{############################################################################## # FFmpeg support for UltraStar deluxe # # # # Created by b1indy # # based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) # # with modifications by Jay Binks # # # # http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html # # http://www.nabble.com/file/p11795857/mpegpas01.zip # # # ##############################################################################} unit UVideo; // uncomment if you want to see the debug stuff {.$define DebugDisplay} {.$define DebugFrames} {.$define VideoBenchmark} {.$define Info} interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} // use BGR-format for accelerated colorspace conversion with swscale {$IFDEF UseSWScale} {$DEFINE PIXEL_FMT_BGR} {$ENDIF} implementation uses SDL, textgl, avcodec, avformat, avutil, avio, rational, {$IFDEF UseSWScale} swscale, {$ENDIF} UMediaCore_FFMpeg, math, gl, glext, SysUtils, UCommon, UConfig, ULog, UMusic, UGraphicClasses, UGraphic; const {$IFDEF PIXEL_FMT_BGR} PIXEL_FMT_OPENGL = GL_BGR; PIXEL_FMT_FFMPEG = PIX_FMT_BGR24; {$ELSE} PIXEL_FMT_OPENGL = GL_RGB; PIXEL_FMT_FFMPEG = PIX_FMT_RGB24; {$ENDIF} type TVideoPlayback_FFMpeg = class( TInterfacedObject, IVideoPlayback ) private fVideoOpened, fVideoPaused: Boolean; VideoStream: PAVStream; VideoStreamIndex : Integer; VideoFormatContext: PAVFormatContext; VideoCodecContext: PAVCodecContext; VideoCodec: PAVCodec; AVFrame: PAVFrame; AVFrameRGB: PAVFrame; FrameBuffer: PByte; {$IFDEF UseSWScale} SoftwareScaleContext: PSwsContext; {$ENDIF} fVideoTex: GLuint; TexWidth, TexHeight: Cardinal; VideoAspect: Real; VideoTimeBase, VideoTime: Extended; fLoopTime: Extended; EOF: boolean; Loop: boolean; Initialized: boolean; procedure Reset(); function DecodeFrame(var AVPacket: TAVPacket; out pts: double): boolean; procedure SynchronizeVideo(Frame: PAVFrame; var pts: double); public function GetName: String; function Init(): boolean; function Finalize: boolean; function Open(const aFileName : string): boolean; // true if succeed procedure Close; procedure Play; procedure Pause; procedure Stop; procedure SetPosition(Time: real); function GetPosition: real; procedure GetFrame(Time: Extended); procedure DrawGL(Screen: integer); end; var FFMpegCore: TMediaCore_FFMpeg; // These are called whenever we allocate a frame buffer. // We use this to store the global_pts in a frame at the time it is allocated. function PtsGetBuffer(CodecCtx: PAVCodecContext; Frame: PAVFrame): integer; cdecl; var pts: Pint64; VideoPktPts: Pint64; begin Result := avcodec_default_get_buffer(CodecCtx, Frame); VideoPktPts := CodecCtx^.opaque; if (VideoPktPts <> nil) then begin // Note: we must copy the pts instead of passing a pointer, because the packet // (and with it the pts) might change before a frame is returned by av_decode_video. pts := av_malloc(sizeof(int64)); pts^ := VideoPktPts^; Frame^.opaque := pts; end; end; procedure PtsReleaseBuffer(CodecCtx: PAVCodecContext; Frame: PAVFrame); cdecl; begin if (Frame <> nil) then av_freep(@Frame^.opaque); avcodec_default_release_buffer(CodecCtx, Frame); end; {*------------------------------------------------------------------------------ * TVideoPlayback_ffmpeg *------------------------------------------------------------------------------} function TVideoPlayback_FFMpeg.GetName: String; begin result := 'FFMpeg_Video'; end; function TVideoPlayback_FFMpeg.Init(): boolean; begin