From 94cefdb78044e0f9996e3032de34b690de98b708 Mon Sep 17 00:00:00 2001 From: tobigun Date: Thu, 23 Jul 2009 12:34:07 +0000 Subject: - revert to 1777 - Ocean.ini and SVN properties are not reverted git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1854 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/DisplayChanges.patch | 88 -------------------------------------------- 1 file changed, 88 deletions(-) delete mode 100644 unicode/DisplayChanges.patch (limited to 'unicode/DisplayChanges.patch') diff --git a/unicode/DisplayChanges.patch b/unicode/DisplayChanges.patch deleted file mode 100644 index c22be897..00000000 --- a/unicode/DisplayChanges.patch +++ /dev/null @@ -1,88 +0,0 @@ -Index: src/menu/UDisplay.pas -=================================================================== ---- src/menu/UDisplay.pas (revision 1702) -+++ src/menu/UDisplay.pas (working copy) -@@ -42,8 +42,65 @@ - SysUtils; - - type -+ { this is a effect for screen fade that in fact does nothing -+ and should be used as parent for new fade effect. -+ It will also be used if fading is disabled } -+ TFadeEffect = class -+ private -+ -+ public -+ constructor Create; -+ -+ { this procedure is called when a screen change starts } -+ procedure StartFade; -+ -+ { this function is called during a screen change, before screen -+ is drawn. screenchange is finished if this function returns -+ true. DoFadePostDraw will be called in every case after this -+ function was called, but fading will be finished regardless -+ what is returned DoFadePostDraw.} -+ function DoFadePreDraw: Boolean; -+ -+ { this function is called during a screen change, after screen -+ was drawn. screenchange is finished if this function returns -+ true. } -+ function DoFadePostDraw: Boolean; -+ -+ -+ -+ destructor Destroy; -+ end; -+ -+ { class representing a kind of screen that is drawn over -+ one or more other screens. it has focus before the -+ screens that it is overlaying } -+ TOverlay = class(TMenu); -+ - TDisplay = class - private -+ FadeInProgress: Boolean; -+ CurrentMenu: TMenu; -+ -+ FadeEffect: TFadeEffect; -+ public -+ constructor Create(Caption: String); -+ -+ { changes displayed screen, starts fading } -+ procedure ChangeMenu(NewScreen: TMenu); -+ property Menu: TMenu read CurrentMenu write ChangeMenu; -+ -+ -+ -+ -+ -+ { calls draw procedures of Screen and overlays, it -+ returns false if application should be closed } -+ function Draw: Boolean; -+ -+ destructor Destroy; -+ -+ {TDisplay = class -+ private - //fade-to-black-hack - BlackScreen: boolean; - -@@ -53,7 +110,7 @@ - LastFadeTime: cardinal; // last fade update time - - FadeTex: array[1..2] of GLuint; -- -+ - FPSCounter: cardinal; - LastFPS: cardinal; - NextFPSSwap: cardinal; -@@ -78,7 +135,7 @@ - procedure SaveScreenShot; - - function Draw: boolean; -- end; -+ end; } - - var - Display: TDisplay; -- cgit v1.2.3