unit UTime; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} type TTime = class public constructor Create; function GetTime(): real; end; TRelativeTimer = class private AbsoluteTime: int64; // system-clock reference time for calculation of CurrentTime RelativeTimeOffset: real; Paused: boolean; public constructor Create; procedure Pause(); procedure Resume(); function GetTime(): real; procedure SetTime(Time: real); end; procedure CountSkipTimeSet; procedure CountSkipTime; procedure CountMidTime; var USTime : TTime; VideoBGTimer: TRelativeTimer; TimeNew : int64; TimeOld : int64; TimeSkip : real; TimeMid : real; TimeMidTemp : int64; implementation uses sdl, ucommon; const cSDLCorrectionRatio = 1000; (* BEST Option now ( after discussion with whiteshark ) seems to be to use SDL timer functions... SDL_delay SDL_GetTicks http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE%8D%B7 *) procedure CountSkipTimeSet; begin TimeNew := SDL_GetTicks(); end; procedure CountSkipTime; begin TimeOld := TimeNew; TimeNew := SDL_GetTicks(); TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; procedure CountMidTime; begin TimeMidTemp := SDL_GetTicks(); TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio; end; {** * TTime **} constructor TTime.Create; begin inherited; CountSkipTimeSet; end; function TTime.GetTime: real; begin Result := SDL_GetTicks() / cSDLCorrectionRatio; end; {** * TRelativeTimer **} constructor TRelativeTimer.Create; begin inherited; RelativeTimeOffset := 0; AbsoluteTime := SDL_GetTicks(); Paused := false; end; procedure TRelativeTimer.Pause(); begin RelativeTimeOffset := GetTime(); Paused := true; end; procedure TRelativeTimer.Resume(); begin AbsoluteTime := SDL_GetTicks(); Paused := false; end; function TRelativeTimer.GetTime: real; begin if Paused then Result := RelativeTimeOffset else Result := RelativeTimeOffset + (SDL_GetTicks() - AbsoluteTime) / cSDLCorrectionRatio; end; procedure TRelativeTimer.SetTime(Time: real); begin RelativeTimeOffset := Time; AbsoluteTime := SDL_GetTicks(); end; end.