From b3353a82da64f18f1a7787004a31e45edf40dc87 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 31 Oct 2008 15:55:19 +0000 Subject: unicode branch added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1492 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/src/screens/UScreenPartyNewRound.pas | 458 +++++++++++++++++++++++++++ 1 file changed, 458 insertions(+) create mode 100644 unicode/src/screens/UScreenPartyNewRound.pas (limited to 'unicode/src/screens/UScreenPartyNewRound.pas') diff --git a/unicode/src/screens/UScreenPartyNewRound.pas b/unicode/src/screens/UScreenPartyNewRound.pas new file mode 100644 index 00000000..01de9df7 --- /dev/null +++ b/unicode/src/screens/UScreenPartyNewRound.pas @@ -0,0 +1,458 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenPartyNewRound; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenPartyNewRound = class(TMenu) + public + //Texts: + TextRound1: Cardinal; + TextRound2: Cardinal; + TextRound3: Cardinal; + TextRound4: Cardinal; + TextRound5: Cardinal; + TextRound6: Cardinal; + TextRound7: Cardinal; + + TextWinner1: Cardinal; + TextWinner2: Cardinal; + TextWinner3: Cardinal; + TextWinner4: Cardinal; + TextWinner5: Cardinal; + TextWinner6: Cardinal; + TextWinner7: Cardinal; + + TextNextRound: Cardinal; + TextNextRoundNo: Cardinal; + TextNextPlayer1: Cardinal; + TextNextPlayer2: Cardinal; + TextNextPlayer3: Cardinal; + + //Statics + StaticRound1: Cardinal; + StaticRound2: Cardinal; + StaticRound3: Cardinal; + StaticRound4: Cardinal; + StaticRound5: Cardinal; + StaticRound6: Cardinal; + StaticRound7: Cardinal; + + //Scores + TextScoreTeam1: Cardinal; + TextScoreTeam2: Cardinal; + TextScoreTeam3: Cardinal; + TextNameTeam1: Cardinal; + TextNameTeam2: Cardinal; + TextNameTeam3: Cardinal; + + TextTeam1Players: Cardinal; + TextTeam2Players: Cardinal; + TextTeam3Players: Cardinal; + + StaticTeam1: Cardinal; + StaticTeam2: Cardinal; + StaticTeam3: Cardinal; + StaticNextPlayer1: Cardinal; + StaticNextPlayer2: Cardinal; + StaticNextPlayer3: Cardinal; + + + + + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic, + UMain, + UIni, + UTexture, + UParty, + UDLLManager, + ULanguage, + USong, + ULog; + +function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); + end; + + SDLK_RETURN: + begin + AudioPlayback.PlaySound(SoundLib.Start); + if DLLMan.Selected.LoadSong then + begin + //Select PartyMode ScreenSong + ScreenSong.Mode := smPartyMode; + FadeTo(@ScreenSong); + end + else + begin + FadeTo(@ScreenSingModi); + end; + end; + end; + end; +end; + +constructor TScreenPartyNewRound.Create; +begin + inherited Create; + + TextRound1 := AddText (Theme.PartyNewRound.TextRound1); + TextRound2 := AddText (Theme.PartyNewRound.TextRound2); + TextRound3 := AddText (Theme.PartyNewRound.TextRound3); + TextRound4 := AddText (Theme.PartyNewRound.TextRound4); + TextRound5 := AddText (Theme.PartyNewRound.TextRound5); + TextRound6 := AddText (Theme.PartyNewRound.TextRound6); + TextRound7 := AddText (Theme.PartyNewRound.TextRound7); + + TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1); + TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2); + TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3); + TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4); + TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5); + TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6); + TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7); + + TextNextRound := AddText (Theme.PartyNewRound.TextNextRound); + TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo); + TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1); + TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2); + TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3); + + StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1); + StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2); + StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3); + StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4); + StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5); + StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6); + StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7); + + //Scores + TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1); + TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2); + TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3); + TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1); + TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2); + TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3); + + //Players + TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players); + TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players); + TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players); + + StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1); + StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2); + StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3); + StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1); + StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2); + StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3); + + LoadFromTheme(Theme.PartyNewRound); +end; + +procedure TScreenPartyNewRound.onShow; +var + I: Integer; + function GetTeamPlayers(const Num: Byte): String; + var + Players: Array of String; + //J: Byte; + begin // to-do : Party + if (Num-1 >= {PartySession.Teams.NumTeams}0) then + exit; + + {//Create Players Array + SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers); + For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do + Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);} + + //Implode and Return + Result := Language.Implode(Players); + end; +begin + inherited; + + // to-do : Party + //PartySession.StartRound; + + //Set Visibility of Round Infos + // to-do : Party + I := {Length(PartySession.Rounds)}0; + if (I >= 1) then + begin + Static[StaticRound1].Visible := True; + Text[TextRound1].Visible := True; + Text[TextWinner1].Visible := True; + + //Texts: + //Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); + //Text[TextWinner1].Text := PartySession.GetWinnerString(0); + end + else + begin + Static[StaticRound1].Visible := False; + Text[TextRound1].Visible := False; + Text[TextWinner1].Visible := False; + end; + + if (I >= 2) then + begin + Static[StaticRound2].Visible := True; + Text[TextRound2].Visible := True; + Text[TextWinner2].Visible := True; + + //Texts: + //Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); + //Text[TextWinner2].Text := PartySession.GetWinnerString(1); + end + else + begin + Static[StaticRound2].Visible := False; + Text[TextRound2].Visible := False; + Text[TextWinner2].Visible := False; + end; + + if (I >= 3) then + begin + Static[StaticRound3].Visible := True; + Text[TextRound3].Visible := True; + Text[TextWinner3].Visible := True; + + //Texts: + //Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); + //Text[TextWinner3].Text := PartySession.GetWinnerString(2); + end + else + begin + Static[StaticRound3].Visible := False; + Text[TextRound3].Visible := False; + Text[TextWinner3].Visible := False; + end; + + if (I >= 4) then + begin + Static[StaticRound4].Visible := True; + Text[TextRound4].Visible := True; + Text[TextWinner4].Visible := True; + + //Texts: + //Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); + //Text[TextWinner4].Text := PartySession.GetWinnerString(3); + end + else + begin + Static[StaticRound4].Visible := False; + Text[TextRound4].Visible := False; + Text[TextWinner4].Visible := False; + end; + + if (I >= 5) then + begin + Static[StaticRound5].Visible := True; + Text[TextRound5].Visible := True; + Text[TextWinner5].Visible := True; + + //Texts: + //Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); + //Text[TextWinner5].Text := PartySession.GetWinnerString(4); + end + else + begin + Static[StaticRound5].Visible := False; + Text[TextRound5].Visible := False; + Text[TextWinner5].Visible := False; + end; + + if (I >= 6) then + begin + Static[StaticRound6].Visible := True; + Text[TextRound6].Visible := True; + Text[TextWinner6].Visible := True; + + //Texts: + //Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); + //Text[TextWinner6].Text := PartySession.GetWinnerString(5); + end + else + begin + Static[StaticRound6].Visible := False; + Text[TextRound6].Visible := False; + Text[TextWinner6].Visible := False; + end; + + if (I >= 7) then + begin + Static[StaticRound7].Visible := True; + Text[TextRound7].Visible := True; + Text[TextWinner7].Visible := True; + + //Texts: + //Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); + //Text[TextWinner7].Text := PartySession.GetWinnerString(6); + end + else + begin + Static[StaticRound7].Visible := False; + Text[TextRound7].Visible := False; + Text[TextWinner7].Visible := False; + end; + + //Display Scores + {if (PartySession.Teams.NumTeams >= 1) then + begin + Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); + Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name); + Text[TextTeam1Players].Text := GetTeamPlayers(1); + + Text[TextScoreTeam1].Visible := True; + Text[TextNameTeam1].Visible := True; + Text[TextTeam1Players].Visible := True; + Static[StaticTeam1].Visible := True; + Static[StaticNextPlayer1].Visible := True; + end + else + begin + Text[TextScoreTeam1].Visible := False; + Text[TextNameTeam1].Visible := False; + Text[TextTeam1Players].Visible := False; + Static[StaticTeam1].Visible := False; + Static[StaticNextPlayer1].Visible := False; + end; + + if (PartySession.Teams.NumTeams >= 2) then + begin + Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); + Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name); + Text[TextTeam2Players].Text := GetTeamPlayers(2); + + Text[TextScoreTeam2].Visible := True; + Text[TextNameTeam2].Visible := True; + Text[TextTeam2Players].Visible := True; + Static[StaticTeam2].Visible := True; + Static[StaticNextPlayer2].Visible := True; + end + else + begin + Text[TextScoreTeam2].Visible := False; + Text[TextNameTeam2].Visible := False; + Text[TextTeam2Players].Visible := False; + Static[StaticTeam2].Visible := False; + Static[StaticNextPlayer2].Visible := False; + end; + + if (PartySession.Teams.NumTeams >= 3) then + begin + Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); + Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name); + Text[TextTeam3Players].Text := GetTeamPlayers(3); + + Text[TextScoreTeam3].Visible := True; + Text[TextNameTeam3].Visible := True; + Text[TextTeam3Players].Visible := True; + Static[StaticTeam3].Visible := True; + Static[StaticNextPlayer3].Visible := True; + end + else + begin + Text[TextScoreTeam3].Visible := False; + Text[TextNameTeam3].Visible := False; + Text[TextTeam3Players].Visible := False; + Static[StaticTeam3].Visible := False; + Static[StaticNextPlayer3].Visible := False; + end; + + //nextRound Texts + Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc); + Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1); + if (PartySession.Teams.NumTeams >= 1) then + begin + Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name; + Text[TextNextPlayer1].Visible := True; + end + else + Text[TextNextPlayer1].Visible := False; + + if (PartySession.Teams.NumTeams >= 2) then + begin + Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name; + Text[TextNextPlayer2].Visible := True; + end + else + Text[TextNextPlayer2].Visible := False; + + if (PartySession.Teams.NumTeams >= 3) then + begin + Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name; + Text[TextNextPlayer3].Visible := True; + end + else + Text[TextNextPlayer3].Visible := False; } +end; + +procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real); +begin + {Button[0].Texture.ScaleW := Progress; + Button[1].Texture.ScaleW := Progress; + Button[2].Texture.ScaleW := Progress; } +end; + +end. -- cgit v1.2.3