From 4711217f127aa0c10fa52755fd567c570277a1a1 Mon Sep 17 00:00:00 2001 From: s_alexander Date: Tue, 12 Jan 2010 17:42:41 +0000 Subject: merged lua into trunk git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2071 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens/UScreenPartyRounds.pas | 237 +++++++++++++++++++++++++++++++++++++ 1 file changed, 237 insertions(+) create mode 100644 src/screens/UScreenPartyRounds.pas (limited to 'src/screens/UScreenPartyRounds.pas') diff --git a/src/screens/UScreenPartyRounds.pas b/src/screens/UScreenPartyRounds.pas new file mode 100644 index 00000000..146b8beb --- /dev/null +++ b/src/screens/UScreenPartyRounds.pas @@ -0,0 +1,237 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/branches/experimental/Lua/src/screens/UScreenPartyOptions.pas $ + * $Id: UScreenPartyOptions.pas 2036 2009-12-14 20:59:44Z whiteshark0 $ + *} + +unit UScreenPartyRounds; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, + SDL, + UDisplay, + UMusic, + UFiles, + SysUtils, + UThemes; + +type + TScreenPartyRounds = class(TMenu) + private + SelectRoundCount: cardinal; + SelectRound: array [0..6] of cardinal; + + RoundCount: integer; + Round: array [0..6] of integer; + + IModeNames: array of UTF8String; + IModeIDs: array of integer; + + procedure UpdateInterface; + procedure StartParty; + public + constructor Create; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + procedure OnShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +const + IRoundCount: array[0..5] of UTF8String = ('2', '3', '4', '5', '6', '7'); + +implementation + +uses + UGraphic, + UMain, + UIni, + UTexture, + ULanguage, + UParty, + USong, + UDLLManager, + UPlaylist, + USongs, + UUnicodeUtils; + +procedure TScreenPartyRounds.UpdateInterface; + var + I: integer; + ActualRounds: integer; +begin + ActualRounds := RoundCount + 2; + + for I := 0 to High(SelectRound) do + SelectsS[SelectRound[I]].Visible := (I < ActualRounds); +end; + +procedure TScreenPartyRounds.StartParty; + var + GameRounds: ARounds; + I: integer; +begin + SetLength(GameRounds, RoundCount + 2); + + for I := 0 to High(GameRounds) do + GameRounds[I] := IModeIds[Round[I]]; + + // start party game + if (Party.StartGame(GameRounds)) then + begin + FadeTo(@ScreenPartyNewRound, SoundLib.Start); + end + else + begin + //error starting party game + ScreenPopupError.ShowPopup(Language.Translate('ERROR_CAN_NOT_START_PARTY')); + end; +end; + +function TScreenPartyRounds.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; +var + I, J: integer; + OnlyMultiPlayer: boolean; +begin + Result := true; + if (PressedDown) then + begin // Key Down + // check normal keys + case UCS4UpperCase(CharCode) of + Ord('Q'): + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenPartyPlayer); + end; + + SDLK_RETURN: StartParty; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: InteractNext; + SDLK_UP: InteractPrev; + SDLK_RIGHT: + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractInc; + + if Interaction = 0 then + UpdateInterface; + end; + SDLK_LEFT: + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractDec; + + if Interaction = 0 then + UpdateInterface; + end; + end; + end; +end; + +constructor TScreenPartyRounds.Create; + var + I: integer; +begin + inherited Create; + RoundCount := 5; + + //Load Screen From Theme + LoadFromTheme(Theme.PartyRounds); + + Theme.PartyRounds.SelectRoundCount.oneItemOnly := true; + Theme.PartyRounds.SelectRoundCount.showArrows := true; + SelectRoundCount := AddSelectSlide(Theme.PartyRounds.SelectRoundCount, RoundCount, IRoundCount); + + SetLength(IModeNames, 1); + IModeNames[0] := '---'; + for I := 0 to high(Theme.PartyRounds.SelectRound) do + begin + Round[I] := 0; + Theme.PartyRounds.SelectRound[I].oneItemOnly := true; + Theme.PartyRounds.SelectRound[I].showArrows := true; + SelectRound[I] := AddSelectSlide(Theme.PartyRounds.SelectRound[I], Round[I], IModeNames); + end; + + + Interaction := 0; +end; + +procedure TScreenPartyRounds.OnShow; + var + ModeList: AParty_ModeList; + I: integer; +begin + inherited; + + // check if there are loaded modes + if Party.ModesAvailable then + begin + UpdateInterface; + + ModeList := Party.GetAvailableModes; + SetLength(IModeNames, Length(ModeList)); + SetLength(IModeIds, Length(ModeList)); + for I := 0 to High(ModeList) do + begin + IModeNames[I] := ModeList[I].Name; + IModeIds[I] := ModeList[I].Index; + end; + + for I := 0 to High(SelectRound) do + UpdateSelectSlideOptions(Theme.PartyRounds.SelectRound[I] , SelectRound[I], IModeNames, Round[I]); + end + else + begin + // no mode available for current player setup + ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_MODES_FOR_CURRENT_SETUP')); + Party.Clear; + Display.AbortScreenChange; + end; +end; + +procedure TScreenPartyRounds.SetAnimationProgress(Progress: real); +begin + {for I := 0 to 6 do + SelectS[I].Texture.ScaleW := Progress;} +end; + +end. -- cgit v1.2.3 From f29685523465fb0d2d0d6bbe9985cf11207cde23 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Tue, 12 Jan 2010 19:55:25 +0000 Subject: deleted leftovers from old plugin system and party mode git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2080 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens/UScreenPartyRounds.pas | 1 - 1 file changed, 1 deletion(-) (limited to 'src/screens/UScreenPartyRounds.pas') diff --git a/src/screens/UScreenPartyRounds.pas b/src/screens/UScreenPartyRounds.pas index 146b8beb..5211e32c 100644 --- a/src/screens/UScreenPartyRounds.pas +++ b/src/screens/UScreenPartyRounds.pas @@ -76,7 +76,6 @@ uses ULanguage, UParty, USong, - UDLLManager, UPlaylist, USongs, UUnicodeUtils; -- cgit v1.2.3 From 54f567282784181b99a3012fd9db03dae60f361e Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Mon, 22 Feb 2010 18:27:15 +0000 Subject: screens code cleanup git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2146 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens/UScreenPartyRounds.pas | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/screens/UScreenPartyRounds.pas') diff --git a/src/screens/UScreenPartyRounds.pas b/src/screens/UScreenPartyRounds.pas index 5211e32c..070c9eb8 100644 --- a/src/screens/UScreenPartyRounds.pas +++ b/src/screens/UScreenPartyRounds.pas @@ -114,9 +114,6 @@ begin end; function TScreenPartyRounds.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; -var - I, J: integer; - OnlyMultiPlayer: boolean; begin Result := true; if (PressedDown) then -- cgit v1.2.3