Result := true; if (Initialized) then Exit; Initialized := true; FFMpegCore := TMediaCore_FFMpeg.GetInstance(); Reset(); av_register_all(); glGenTextures(1, PGLuint(@fVideoTex)); end; function TVideoPlayback_FFMpeg.Finalize(): boolean; begin Close(); glDeleteTextures(1, PGLuint(@fVideoTex)); Result := true; end; procedure TVideoPlayback_FFMpeg.Reset(); begin // close previously opened video Close(); fVideoOpened := False; fVideoPaused := False; VideoTimeBase := 0; VideoTime := 0; VideoStream := nil; VideoStreamIndex := -1; EOF := false; // TODO: do we really want this by default? Loop := true; fLoopTime := 0; end; function TVideoPlayback_FFMpeg.Open(const aFileName : string): boolean; // true if succeed var errnum: Integer; AudioStreamIndex: integer; begin Result := false; Reset(); errnum := av_open_input_file(VideoFormatContext, PChar(aFileName), nil, 0, nil); if (errnum <> 0) then begin Log.LogError('Failed to open file "'+aFileName+'" ('+FFMpegCore.GetErrorString(errnum)+')'); Exit; end; // update video info if (av_find_stream_info(VideoFormatContext) < 0) then begin Log.LogError('No stream info found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; Log.LogInfo('VideoStreamIndex : ' + inttostr(VideoStreamIndex), 'TVideoPlayback_ffmpeg.Open'); // find video stream FFMpegCore.FindStreamIDs(VideoFormatContext, VideoStreamIndex, AudioStreamIndex); if (VideoStreamIndex < 0) then begin Log.LogError('No video stream found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; VideoStream := VideoFormatContext^.streams[VideoStreamIndex]; VideoCodecContext := VideoStream^.codec; VideoCodec := avcodec_find_decoder(VideoCodecContext^.codec_id); if (VideoCodec = nil) then begin Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // set debug options VideoCodecContext^.debug_mv := 0; VideoCodecContext^.debug := 0; // detect bug-workarounds automatically VideoCodecContext^.workaround_bugs := FF_BUG_AUTODETECT; // error resilience strategy (careful/compliant/agressive/very_aggressive) //VideoCodecContext^.error_resilience := FF_ER_CAREFUL; //FF_ER_COMPLIANT; // allow non spec compliant speedup tricks. //VideoCodecContext^.flags2 := VideoCodecContext^.flags2 or CODEC_FLAG2_FAST; // Note: avcodec_open() and avcodec_close() are not thread-safe and will // fail if called concurrently by different threads. FFMpegCore.LockAVCodec(); try errnum := avcodec_open(VideoCodecContext, VideoCodec); finally FFMpegCore.UnlockAVCodec(); end; if (errnum < 0) then begin Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // register custom callbacks for pts-determination VideoCodecContext^.get_buffer := PtsGetBuffer; VideoCodecContext^.release_buffer := PtsReleaseBuffer; {$ifdef DebugDisplay} DebugWriteln('Found a matching Codec: '+ VideoCodecContext^.Codec.Name + sLineBreak + sLineBreak + ' Width = '+inttostr(VideoCodecContext^.width) + ', Height='+inttostr(VideoCodecContext^.height) + sLineBreak + ' Aspect : '+inttostr(VideoCodecContext^.sample_aspect_ratio.num) + '/' + inttostr(VideoCodecContext^.sample_aspect_ratio.den) + sLineBreak + ' Framerate : '+inttostr(VideoCodecContext^.time_base.num) + '/' + inttostr(VideoCodecContext^.time_base.den)); {$endif} // allocate space for decoded frame and rgb frame AVFrame := avcodec_alloc_frame(); AVFrameRGB := avcodec_alloc_frame(); FrameBuffer := av_malloc(avpicture_get_size(PIXEL_FMT_FFMPEG, VideoCodecContext^.width, VideoCodecContext^.height)); if ((AVFrame = nil) or (AVFrameRGB = nil) or (FrameBuffer = nil)) then begin Log.LogError('Failed to allocate buffers', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // TODO: pad data for OpenGL to GL_UNPACK_ALIGNMENT // (otherwise video will be distorted if width/height is not a multiple of the alignment) errnum := avpicture_fill(PAVPicture(AVFrameRGB), FrameBuffer, PIXEL_FMT_FFMPEG, VideoCodecContext^.width, VideoCodecContext^.height); if (errnum < 0) then begin Log.LogError('avpicture_fill failed: ' + FFMpegCore.GetErrorString(errnum), 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // calculate some information for video display VideoAspect := av_q2d(VideoCodecContext^.sample_aspect_ratio); if (VideoAspect = 0) then VideoAspect := VideoCodecContext^.width / VideoCodecContext^.height else VideoAspect := VideoAspect * VideoCodecContext^.width / VideoCodecContext^.height; VideoTimeBase := 1/av_q2d(VideoStream^.r_frame_rate); // hack to get reasonable timebase (for divx and others) if (VideoTimeBase < 0.02) then // 0.02 <-> 50 fps begin VideoTimeBase := av_q2d(VideoStream^.r_frame_rate); while (VideoTimeBase > 50) do VideoTimeBase := VideoTimeBase/10; VideoTimeBase := 1/VideoTimeBase; end; Log.LogInfo('VideoTimeBase: ' + floattostr(VideoTimeBase), 'TVideoPlayback_ffmpeg.Open'); Log.LogInfo('Framerate: '+inttostr(floor(1/VideoTimeBase))+'fps', 'TVideoPlayback_ffmpeg.Open'); {$IFDEF UseSWScale} // if available get a SWScale-context -> faster than the deprecated img_convert(). // SWScale has accelerated support for PIX_FMT_RGB32/PIX_FMT_BGR24/PIX_FMT_BGR565/PIX_FMT_BGR555. // Note: PIX_FMT_RGB32 is a BGR- and not an RGB-format (maybe a bug)!!! // The BGR565-formats (GL_UNSIGNED_SHORT_5_6_5) is way too slow because of its // bad OpenGL support. The BGR formats have MMX(2) implementations but no speed-up // could be observed in comparison to the RGB versions. SoftwareScaleContext := sws_getContext( VideoCodecContext^.width, VideoCodecContext^.height, integer(VideoCodecContext^.pix_fmt), VideoCodecContext^.width, VideoCodecContext^.height, integer(PIXEL_FMT_FFMPEG), SWS_FAST_BILINEAR, nil, nil, nil); if (SoftwareScaleContext = nil) then begin Log.LogError('Failed to get swscale context', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; {$ENDIF} TexWidth := Round(Power(2, Ceil(Log2(VideoCodecContext^.width)))); TexHeight := Round(Power(2, Ceil(Log2(VideoCodecContext^.height)))); // we retrieve a texture just once with glTexImage2D and update it with glTexSubImage2D later. // Benefits: glTexSubImage2D is faster and supports non-power-of-two widths/height. glBindTexture(GL_TEXTURE_2D, fVideoTex); glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexImage2D(GL_TEXTURE_2D, 0, 3, TexWidth, TexHeight, 0, PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, nil); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); fVideoOpened := True; Result := true; end; procedure TVideoPlayback_FFMpeg.Close; begin if (FrameBuffer <> nil) then av_free(FrameBuffer); if (AVFrameRGB <> nil) then av_free(AVFrameRGB); if (AVFrame <> nil) then av_free(AVFrame); AVFrame := nil; AVFrameRGB := nil; FrameBuffer := nil; if (VideoCodecContext <> nil) then begin // avcodec_close() is not thread-safe FFMpegCore.LockAVCodec(); try avcodec_close(VideoCodecContext); finally FFMpegCore.UnlockAVCodec(); end; end; if (VideoFormatContext <> nil) then av_close_input_file(VideoFormatContext); VideoCodecContext := nil; VideoFormatContext := nil; fVideoOpened := False; end; procedure TVideoPlayback_FFMpeg.SynchronizeVideo(Frame: PAVFrame; var pts: double); var FrameDelay: double; begin if (pts <> 0) then begin // if we have pts, set video clock to it VideoTime := pts; end else begin // if we aren't given a pts, set it to the clock pts := VideoTime; end; // update the video clock FrameDelay := av_q2d(VideoCodecContext^.time_base); // if we are repeating a frame, adjust clock accordingly FrameDelay := FrameDelay + Frame^.repeat_pict * (FrameDelay * 0.5); VideoTime := VideoTime + FrameDelay; end; function TVideoPlayback_FFMpeg.DecodeFrame(var AVPacket: TAVPacket; out pts: double): boolean; var FrameFinished: Integer; VideoPktPts: int64; pbIOCtx: PByteIOContext; errnum: integer; begin Result := false; FrameFinished := 0; if EOF then Exit; // read packets until we have a finished frame (or there are no more packets) while (FrameFinished = 0) do begin errnum := av_read_frame(VideoFormatContext, AVPacket); if (errnum < 0) then begin // failed to read a frame, check reason {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)} pbIOCtx := VideoFormatContext^.pb; {$ELSE} pbIOCtx := @VideoFormatContext^.pb; {$IFEND} // check for end-of-file (eof is not an error) if (url_feof(pbIOCtx) <> 0) then begin EOF := true; Exit; end; // check for errors if (url_ferror(pbIOCtx) <> 0) then Exit; // url_feof() does not detect an EOF for some mov-files (e.g. deluxe.mov) // so we have to do it this way. if ((VideoFormatContext^.file_size <> 0) and (pbIOCtx^.pos >= VideoFormatContext^.file_size)) then begin EOF := true; Exit; end; // no error -> wait for user input SDL_Delay(100); continue; end; // if we got a packet from the video stream, then decode it if (AVPacket.stream_index = VideoStreamIndex) then begin // save pts to be stored in pFrame in first call of PtsGetBuffer() VideoPktPts := AVPacket.pts; VideoCodecContext^.opaque := @VideoPktPts; // decode packet avcodec_decode_video(VideoCodecContext, AVFrame, frameFinished, AVPacket.data, AVPacket.size); // reset opaque data VideoCodecContext^.opaque := nil; // update pts if (AVPacket.dts <> AV_NOPTS_VALUE) then begin pts := AVPacket.dts; end else if ((AVFrame^.opaque <> nil) and (Pint64(AVFrame^.opaque)^ <> AV_NOPTS_VALUE)) then begin pts := Pint64(AVFrame^.opaque)^; end else begin pts := 0; end; pts := pts * av_q2d(VideoStream^.time_base); // synchronize on each complete frame if (frameFinished <> 0) then SynchronizeVideo(AVFrame, pts); end; // free the packet from av_read_frame av_free_packet( @AVPacket ); end; Result := true; end; procedure TVideoPlayback_FFMpeg.GetFrame(Time: Extended); var AVPacket: TAVPacket; errnum: Integer; myTime: Extended; TimeDifference: Extended; DropFrameCount: Integer; pts: double; i: Integer; const FRAME_DROPCOUNT = 3; begin if not fVideoOpened then Exit; if fVideoPaused then Exit; // current time, relative to last loop (if any) myTime := Time - fLoopTime; // time since the last frame was returned TimeDifference := myTime - VideoTime; {$IFDEF DebugDisplay} DebugWriteln('Time: '+inttostr(floor(Time*1000)) + sLineBreak + 'VideoTime: '+inttostr(floor(VideoTime*1000)) + sLineBreak + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // check if a new frame is needed if (VideoTime <> 0) and (TimeDifference < VideoTimeBase) then begin {$ifdef DebugFrames} // frame delay debug display GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00); {$endif} {$IFDEF DebugDisplay} DebugWriteln('not getting new frame' + sLineBreak + 'Time: '+inttostr(floor(Time*1000)) + sLineBreak + 'VideoTime: '+inttostr(floor(VideoTime*1000)) + sLineBreak + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // we do not need a new frame now Exit; end; // update video-time to the next frame VideoTime := VideoTime + VideoTimeBase; TimeDifference := myTime - VideoTime; // check if we have to skip frames if (TimeDifference >= FRAME_DROPCOUNT*VideoTimeBase) then begin {$IFDEF DebugFrames} //frame drop debug display GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000); {$ENDIF} {$IFDEF DebugDisplay} DebugWriteln('skipping frames' + sLineBreak + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // update video-time DropFrameCount := Trunc(TimeDifference / VideoTimeBase); VideoTime := VideoTime + DropFrameCount*VideoTimeBase; // skip half of the frames, this is much smoother than to skip all at once for i := 1 to DropFrameCount (*div 2*) do DecodeFrame(AVPacket, pts); end; {$IFDEF VideoBenchmark} Log.BenchmarkStart(15); {$ENDIF} if (not DecodeFrame(AVPacket, pts)) then begin if Loop then begin // Record the time we looped. This is used to keep the loops in time. otherwise they speed SetPosition(0); fLoopTime := Time; end; Exit; end; // TODO: support for pan&scan //if (AVFrame.pan_scan <> nil) then //begin // Writeln(Format('PanScan: %d/%d', [AVFrame.pan_scan.width, AVFrame.pan_scan.height])); //end; // otherwise we convert the pixeldata from YUV to RGB {$IFDEF UseSWScale} errnum := sws_scale(SoftwareScaleContext, @(AVFrame.data), @(AVFrame.linesize), 0, VideoCodecContext^.Height, @(AVFrameRGB.data), @(AVFrameRGB.linesize)); {$ELSE} errnum := img_convert(PAVPicture(AVFrameRGB), PIXEL_FMT_FFMPEG, PAVPicture(AVFrame), VideoCodecContext^.pix_fmt, VideoCodecContext^.width, VideoCodecContext^.height); {$ENDIF} if (errnum < 0) then begin Log.LogError('Image conversion failed', 'TVideoPlayback_ffmpeg.GetFrame'); Exit; end; {$IFDEF VideoBenchmark} Log.BenchmarkEnd(15); Log.BenchmarkStart(16); {$ENDIF} // TODO: data is not padded, so we will need to tell OpenGL. // Or should we add padding with avpicture_fill? (check which one is faster) //glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, fVideoTex); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCodecContext^.width, VideoCodecContext^.height, PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, AVFrameRGB^.data[0]); {$ifdef DebugFrames} //frame decode debug display GoldenRec.Spawn(200, 35, 1, 16, 0, -1, ColoredStar, $ffff00); {$endif} {$IFDEF VideoBenchmark} Log.BenchmarkEnd(16); Log.LogBenchmark('FFmpeg', 15); Log.LogBenchmark('Texture', 16); {$ENDIF} end; procedure TVideoPlayback_FFMpeg.DrawGL(Screen: integer); var TexVideoRightPos, TexVideoLowerPos: Single; ScreenLeftPos, ScreenRightPos: Single; ScreenUpperPos, ScreenLowerPos: Single; ScaledVideoWidth, ScaledVideoHeight: Single; ScreenMidPosX, ScreenMidPosY: Single; ScreenAspect: Single; begin // have a nice black background to draw on (even if there were errors opening the vid) if (Screen = 1) then begin glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); end; // exit if there's nothing to draw if (not fVideoOpened) then Exit; {$IFDEF VideoBenchmark} Log.BenchmarkStart(15); {$ENDIF} // TODO: add a SetAspectCorrectionMode() function so we can switch // aspect correction. The screens video