unit UAudioPlayback_SDL; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses Classes, SysUtils, UMusic; implementation uses sdl, UAudioPlayback_SoftMixer, ULog, UIni, UMain; type TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer) protected function InitializeAudioPlaybackEngine(): boolean; override; function StartAudioPlaybackEngine(): boolean; override; procedure StopAudioPlaybackEngine(); override; public function GetName: String; override; procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Integer); override; end; var singleton_AudioPlaybackSDL : IAudioPlayback; { TAudioPlayback_SDL } procedure SDLAudioCallback(userdata: Pointer; stream: PChar; len: integer); cdecl; var engine: TAudioPlayback_SDL; begin engine := TAudioPlayback_SDL(userdata); engine.AudioCallback(stream, len); end; function TAudioPlayback_SDL.GetName: String; begin result := 'SDL_Playback'; end; function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean; var desiredAudioSpec, obtainedAudioSpec: TSDL_AudioSpec; // err: integer; // Auto Removed, Unused Variable begin result := false; SDL_InitSubSystem(SDL_INIT_AUDIO); FillChar(desiredAudioSpec, sizeof(desiredAudioSpec), 0); with desiredAudioSpec do begin freq := 44100; format := AUDIO_S16SYS; channels := 2; samples := Ini.SDLBufferSize; callback := @SDLAudioCallback; userdata := Self; end; if(SDL_OpenAudio(@desiredAudioSpec, @obtainedAudioSpec) = -1) then begin Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'UAudioPlayback_SDL'); exit; end; FormatInfo := TAudioFormatInfo.Create( obtainedAudioSpec.channels, obtainedAudioSpec.freq, asfS16 ); Log.LogStatus('Opened audio device', 'UAudioPlayback_SDL'); result := true; end; function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean; begin SDL_PauseAudio(0); result := true; end; procedure TAudioPlayback_SDL.StopAudioPlaybackEngine(); begin SDL_CloseAudio(); end; procedure TAudioPlayback_SDL.MixBuffers(dst, src: PChar; size: Cardinal; volume: Integer); begin // Note: (volume * SDL_MIX_MAXVOLUME) may exceed High(Integer) // if SDL_MIX_MAXVOLUME (=128 at the moment) changes SDL_MixAudio(PUInt8(dst), PUInt8(src), size, volume * SDL_MIX_MAXVOLUME div 100); end; initialization singleton_AudioPlaybackSDL := TAudioPlayback_SDL.create(); AudioManager.add( singleton_AudioPlaybackSDL ); finalization AudioManager.Remove( singleton_AudioPlaybackSDL ); end.