From 94cefdb78044e0f9996e3032de34b690de98b708 Mon Sep 17 00:00:00 2001 From: tobigun Date: Thu, 23 Jul 2009 12:34:07 +0000 Subject: - revert to 1777 - Ocean.ini and SVN properties are not reverted git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1854 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/src/screens/UScreenOptionsGame.pas | 47 +++++++++--------------------- 1 file changed, 13 insertions(+), 34 deletions(-) (limited to 'unicode/src/screens/UScreenOptionsGame.pas') diff --git a/unicode/src/screens/UScreenOptionsGame.pas b/unicode/src/screens/UScreenOptionsGame.pas index 1e7bbb3a..c5af4ca2 100644 --- a/unicode/src/screens/UScreenOptionsGame.pas +++ b/unicode/src/screens/UScreenOptionsGame.pas @@ -40,15 +40,15 @@ uses UMusic, UFiles, UIni, - USongs, - UThemes; + UThemes, + USongs; type TScreenOptionsGame = class(TMenu) public old_Tabs, old_Sorting: integer; constructor Create; override; - function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure RefreshSongs; end; @@ -60,12 +60,10 @@ uses UUnicodeUtils, SysUtils; -function TScreenOptionsGame.ParseInput(PressedKey: cardinal; - CharCode: UCS4Char; - PressedDown: boolean): boolean; +function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; begin Result := true; - if PressedDown then + If (PressedDown) Then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of @@ -83,12 +81,12 @@ begin begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; + FadeTo(@ScreenOptions); end; SDLK_RETURN: begin - if SelInteraction = 6 then - begin + if SelInteraction = 6 then begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); @@ -128,34 +126,15 @@ begin old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; - Theme.OptionsGame.SelectPlayers.showArrows := true; - Theme.OptionsGame.SelectPlayers.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - - Theme.OptionsGame.SelectDifficulty.showArrows := true; - Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated); - - Theme.OptionsGame.SelectLanguage.showArrows := true; - Theme.OptionsGame.SelectLanguage.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - - Theme.OptionsGame.SelectTabs.showArrows := true; - Theme.OptionsGame.SelectTabs.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated); - - Theme.OptionsGame.SelectSorting.showArrows := true; - Theme.OptionsGame.SelectSorting.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated); - - Theme.OptionsGame.SelectDebug.showArrows := true; - Theme.OptionsGame.SelectDebug.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated); - - + AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); + AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); + AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text) = 0) then + if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; @@ -163,7 +142,7 @@ end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin - if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then +if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; -- cgit v1.2.3