From a92d9807237a024106b67f045822679f7ee4df54 Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 14 Mar 2009 21:18:50 +0000 Subject: merge with current trunk (just update) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1634 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/src/screens/UScreenSong.pas | 436 ++++++++++++++++++++---------------- 1 file changed, 239 insertions(+), 197 deletions(-) (limited to 'unicode/src/screens/UScreenSong.pas') diff --git a/unicode/src/screens/UScreenSong.pas b/unicode/src/screens/UScreenSong.pas index ac1ee194..da725a59 100644 --- a/unicode/src/screens/UScreenSong.pas +++ b/unicode/src/screens/UScreenSong.pas @@ -65,7 +65,7 @@ type TextNumber: integer; //Video Icon Mod - VideoIcon: Cardinal; + VideoIcon: cardinal; TextCat: integer; StaticCat: integer; @@ -88,28 +88,28 @@ type Mode: TSingMode; //party Statics (Joker) - StaticTeam1Joker1: Cardinal; - StaticTeam1Joker2: Cardinal; - StaticTeam1Joker3: Cardinal; - StaticTeam1Joker4: Cardinal; - StaticTeam1Joker5: Cardinal; - - StaticTeam2Joker1: Cardinal; - StaticTeam2Joker2: Cardinal; - StaticTeam2Joker3: Cardinal; - StaticTeam2Joker4: Cardinal; - StaticTeam2Joker5: Cardinal; - - StaticTeam3Joker1: Cardinal; - StaticTeam3Joker2: Cardinal; - StaticTeam3Joker3: Cardinal; - StaticTeam3Joker4: Cardinal; - StaticTeam3Joker5: Cardinal; - - StaticParty: array of Cardinal; - TextParty: array of Cardinal; - StaticNonParty: array of Cardinal; - TextNonParty: array of Cardinal; + StaticTeam1Joker1: cardinal; + StaticTeam1Joker2: cardinal; + StaticTeam1Joker3: cardinal; + StaticTeam1Joker4: cardinal; + StaticTeam1Joker5: cardinal; + + StaticTeam2Joker1: cardinal; + StaticTeam2Joker2: cardinal; + StaticTeam2Joker3: cardinal; + StaticTeam2Joker4: cardinal; + StaticTeam2Joker5: cardinal; + + StaticTeam3Joker1: cardinal; + StaticTeam3Joker2: cardinal; + StaticTeam3Joker3: cardinal; + StaticTeam3Joker4: cardinal; + StaticTeam3Joker5: cardinal; + + StaticParty: array of cardinal; + TextParty: array of cardinal; + StaticNonParty: array of cardinal; + TextNonParty: array of cardinal; constructor Create; override; @@ -120,18 +120,18 @@ type procedure SetScroll4; procedure SetScroll5; procedure SetScroll6; - function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; function Draw: boolean; override; procedure GenerateThumbnails(); procedure onShow; override; procedure onHide; override; procedure SelectNext; procedure SelectPrev; - procedure SkipTo(Target: Cardinal); + procedure SkipTo(Target: cardinal); procedure FixSelected; //Show Wrong Song when Tabs on Fix procedure FixSelected2; //Show Wrong Song when Tabs on Fix - procedure ShowCatTL(Cat: Integer);// Show Cat in Top left - procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left + procedure ShowCatTL(Cat: integer);// Show Cat in Top left + procedure ShowCatTLCustom(Caption: string);// Show Custom Text in Top left procedure HideCatTL;// Show Cat in Tob left procedure Refresh; //Refresh Song Sorting procedure ChangeMusic; @@ -154,24 +154,26 @@ type implementation uses - UGraphic, - UMain, - UCovers, - math, + Math, gl, - USkins, + UCovers, UDLLManager, + UGraphic, + UMain, + UMenuButton, + UNote, UParty, UPlaylist, - UMenuButton, - UUnicodeUtils, - UScreenSongMenu; + UScreenSongMenu, + USkins, + UUnicodeUtils; // ***** Public methods ****** // //Show Wrong Song when Tabs on Fix procedure TScreenSong.FixSelected; -var I, I2: Integer; +var + I, I2: integer; begin if CatSongs.VisibleSongs > 0 then begin @@ -191,7 +193,8 @@ begin end; procedure TScreenSong.FixSelected2; -var I, I2: