unit UScreenEdit; interface uses UMenu, SDL, UThemes; type TScreenEdit = class(TMenu) public { Tex_Background: TTexture; FadeOut: boolean; Path: string; FileName: string;} constructor Create; override; procedure onShow; override; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; { function Draw: boolean; override; procedure Finish;} end; implementation uses UGraphic, UMusic, USkins; function TScreenEdit.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down case PressedKey of SDLK_Q: begin Result := false; end; SDLK_ESCAPE, SDLK_BACKSPACE : begin Music.PlayBack; FadeTo(@ScreenMain); // Result := false; end; SDLK_RETURN: begin if Interaction = 0 then begin Music.PlayStart; FadeTo(@ScreenEditConvert); end; // if Interaction = 1 then begin // Music.PlayStart; // FadeTo(@ScreenEditHeader); // end; if Interaction = 1 then begin Music.PlayBack; FadeTo(@ScreenMain); end; end; SDLK_DOWN: begin InteractNext; end; SDLK_UP: begin InteractPrev; end; end; end; end; constructor TScreenEdit.Create; begin inherited Create; AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'), false); AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt'); // Button[High(Button)].Text[0].Size := 11; // AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF'); // AddButtonText(10, 5, 0, 0, 0, 'Edit Headers'); // AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF'); // AddButtonText(10, 5, 0, 0, 0, 'Set GAP'); AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'), false); AddButtonText(10, 5, 0, 0, 0, 'Exit'); end; procedure TScreenEdit.onShow; begin // Interaction := 0; end; (*function TScreenEdit.Draw: boolean; var Min: integer; Sec: integer; Tekst: string; Pet: integer; AktBeat: integer; begin end; procedure TScreenEdit.Finish; begin // end;*) end.