From b3353a82da64f18f1a7787004a31e45edf40dc87 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 31 Oct 2008 15:55:19 +0000 Subject: unicode branch added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1492 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/src/screens/UScreenOptions.pas | 225 +++++++++++++++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 unicode/src/screens/UScreenOptions.pas (limited to 'unicode/src/screens/UScreenOptions.pas') diff --git a/unicode/src/screens/UScreenOptions.pas b/unicode/src/screens/UScreenOptions.pas new file mode 100644 index 00000000..10eba591 --- /dev/null +++ b/unicode/src/screens/UScreenOptions.pas @@ -0,0 +1,225 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenOptions; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes; + +type + TScreenOptions = class(TMenu) + public + TextDescription: integer; + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure InteractNext; override; + procedure InteractPrev; override; + procedure InteractNextRow; override; + procedure InteractPrevRow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic; + +function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin +// Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); + end; + SDLK_RETURN: + begin + if SelInteraction = 0 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsGame); + end; + + if SelInteraction = 1 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsGraphics); + end; + + if SelInteraction = 2 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsSound); + end; + + if SelInteraction = 3 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsLyrics); + end; + + if SelInteraction = 4 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsThemes); + end; + + if SelInteraction = 5 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsRecord); + end; + + if SelInteraction = 6 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsAdvanced); + end; + + if SelInteraction = 7 then + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); + end; + end; + SDLK_DOWN: InteractNextRow; + SDLK_UP: InteractPrevRow; + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenOptions.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + TextDescription := AddText(Theme.Options.TextDescription); + + LoadFromTheme(Theme.Options); + + AddButton(Theme.Options.ButtonGame); + if (Length(Button[0].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[0]); + + AddButton(Theme.Options.ButtonGraphics); + if (Length(Button[1].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[1]); + + AddButton(Theme.Options.ButtonSound); + if (Length(Button[2].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[2]); + + AddButton(Theme.Options.ButtonLyrics); + if (Length(Button[3].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[3]); + + AddButton(Theme.Options.ButtonThemes); + if (Length(Button[4].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[4]); + + AddButton(Theme.Options.ButtonRecord); + if (Length(Button[5].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[5]); + + AddButton(Theme.Options.ButtonAdvanced); + if (Length(Button[6].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[6]); + + AddButton(Theme.Options.ButtonExit); + if (Length(Button[7].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[7]); + + Interaction := 0; +end; + +procedure TScreenOptions.onShow; +begin + inherited; +end; + +procedure TScreenOptions.InteractNext; +begin + inherited InteractNext; + Text[TextDescription].Text := Theme.Options.Description[Interaction]; +end; + +procedure TScreenOptions.InteractPrev; +begin + inherited InteractPrev; + Text[TextDescription].Text := Theme.Options.Description[Interaction]; +end; + +procedure TScreenOptions.InteractNextRow; +begin + inherited InteractNextRow; + Text[TextDescription].Text := Theme.Options.Description[Interaction]; +end; + +procedure TScreenOptions.InteractPrevRow; +begin + inherited InteractPrevRow; + Text[TextDescription].Text := Theme.Options.Description[Interaction]; +end; + +procedure TScreenOptions.SetAnimationProgress(Progress: real); +begin + Button[0].Texture.ScaleW := Progress; + Button[1].Texture.ScaleW := Progress; + Button[2].Texture.ScaleW := Progress; + Button[3].Texture.ScaleW := Progress; + Button[4].Texture.ScaleW := Progress; + Button[5].Texture.ScaleW := Progress; + Button[6].Texture.ScaleW := Progress; + Button[7].Texture.ScaleW := Progress; +end; + +end. -- cgit v1.2.3