unit UPlatformMacOSX; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses Classes, UPlatform; type TPlatformMacOSX = class(TPlatform) private public Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override; function GetGamePath: WideString; override; end; implementation uses SysUtils, baseunix; // Mac applications are packaged in directories. // We have to cut the last two directories // to get the application directory. Function TPlatformMacOSX.GetGamePath : WideString; var x, i : integer; begin Result := ExtractFilePath(ParamStr(0)); for x := 0 to 2 do begin i := Length(Result); repeat Delete( Result, i, 1); i := Length(Result); until (i = 0) or (Result[i] = '/'); end; end; Function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; var i : Integer; TheDir : pdir; ADirent : pDirent; Entry : Longint; info : stat; lAttrib : integer; begin i := 0; Filter := LowerCase(Filter); TheDir := FPOpenDir(Dir); if Assigned(TheDir) then repeat ADirent := FPReadDir(TheDir); If Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then begin lAttrib := FileGetAttr(Dir + ADirent^.d_name); if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then begin SetLength( Result, i + 1); Result[i].Name := ADirent^.d_name; Result[i].IsDirectory := true; Result[i].IsFile := false; i := i + 1; end else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then begin SetLength( Result, i + 1); Result[i].Name := ADirent^.d_name; Result[i].IsDirectory := false; Result[i].IsFile := true; i := i + 1; end; end; Until ADirent = nil; FPCloseDir(TheDir); end; end.