From 394e5e3dec8b507c42de91ca48115e19f66b09e6 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Tue, 18 May 2010 20:21:06 +0000 Subject: branch current trunk to branches/experimental/us_maker_edition to merge editor changes from davidus01 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2384 b956fd51-792f-4845-bead-9b4dfca2ff2c --- us_maker_edition/src/screens/UScreenOpen.pas | 231 +++++++++++++++++++++++++++ 1 file changed, 231 insertions(+) create mode 100644 us_maker_edition/src/screens/UScreenOpen.pas (limited to 'us_maker_edition/src/screens/UScreenOpen.pas') diff --git a/us_maker_edition/src/screens/UScreenOpen.pas b/us_maker_edition/src/screens/UScreenOpen.pas new file mode 100644 index 00000000..70b883c4 --- /dev/null +++ b/us_maker_edition/src/screens/UScreenOpen.pas @@ -0,0 +1,231 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenOpen; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + Math, + SysUtils, + gl, + SDL, + UPath, + UMenu, + UMusic, + UFiles, + UTime, + USongs, + UIni, + ULog, + UTexture, + UMenuText, + ULyrics, + UThemes; + +type + TScreenOpen = class(TMenu) + private + //fTextF: array[0..1] of integer; + fTextN: integer; // text-box ID of filename + fFilename: IPath; + fBackScreen: PMenu; + + procedure AddBox(X, Y, W, H: real); + public + constructor Create; override; + procedure OnShow; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + + {** + * Set by the caller to provide a default filename. + * Set to the selected filename after calling this screen or to PATH_NONE + * if the screen was aborted. + * TODO: maybe pass this value with a callback OnValueChanged() + *} + property Filename: IPath READ fFilename WRITE fFilename; + {** The screen that is shown after this screen is closed (set by the caller) *} + property BackScreen: PMenu READ fBackScreen WRITE fBackScreen; + end; + +implementation + +uses + UGraphic, + UDraw, + UMain, + UScreenEditConvert, + USkins, + UUnicodeUtils; + +function TScreenOpen.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; +begin + Result := true; + + if (PressedDown) then // Key Down + begin + // check normal keys + if (IsPrintableChar(CharCode)) then + begin + if (Interaction = 0) then + begin + Text[fTextN].Text := Text[fTextN].Text + UCS4ToUTF8String(CharCode); + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_BACKSPACE: // del + begin + if Interaction = 0 then + begin + Text[fTextN].DeleteLastLetter; + end; + end; + + SDLK_ESCAPE: + begin + //Empty Filename and go to last Screen + fFileName := PATH_NONE; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(fBackScreen); + end; + + SDLK_RETURN: + begin + if (Interaction = 2) then + begin + //Update Filename and go to last Screen + fFileName := Path(Text[fTextN].Text); + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(fBackScreen); + end + else if (Interaction = 1) then + begin + //Empty Filename and go to last Screen + fFileName := PATH_NONE; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(fBackScreen); + end; + end; + + SDLK_LEFT: + begin + InteractPrev; + end; + + SDLK_RIGHT: + begin + InteractNext; + end; + + SDLK_DOWN: + begin + end; + + SDLK_UP: + begin + end; + end; + end; +end; + +procedure TScreenOpen.AddBox(X, Y, W, H: real); +begin + AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); + AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); +end; + +constructor TScreenOpen.Create; +begin + inherited Create; + + fFilename := PATH_NONE; + + // line + { + AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED); + AddText(35, 17, 1, 18, 1, 1, 1, 'line'); + TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0'); + } + + // file list + //AddBox(400, 100, 350, 450); + + //TextF[0] := AddText(430, 155, 0, 24, 0, 0, 0, 'a'); + //TextF[1] := AddText(430, 180, 0, 24, 0, 0, 0, 'a'); + + // file name + AddBox(20, 540, 500, 40); + fTextN := AddText(50, 548, 0, 24, 0, 0, 0, fFileName.ToUTF8); + AddInteraction(iText, fTextN); + + // buttons + {AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF); + AddButtonText(10, 5, 0, 0, 0, 'Cancel'); + + AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF); + AddButtonText(30, 5, 0, 0, 0, 'OK');} + // buttons + AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(10, 5, 0, 0, 0, 'Cancel'); + + AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(30, 5, 0, 0, 0, 'OK'); + +end; + +procedure TScreenOpen.OnShow; +begin + inherited; + + Interaction := 0; + Text[fTextN].Text := fFilename.ToUTF8(); +end; + +(* +function TScreenEditSub.Draw: boolean; +var + Min: integer; + Sec: integer; + AktBeat: integer; +begin + +end; + +procedure TScreenEditSub.Finish; +begin +// +end; +*) + +end. -- cgit v1.2.3