Integer; +var + I, I2: integer; begin if CatSongs.VisibleSongs > 0 then begin @@ -210,15 +213,15 @@ begin end; //Show Wrong Song when Tabs on Fix End -procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left +procedure TScreenSong.ShowCatTLCustom(Caption: string);// Show Custom Text in Top left begin Text[TextCat].Text := Caption; Text[TextCat].Visible := true; - Static[StaticCat].Visible := False; + Static[StaticCat].Visible := false; end; //Show Cat in Top Left Mod -procedure TScreenSong.ShowCatTL(Cat: Integer); +procedure TScreenSong.ShowCatTL(Cat: integer); begin //Change Text[TextCat].Text := CatSongs.Song[Cat].Artist; @@ -226,7 +229,7 @@ begin //Show Text[TextCat].Visible := true; - Static[StaticCat].Visible := True; + Static[StaticCat].Visible := true; end; procedure TScreenSong.HideCatTL; @@ -235,7 +238,7 @@ begin //Text[TextCat].Visible := false; Static[StaticCat].Visible := false; //New -> Show Text specified in Theme - Text[TextCat].Visible := True; + Text[TextCat].Visible := true; Text[TextCat].Text := Theme.Song.TextCat.Text; end; //Show Cat in Top Left Mod End @@ -243,7 +246,7 @@ end; // Method for input parsing. If False is returned, GetNextWindow // should be checked to know the next window to load; -function TScreenSong.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; +function TScreenSong.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; var I: integer; I2: integer; @@ -388,7 +391,7 @@ begin begin if (Songs.SongList.Count > 0) and (Mode = smNormal) then begin - ScreenSongJumpto.Visible := True; + ScreenSongJumpto.Visible := true; end; Exit; end; @@ -401,21 +404,22 @@ begin Ord('R'): begin - if (Songs.SongList.Count > 0) and (Mode = smNormal) then + if (Songs.SongList.Count > 0) and + (Mode = smNormal) then begin - if (SDL_ModState = KMOD_LSHIFT) and (Ini.Tabs_at_startup = 1) then //Random Category + if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then //Random Category begin I2 := 0; //Count Cats - for I:= low(CatSongs.Song) to high (CatSongs.Song) do + for I:= 0 to high(CatSongs.Song) do begin if CatSongs.Song[I].Main then Inc(I2); end; - I2 := Random (I2)+1; //Zufall + I2 := Random(I2)+1; //Zufall //Find Cat: - for I:= low(CatSongs.Song) to high (CatSongs.Song) do + for I:= 0 to high(CatSongs.Song) do begin if CatSongs.Song[I].Main then Dec(I2); @@ -434,14 +438,14 @@ begin end; end; end - else if (SDL_ModState = KMOD_LCTRL) and (Ini.Tabs_at_startup = 1) then //random in All Categorys + else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then //random in All Categorys begin repeat - I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; - until CatSongs.Song[I2].Main = false; + I2 := Random(high(CatSongs.Song)+1) + 1; + until (not CatSongs.Song[I2].Main); //Search Cat - for I := I2 downto low(CatSongs.Song) do + for I := I2 downto 0 do begin if CatSongs.Song[I].Main then break; @@ -459,7 +463,8 @@ begin SelectNext; //Fix: Not Existing Song selected: - //if (I+1=I2) then Inc(I2); + //if (I+1=I2) then + Inc(I2); //Choose Song SkipTo(I2-I); @@ -485,20 +490,20 @@ begin if (Mode = smNormal) then begin //On Escape goto Cat-List Hack - if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow <> -1) then + if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow <> -1) then begin //Find Category I := Interaction; - while not catsongs.Song[I].Main do - begin - Dec (I); - if (I < low(catsongs.Song)) then + while (not CatSongs.Song[I].Main) do + begin + Dec(I); + if (I < 0) then break; - end; - if (I<= 1) then - Interaction := high(catsongs.Song) + end; + if (I <= 1) then + Interaction := high(CatSongs.Song) else - Interaction := I - 1; + Interaction := I - 1; //Stop Music StopMusicPreview(); @@ -513,7 +518,7 @@ begin SelectNext; FixSelected; //SelectPrev; - //CatSongs.Song[0].Visible := False; + //CatSongs.Song[0].Visible := false; end else begin @@ -553,7 +558,7 @@ begin end; SDLK_RETURN: begin - if Songs.SongList.Count > 0 then + if (Songs.SongList.Count > 0) then begin if CatSongs.Song[Interaction].Main then begin // clicked on Category Button @@ -610,10 +615,11 @@ begin if (CatSongs.CatNumShow > -2) then begin //Cat Change Hack - if Ini.Tabs_at_startup = 1 then + if Ini.TabsAtStartup = 1 then begin I := Interaction; - if I <= 0 then I := 1; + if I <= 0 then + I := 1; while not catsongs.Song[I].Main do begin @@ -650,11 +656,12 @@ begin if (CatSongs.CatNumShow > -2) then begin //Cat Change Hack - if Ini.Tabs_at_startup = 1 then + if Ini.TabsAtStartup = 1 then begin I := Interaction; I2 := 0; - if I <= 0 then I := 1; + if I <= 0 then + I := 1; while not catsongs.Song[I].Main or (I2 = 0) do begin @@ -740,7 +747,7 @@ begin end; } end; end; - end; + end; // if (PressedDown) end; constructor TScreenSong.Create; @@ -816,7 +823,7 @@ end; procedure TScreenSong.GenerateThumbnails(); var - I: Integer; + I: integer; CoverButtonIndex: integer; CoverButton: TButton; CoverName: string; @@ -877,7 +884,7 @@ end; procedure TScreenSong.SetScroll; var - VS, B: Integer; + VS, B: integer; begin VS := CatSongs.VisibleSongs; if VS > 0 then @@ -901,7 +908,7 @@ begin // Set texts Text[TextArtist].Text := CatSongs.Song[Interaction].Artist; Text[TextTitle].Text := CatSongs.Song[Interaction].Title; - if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow = -1) then + if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow = -1) then begin Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount); Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')'; @@ -910,7 +917,7 @@ begin Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) else if (CatSongs.CatNumShow = -3) then Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) - else if (Ini.Tabs_at_startup = 1) then + else if (Ini.TabsAtStartup = 1) then Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber) else Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song)); @@ -921,7 +928,7 @@ begin Text[TextArtist].Text := ''; Text[TextTitle].Text := ''; for B := 0 to High(Button) do - Button[B].Visible := False; + Button[B].Visible := false; end; end; @@ -951,29 +958,37 @@ begin VisCount := 0; for B := 0 to High(Button) do - if CatSongs.Song[B].Visible then Inc(VisCount); + if CatSongs.Song[B].Visible then + Inc(VisCount); VisInt := 0; for B := 0 to Interaction-1 do - if CatSongs.Song[B].Visible then Inc(VisInt); + if CatSongs.Song[B].Visible then + Inc(VisInt); - if VisCount <= 6 then begin + if VisCount <= 6 then + begin Typ := 0; - end else begin - if VisInt <= 3 then begin + end + else + begin + if VisInt <= 3 then + begin Typ := 1; Count := 7; Ready := true; end; - if (VisCount - VisInt) <= 3 then begin + if (VisCount - VisInt) <= 3 then + begin Typ := 2; Count := 7; Ready := true; end; - if not Ready then begin + if not Ready then + begin Typ := 3; Src := Interaction; end; @@ -982,13 +997,15 @@ begin // hide all buttons - for B := 0 to High(Button) do begin + for B := 0 to High(Button) do + begin Button[B].Visible := false; Button[B].Selectable := CatSongs.Song[B].Visible; end; { - for B := Src to Dst do begin + for B := Src to Dst do + begin //Button[B].Visible := true; Button[B].Visible := CatSongs.Song[B].Visible; Button[B].Selectable := Button[B].Visible; @@ -997,9 +1014,12 @@ begin } - if Typ = 0 then begin - for B := 0 to High(Button) do begin - if CatSongs.Song[B].Visible then begin + if Typ = 0 then + begin + for B := 0 to High(Button) do + begin + if CatSongs.Song[B].Visible then + begin Button[B].Visible := true; Button[B].Y := 140 + (Placed) * 60; Inc(Placed); @@ -1007,10 +1027,13 @@ begin end; end; - if Typ = 1 then begin + if Typ = 1 then + begin B := 0; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin + while (Count > 0) do + begin + if CatSongs.Song[B].Visible then + begin Button[B].Visible := true; Button[B].Y := 140 + (Placed) * 60; Inc(Placed); @@ -1020,10 +1043,13 @@ begin end; end; - if Typ = 2 then begin + if Typ = 2 then + begin B := High(Button); - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin + while (Count > 0) do + begin + if CatSongs.Song[B].Visible then + begin Button[B].Visible := true; Button[B].Y := 140 + (6-Placed) * 60; Inc(Placed); @@ -1033,11 +1059,14 @@ begin end; end; - if Typ = 3 then begin + if Typ = 3 then + begin B := Src; Count := 4; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin + while (Count > 0) do + begin + if CatSongs.Song[B].Visible then + begin Button[B].Visible := true; Button[B].Y := 140 + (3+Placed) * 60; Inc(Placed); @@ -1049,8 +1078,10 @@ begin B := Src-1; Placed := 0; Count := 3; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin + while (Count > 0) do + begin + if CatSongs.Song[B].Visible then + begin Button[B].Visible := true; Button[B].Y := 140 + (2-Placed) * 60; Inc(Placed); @@ -1068,14 +1099,15 @@ end; procedure TScreenSong.SetScroll2; var B: integer; - //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - //Wsp2: real; + //Factor: integer; // factor of position relative to center of screen + //Factor2: real; begin - // liniowe + // line for B := 0 to High(Button) do Button[B].X := 300 + (B - Interaction) * 260; - if Length(Button) >= 3 then begin + if Length(Button) >= 3 then + begin if Interaction = 0 then Button[High(Button)].X := 300 - 260; @@ -1083,12 +1115,13 @@ begin Button[0].X := 300 + 260; end; - // kolowe + // circle { - for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); + for B := 0 to High(Button) do + begin + Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right + Factor2 := Factor / Length(Button); + Button[B].X := 300 + 10000 * sin(2*pi*Factor2); //Button[B].Y := 140 + 50 * ; end; } @@ -1098,23 +1131,24 @@ end; procedure TScreenSong.SetScroll3; // with slide var B: integer; - //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - //Wsp2: real; + //Factor: integer; // factor of position relative to center of screen + //Factor2: real; begin SongTarget := Interaction; - // liniowe + // line for B := 0 to High(Button) do begin Button[B].X := 300 + (B - SongCurrent) * 260; if (Button[B].X < -Button[B].W) or (Button[B].X > 800) then - Button[B].Visible := False + Button[B].Visible := false else - Button[B].Visible := True; + Button[B].Visible := true; end; { - if Length(Button) >= 3 then begin + if Length(Button) >= 3 then + begin if Interaction = 0 then Button[High(Button)].X := 300 - 260; @@ -1123,12 +1157,13 @@ begin end; } - // kolowe + // circle { - for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); + for B := 0 to High(Button) do + begin + Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right + Factor2 := Factor / Length(Button); + Button[B].X := 300 + 10000 * sin(2*pi*Factor2); //Button[B].Y := 140 + 50 * ; end; } @@ -1182,10 +1217,10 @@ procedure TScreenSong.SetScroll5; var B: integer; Angle: real; - Pos: Real; + Pos: real; VS: integer; Padding: real; - X: Real; + X: real; { Theme.Song.CoverW: circle radius Theme.Song.CoverX: x-pos. of the left edge of the selected cover @@ -1257,37 +1292,38 @@ end; procedure TScreenSong.SetScroll6; // rotate (slotmachine style) var B: integer; - Angle: real; - Pos: Real; + Angle: real; + Pos: real; VS: integer; - diff: real; - X: Real; - Wsp: real; - Z, Z2: real; + diff: real; + X: real; + Factor: real; + Z, Z2: real; begin VS := CatSongs.VisibleSongs; if VS <= 5 then begin - // kolowe + // circle for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed + Button[B].Visible := CatSongs.Song[B].Visible; + if Button[B].Visible then // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed + begin + + Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms + Z := (1 + cos(Factor)) / 2; + Z2 := (1 + 2*Z) / 3; - Z := (1 + cos(Wsp)) / 2; - Z2 := (1 + 2*Z) / 3; + Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs + Button[B].Z := Z / 2 + 0.3; - Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; + Button[B].W := Theme.Song.Cover.H * Z2; - Button[B].W := Theme.Song.Cover.H * Z2; - - //Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; + //Button[B].Y := {50 +} 140 + 50 - 50 * Z2; + Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; + Button[B].H := Button[B].W; end; end; end @@ -1295,10 +1331,10 @@ begin begin //Change Pos of all Buttons for B := low(Button) to high(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility + begin + Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility if Button[B].Visible then //Only Change Pos for Visible Buttons - begin + begin Pos := (CatSongs.VisibleIndex(B) - SongCurrent); if (Pos < -VS/2) then Pos := Pos + VS @@ -1308,7 +1344,7 @@ begin if (Abs(Pos) < 2.5) then {fixed Positions} begin Angle := Pi * (Pos / 5); - //Button[B].Visible := False; + //Button[B].Visible := false; Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); @@ -1331,8 +1367,10 @@ begin begin {Behind the Front Covers} // limit-bg-covers hack - if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False; - if VS > 25 then VS:=25; + if (abs(VS/2-abs(Pos))>10) then + Button[B].Visible := false; + if VS > 25 then + VS:=25; // end of limit-bg-covers hack if Pos < 0 then @@ -1375,7 +1413,7 @@ begin if Ini.Players = 4 then PlayersPlay := 6; //Cat Mod etc - if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow = -1) then + if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow = -1) then begin CatSongs.ShowCategoryList; FixSelected; @@ -1450,9 +1488,9 @@ end; function TScreenSong.Draw: boolean; var - dx: real; - dt: real; - I: Integer; + dx: real; + dt: real; + I: integer; begin dx := SongTarget-SongCurrent; dt := TimeSkip * 7; @@ -1463,7 +1501,8 @@ begin SongCurrent := SongCurrent + dx*dt; { - if SongCurrent > Catsongs.VisibleSongs then begin + if SongCurrent > Catsongs.VisibleSongs then + begin SongCurrent := SongCurrent - Catsongs.VisibleSongs; SongTarget := SongTarget - Catsongs.VisibleSongs; end; @@ -1529,8 +1568,8 @@ end; procedure TScreenSong.SelectNext; var - Skip: integer; - VS: Integer; + Skip: integer; + VS: integer; begin VS := CatSongs.VisibleSongs; @@ -1549,22 +1588,23 @@ begin Interaction := (Interaction + Skip) mod Length(Interactions); // try to keep all at the beginning - if SongTarget > VS-1 then begin + if SongTarget > VS-1 then + begin SongTarget := SongTarget - VS; SongCurrent := SongCurrent - VS; end; end; - // Interaction -> Button, ktorego okladke przeczytamy + // Interaction -> Button, load cover // show uncached texture //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); end; procedure