unit UTime; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} type TTime = class constructor Create; function GetTime: real; end; procedure CountSkipTimeSet; procedure CountSkipTime; procedure CountMidTime; var USTime : TTime; TimeNew : int64; TimeOld : int64; TimeSkip : real; TimeMid : real; TimeMidTemp : int64; implementation uses sdl, ucommon; const cSDLCorrectionRatio = 1000; (* BEST Option now ( after discussion with whiteshark ) seems to be to use SDL timer functions... SDL_delay SDL_GetTicks http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE%8D%B7 *) constructor TTime.Create; begin CountSkipTimeSet; end; procedure CountSkipTimeSet; begin TimeNew := SDL_GetTicks(); end; procedure CountSkipTime; begin TimeOld := TimeNew; TimeNew := SDL_GetTicks(); TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; procedure CountMidTime; begin TimeMidTemp := SDL_GetTicks(); TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio; end; function TTime.GetTime: real; begin Result := SDL_GetTicks() / cSDLCorrectionRatio; end; end.