From 873f177f08dc7c4fe2d7e50bbe7709df98e238d3 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 14:58:32 +0000 Subject: rename Screen part2 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens/UScreenPartyPlayer.pas | 340 +++++++++++++++++++++++++++++++++++++ 1 file changed, 340 insertions(+) create mode 100644 src/screens/UScreenPartyPlayer.pas (limited to 'src/screens/UScreenPartyPlayer.pas') diff --git a/src/screens/UScreenPartyPlayer.pas b/src/screens/UScreenPartyPlayer.pas new file mode 100644 index 00000000..fa717677 --- /dev/null +++ b/src/screens/UScreenPartyPlayer.pas @@ -0,0 +1,340 @@ +unit UScreenPartyPlayer; + +Interface + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenPartyPlayer = class(TMenu) + public + Team1Name: Cardinal; + Player1Name: Cardinal; + Player2Name: Cardinal; + Player3Name: Cardinal; + Player4Name: Cardinal; + + Team2Name: Cardinal; + Player5Name: Cardinal; + Player6Name: Cardinal; + Player7Name: Cardinal; + Player8Name: Cardinal; + + Team3Name: Cardinal; + Player9Name: Cardinal; + Player10Name: Cardinal; + Player11Name: Cardinal; + Player12Name: Cardinal; + + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic, UMain, UIni, UTexture, UParty; + +function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +var +{*I, *}J: integer; // Auto Removed, Unused Variable (I) + SDL_ModState: Word; + procedure IntNext; + begin + repeat + InteractNext; + until Button[Interaction].Visible; + end; + procedure IntPrev; + begin + repeat + InteractPrev; + until Button[Interaction].Visible; + end; +begin + Result := true; + + if (PressedDown) then + SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT) + else + SDL_ModState := 0; + + begin // Key Down + // check normal keys + case CharCode of + '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"': + begin + Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; + Exit; + end; + end; + + // check special keys + case PressedKey of + // Templates for Names Mod + SDLK_F1: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[0] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[0]; + end; + SDLK_F2: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[1] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[1]; + end; + SDLK_F3: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[2] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[2]; + end; + SDLK_F4: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[3] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[3]; + end; + SDLK_F5: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[4] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[4]; + end; + SDLK_F6: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[5] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[5]; + end; + SDLK_F7: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[6] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[6]; + end; + SDLK_F8: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[7] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[7]; + end; + SDLK_F9: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[8] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[8]; + end; + SDLK_F10: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[9] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[9]; + end; + SDLK_F11: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[10] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[10]; + end; + SDLK_F12: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[11] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; + end; + + SDLK_BACKSPACE: + begin + Button[Interaction].Text[0].DeleteLastL; + end; + + SDLK_ESCAPE: + begin + Ini.SaveNames; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenPartyOptions); + end; + + SDLK_RETURN: + begin + + {//Save PlayerNames + for I := 0 to PartySession.Teams.NumTeams-1 do + begin + PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text); + for J := 0 to PartySession.Teams.Teaminfo[I].NumPlayers-1 do + begin + PartySession.Teams.Teaminfo[I].Playerinfo[J].Name := PChar(Button[I*5 + J+1].Text[0].Text); + PartySession.Teams.Teaminfo[I].Playerinfo[J].TimesPlayed := 0; + end; + end; + + AudioPlayback.PlayStart; + FadeTo(@ScreenPartyNewRound);} + end; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: IntNext; + SDLK_UP: IntPrev; + SDLK_RIGHT: IntNext; + SDLK_LEFT: IntPrev; + end; + end; +end; + +constructor TScreenPartyPlayer.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + LoadFromTheme(Theme.PartyPlayer); + + Team1Name := AddButton(Theme.PartyPlayer.Team1Name); + AddButton(Theme.PartyPlayer.Player1Name); + AddButton(Theme.PartyPlayer.Player2Name); + AddButton(Theme.PartyPlayer.Player3Name); + AddButton(Theme.PartyPlayer.Player4Name); + + Team2Name := AddButton(Theme.PartyPlayer.Team2Name); + AddButton(Theme.PartyPlayer.Player5Name); + AddButton(Theme.PartyPlayer.Player6Name); + AddButton(Theme.PartyPlayer.Player7Name); + AddButton(Theme.PartyPlayer.Player8Name); + + Team3Name := AddButton(Theme.PartyPlayer.Team3Name); + AddButton(Theme.PartyPlayer.Player9Name); + AddButton(Theme.PartyPlayer.Player10Name); + AddButton(Theme.PartyPlayer.Player11Name); + AddButton(Theme.PartyPlayer.Player12Name); + + Interaction := 0; +end; + +procedure TScreenPartyPlayer.onShow; +var + I: integer; +begin + inherited; + + // Templates for Names Mod + for I := 1 to 4 do + Button[I].Text[0].Text := Ini.Name[I-1]; + + for I := 6 to 9 do + Button[I].Text[0].Text := Ini.Name[I-2]; + + for I := 11 to 14 do + Button[I].Text[0].Text := Ini.Name[I-3]; + + Button[0].Text[0].Text := Ini.NameTeam[0]; + Button[5].Text[0].Text := Ini.NameTeam[1]; + Button[10].Text[0].Text := Ini.NameTeam[2]; + // Templates for Names Mod end + + {If (PartySession.Teams.NumTeams>=1) then + begin + Button[0].Visible := True; + Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1); + Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2); + Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3); + Button[4].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=4); + end + else + begin + Button[0].Visible := False; + Button[1].Visible := False; + Button[2].Visible := False; + Button[3].Visible := False; + Button[4].Visible := False; + end; + + If (PartySession.Teams.NumTeams>=2) then + begin + Button[5].Visible := True; + Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1); + Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2); + Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3); + Button[9].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=4); + end + else + begin + Button[5].Visible := False; + Button[6].Visible := False; + Button[7].Visible := False; + Button[8].Visible := False; + Button[9].Visible := False; + end; + + If (PartySession.Teams.NumTeams>=3) then + begin + Button[10].Visible := True; + Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1); + Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2); + Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3); + Button[14].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=4); + end + else + begin + Button[10].Visible := False; + Button[11].Visible := False; + Button[12].Visible := False; + Button[13].Visible := False; + Button[14].Visible := False; + end; } + +end; + +procedure TScreenPartyPlayer.SetAnimationProgress(Progress: real); +var + I: integer; +begin + for I := 0 to high(Button) do + Button[I].Texture.ScaleW := Progress; +end; + +end. -- cgit v1.2.3