TScreenSong.SelectPrev; var - Skip: integer; - VS: Integer; + Skip: integer; + VS: integer; begin VS := CatSongs.VisibleSongs; @@ -1574,13 +1614,15 @@ begin Skip := 1; - while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip); + while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do + Inc(Skip); SongTarget := SongTarget - 1;//Skip; Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions); // try to keep all at the beginning - if SongTarget < 0 then begin + if SongTarget < 0 then + begin SongTarget := SongTarget + CatSongs.VisibleSongs; SongCurrent := SongCurrent + CatSongs.VisibleSongs; end; @@ -1660,9 +1702,9 @@ begin end; end; -procedure TScreenSong.SkipTo(Target: Cardinal); +procedure TScreenSong.SkipTo(Target: cardinal); var - i: integer; + i: integer; begin UnLoadDetailedCover; @@ -1677,13 +1719,13 @@ end; procedure TScreenSong.SelectRandomSong; var - I, I2: Integer; + I, I2: integer; begin case PlaylistMan.Mode of smNormal: //All Songs Just Select Random Song begin //When Tabs are activated then use Tab Method - if (Ini.Tabs_at_startup = 1) then + if (Ini.TabsAtStartup = 1) then begin repeat I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; @@ -1756,11 +1798,11 @@ begin end else begin - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; + Static[StaticTeam1Joker1].Visible := false; + Static[StaticTeam1Joker2].Visible := false; + Static[StaticTeam1Joker3].Visible := false; + Static[StaticTeam1Joker4].Visible := false; + Static[StaticTeam1Joker5].Visible := false; end; if (PartySession.Teams.NumTeams >= 2) then @@ -1773,11 +1815,11 @@ begin end else begin - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; + Static[StaticTeam2Joker1].Visible := false; + Static[StaticTeam2Joker2].Visible := false; + Static[StaticTeam2Joker3].Visible := false; + Static[StaticTeam2Joker4].Visible := false; + Static[StaticTeam2Joker5].Visible := false; end; if (PartySession.Teams.NumTeams >= 3) then @@ -1790,40 +1832,40 @@ begin end else begin - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; + Static[StaticTeam3Joker1].Visible := false; + Static[StaticTeam3Joker2].Visible := false; + Static[StaticTeam3Joker3].Visible := false; + Static[StaticTeam3Joker4].Visible := false; + Static[StaticTeam3Joker5].Visible := false; end; *) end else begin //Hide all - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; - - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; - - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; + Static[StaticTeam1Joker1].Visible := false; + Static[StaticTeam1Joker2].Visible := false; + Static[StaticTeam1Joker3].Visible := false; + Static[StaticTeam1Joker4].Visible := false; + Static[StaticTeam1Joker5].Visible := false; + + Static[StaticTeam2Joker1].Visible := false; + Static[StaticTeam2Joker2].Visible := false; + Static[StaticTeam2Joker3].Visible := false; + Static[StaticTeam2Joker4].Visible := false; + Static[StaticTeam2Joker5].Visible := false; + + Static[StaticTeam3Joker1].Visible := false; + Static[StaticTeam3Joker2].Visible := false; + Static[StaticTeam3Joker3].Visible := false; + Static[StaticTeam3Joker4].Visible := false; + Static[StaticTeam3Joker5].Visible := false; end; end; procedure TScreenSong.SetStatics; var - I: Integer; - Visible: Boolean; + I: integer; + Visible: boolean; begin //Set Visibility of Party Statics and Text Visible := (Mode = smPartyMode); @@ -1867,7 +1909,7 @@ begin CatSongs.Selected := Interaction; StopMusicPreview(); - ScreenName.Goto_SingScreen := True; + ScreenName.Goto_SingScreen := true; FadeTo(@ScreenName); end; -- cgit v1.2.3