backgrounds look very ugly with aspect // correction because of the white bars at the top and bottom. ScreenAspect := ScreenW / ScreenH; ScaledVideoWidth := RenderW; ScaledVideoHeight := RenderH * ScreenAspect/VideoAspect; // Note: Scaling the width does not look good because the video might contain // black borders at the top already //ScaledVideoHeight := RenderH; //ScaledVideoWidth := RenderW * VideoAspect/ScreenAspect; // center the video ScreenMidPosX := RenderW/2; ScreenMidPosY := RenderH/2; ScreenLeftPos := ScreenMidPosX - ScaledVideoWidth/2; ScreenRightPos := ScreenMidPosX + ScaledVideoWidth/2; ScreenUpperPos := ScreenMidPosY - ScaledVideoHeight/2; ScreenLowerPos := ScreenMidPosY + ScaledVideoHeight/2; // the video-texture contains empty borders because its width and height must be // a power of 2. So we have to determine the texture coords of the video. TexVideoRightPos := VideoCodecContext^.width / TexWidth; TexVideoLowerPos := VideoCodecContext^.height / TexHeight; // we could use blending for brightness control, but do we need this? glDisable(GL_BLEND); // TODO: disable other stuff like lightning, etc. glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, fVideoTex); glColor3f(1, 1, 1); glBegin(GL_QUADS); // upper-left coord glTexCoord2f(0, 0); glVertex2f(ScreenLeftPos, ScreenUpperPos); // lower-left coord glTexCoord2f(0, TexVideoLowerPos); glVertex2f(ScreenLeftPos, ScreenLowerPos); // lower-right coord glTexCoord2f(TexVideoRightPos, TexVideoLowerPos); glVertex2f(ScreenRightPos, ScreenLowerPos); // upper-right coord glTexCoord2f(TexVideoRightPos, 0); glVertex2f(ScreenRightPos, ScreenUpperPos); glEnd; glDisable(GL_TEXTURE_2D); {$IFDEF VideoBenchmark} Log.BenchmarkEnd(15); Log.LogBenchmark('DrawGL', 15); {$ENDIF} {$IFDEF Info} if (fVideoSkipTime+VideoTime+VideoTimeBase < 0) then begin glColor4f(0.7, 1, 0.3, 1); SetFontStyle (1); SetFontItalic(False); SetFontSize(9); SetFontPos (300, 0); glPrint('Delay due to negative VideoGap'); glColor4f(1, 1, 1, 1); end; {$ENDIF} {$IFDEF DebugFrames} glColor4f(0, 0, 0, 0.2); glbegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(0, 70); glVertex2f(250, 70); glVertex2f(250, 0); glEnd; glColor4f(1, 1, 1, 1); SetFontStyle (1); SetFontItalic(False); SetFontSize(9); SetFontPos (5, 0); glPrint('delaying frame'); SetFontPos (5, 20); glPrint('fetching frame'); SetFontPos (5, 40); glPrint('dropping frame'); {$ENDIF} end; procedure TVideoPlayback_FFMpeg.Play; begin end; procedure TVideoPlayback_FFMpeg.Pause; begin fVideoPaused := not fVideoPaused; end; procedure TVideoPlayback_FFMpeg.Stop; begin end; procedure TVideoPlayback_FFMpeg.SetPosition(Time: real); var SeekFlags: integer; begin if not fVideoOpened then Exit; if (Time < 0) then Time := 0; // TODO: handle loop-times //Time := Time mod VideoDuration; // backward seeking might fail without AVSEEK_FLAG_BACKWARD SeekFlags := AVSEEK_FLAG_ANY; if (Time < VideoTime) then SeekFlags := SeekFlags or AVSEEK_FLAG_BACKWARD; VideoTime := Time; EOF := false; if (av_seek_frame(VideoFormatContext, VideoStreamIndex, Floor(Time/VideoTimeBase), SeekFlags) < 0) then begin Log.LogError('av_seek_frame() failed', 'TVideoPlayback_ffmpeg.SetPosition'); Exit; end; avcodec_flush_buffers(VideoCodecContext); end; function TVideoPlayback_FFMpeg.GetPosition: real; begin // TODO: return video-position in seconds Result := VideoTime; end; initialization MediaManager.Add(TVideoPlayback_FFMpeg.Create); end.