From 94cefdb78044e0f9996e3032de34b690de98b708 Mon Sep 17 00:00:00 2001 From: tobigun Date: Thu, 23 Jul 2009 12:34:07 +0000 Subject: - revert to 1777 - Ocean.ini and SVN properties are not reverted git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1854 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/src/menu/UMenuButtonCollection.pas | 32 +++++++++++++++--------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'unicode/src/menu/UMenuButtonCollection.pas') diff --git a/unicode/src/menu/UMenuButtonCollection.pas b/unicode/src/menu/UMenuButtonCollection.pas index 8b7a1c3f..c6c6dd81 100644 --- a/unicode/src/menu/UMenuButtonCollection.pas +++ b/unicode/src/menu/UMenuButtonCollection.pas @@ -41,61 +41,61 @@ type //TButtonCollection //No Extra Attributes or Functions ATM //---------------- - AButton = array of TButton; + AButton = Array of TButton; PAButton = ^AButton; TButtonCollection = class(TButton) //num of the First Button, that can be Selected - FirstChild: byte; - CountChilds: byte; + FirstChild: Byte; + CountChilds: Byte; ScreenButton: PAButton; - procedure SetSelect(Value : boolean); override; + procedure SetSelect(Value : Boolean); override; procedure Draw; override; end; implementation -procedure TButtonCollection.SetSelect(Value : boolean); -var - Index: integer; +procedure TButtonCollection.SetSelect(Value : Boolean); +var I: Integer; begin inherited; //Set Visible for Every Button that is a Child of this ButtonCollection - if (not Fade) then - for Index := 0 to High(ScreenButton^) do - if (ScreenButton^[Index].Parent = Parent) then - ScreenButton^[Index].Visible := Value; + if (Not Fade) then + For I := 0 to High(ScreenButton^) do + if (ScreenButton^[I].Parent = Parent) then + ScreenButton^[I].Visible := Value; end; procedure TButtonCollection.Draw; -var - I, J: integer; +var I, J: Integer; begin inherited; //If fading is activated, Fade Child Buttons if (Fade) then begin - for I := 0 to High(ScreenButton^) do + For I := 0 to High(ScreenButton^) do if (ScreenButton^[I].Parent = Parent) then begin if (FadeProgress < 0.5) then begin ScreenButton^[I].Visible := SelectBool; - for J := 0 to High(ScreenButton^[I].Text) do + For J := 0 to High(ScreenButton^[I].Text) do ScreenButton^[I].Text[J].Visible := SelectBool; end else begin ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3; - for J := 0 to High(ScreenButton^[I].Text) do + For J := 0 to High(ScreenButton^[I].Text) do ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3; end; end; end; end; + + end. -- cgit v1.2.3