From 873f177f08dc7c4fe2d7e50bbe7709df98e238d3 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 14:58:32 +0000 Subject: rename Screen part2 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens0/UScreenOptionsGame.pas | 117 ------------------------------------ 1 file changed, 117 deletions(-) delete mode 100644 src/screens0/UScreenOptionsGame.pas (limited to 'src/screens0/UScreenOptionsGame.pas') diff --git a/src/screens0/UScreenOptionsGame.pas b/src/screens0/UScreenOptionsGame.pas deleted file mode 100644 index 2dc8dd7f..00000000 --- a/src/screens0/UScreenOptionsGame.pas +++ /dev/null @@ -1,117 +0,0 @@ -unit UScreenOptionsGame; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs; - -type - TScreenOptionsGame = class(TMenu) - public - old_Tabs, old_Sorting: integer; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure RefreshSongs; - end; - -implementation - -uses UGraphic, SysUtils; - -function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - RefreshSongs; - - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 6 then begin - AudioPlayback.PlaySound(SoundLib.Back); - RefreshSongs; - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -constructor TScreenOptionsGame.Create; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsGame); - - //Refresh Songs Patch - old_Sorting := Ini.Sorting; - old_Tabs := Ini.Tabs; - - AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); - AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); - - AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - -end; - -//Refresh Songs Patch -procedure TScreenOptionsGame.RefreshSongs; -begin -if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then - ScreenSong.Refresh; -end; - -procedure TScreenOptionsGame.onShow; -begin - inherited; - -// Interaction := 0; -end; - -end. -- cgit v1.2.3