From b3353a82da64f18f1a7787004a31e45edf40dc87 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 31 Oct 2008 15:55:19 +0000 Subject: unicode branch added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1492 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/src/screens/UScreenPopup.pas | 268 +++++++++++++++++++++++++++++++++++ 1 file changed, 268 insertions(+) create mode 100644 unicode/src/screens/UScreenPopup.pas (limited to 'unicode/src/screens/UScreenPopup.pas') diff --git a/unicode/src/screens/UScreenPopup.pas b/unicode/src/screens/UScreenPopup.pas new file mode 100644 index 00000000..bf4752b9 --- /dev/null +++ b/unicode/src/screens/UScreenPopup.pas @@ -0,0 +1,268 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenPopup; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, SDL, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenPopupCheck = class(TMenu) + public + Visible: Boolean; //Whether the Menu should be Drawn + + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure ShowPopup(msg: String); + function Draw: boolean; override; + end; + +type + TScreenPopupError = class(TMenu) +{ private + CurMenu: Byte; //Num of the cur. Shown Menu} + public + Visible: Boolean; //Whether the Menu should be Drawn + + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure onHide; override; + procedure ShowPopup(msg: String); + function Draw: boolean; override; + end; + +var +// ISelections: Array of String; + SelectValue: Integer; + + +implementation + +uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay; + +function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + Display.CheckOK:=False; + Display.NextScreenWithCheck:=NIL; + Visible:=False; + Result := false; + end; + + SDLK_RETURN: + begin + case Interaction of + 0: begin + //Hack to Finish Singscreen correct on Exit with Q Shortcut + if (Display.NextScreenWithCheck = NIL) then + begin + if (Display.CurrentScreen = @ScreenSing) then + ScreenSing.Finish + else if (Display.CurrentScreen = @ScreenSingModi) then + ScreenSingModi.Finish; + end; + + Display.CheckOK:=True; + end; + 1: begin + Display.CheckOK:=False; + Display.NextScreenWithCheck:=NIL; + end; + end; + Visible:=False; + Result := false; + end; + + SDLK_DOWN: InteractNext; + SDLK_UP: InteractPrev; + + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenPopupCheck.Create; +begin + inherited Create; + + AddText(Theme.CheckPopup.TextCheck); + + LoadFromTheme(Theme.CheckPopup); + + AddButton(Theme.CheckPopup.Button1); + if (Length(Button[0].Text) = 0) then + AddButtonText(14, 20, 'Button 1'); + + AddButton(Theme.CheckPopup.Button2); + if (Length(Button[1].Text) = 0) then + AddButtonText(14, 20, 'Button 2'); + + Interaction := 0; +end; + +function TScreenPopupCheck.Draw: boolean; +begin + Draw:=inherited Draw; +end; + +procedure TScreenPopupCheck.onShow; +begin + inherited; +end; + +procedure TScreenPopupCheck.ShowPopup(msg: String); +begin + Interaction := 0; //Reset Interaction + Visible := True; //Set Visible + + Text[0].Text := Language.Translate(msg); + + Button[0].Visible := True; + Button[1].Visible := True; + + Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); + Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO'); + + Background.OnShow +end; + +// error popup + +function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + Visible:=False; + Result := false; + end; + + SDLK_RETURN: + begin + Visible:=False; + Result := false; + end; + + SDLK_DOWN: InteractNext; + SDLK_UP: InteractPrev; + + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenPopupError.Create; +begin + inherited Create; + + AddText(Theme.ErrorPopup.TextError); + + LoadFromTheme(Theme.ErrorPopup); + + AddButton(Theme.ErrorPopup.Button1); + if (Length(Button[0].Text) = 0) then + AddButtonText(14, 20, 'Button 1'); + + Interaction := 0; +end; + +function TScreenPopupError.Draw: boolean; +begin + Draw:=inherited Draw; +end; + +procedure TScreenPopupError.onShow; +begin + inherited; + +end; + +procedure TScreenPopupError.onHide; +begin +end; + +procedure TScreenPopupError.ShowPopup(msg: String); +begin + Interaction := 0; //Reset Interaction + Visible := True; //Set Visible + Background.OnShow; + +{ //dirty hack... Text[0] is invisible for some strange reason + for i:=1 to high(Text) do + if i-1 <= high(msg) then + begin + Text[i].Visible:=True; + Text[i].Text := msg[i-1]; + end + else + begin + Text[i].Visible:=False; + end;} + Text[0].Text:=msg; + + Button[0].Visible := True; + + Button[0].Text[0].Text := 'OK'; +end; + +end. -- cgit v1.2.3