDLK_UP : InteractPrev; SDLK_RIGHT: begin if (SelInteraction >= 0) and (SelInteraction <= 5) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin if (SelInteraction >= 0) and (SelInteraction <= 5) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; end; end; end; end; constructor TScreenOptionsGame.Create; var I: integer; begin inherited Create; LoadFromTheme(Theme.OptionsGame); //Refresh Songs Patch old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); AddButton(Theme.OptionsGame.ButtonExit); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; procedure TScreenOptionsGame.onShow; begin inherited; // Interaction := 0; end; end.