From 133f0b4ebcc3b731e680a72ced52d00638791bf7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Thu, 4 Jun 2009 21:31:23 +0000 Subject: cosmetics git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1800 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens/UScreenOptionsGame.pas | 35 ++++++++++++++++++----------------- 1 file changed, 18 insertions(+), 17 deletions(-) (limited to 'src/screens/UScreenOptionsGame.pas') diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas index 3f1cca81..00ff372d 100644 --- a/src/screens/UScreenOptionsGame.pas +++ b/src/screens/UScreenOptionsGame.pas @@ -34,14 +34,14 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, - UMusic, UFiles, UIni, - UThemes, - USongs; + UMenu, + UMusic, + USongs, + UThemes; type TScreenOptionsGame = class(TMenu) @@ -56,13 +56,15 @@ type implementation uses - UGraphic, - SysUtils; + SysUtils, + UGraphic; -function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; +function TScreenOptionsGame.ParseInput(PressedKey: cardinal; + CharCode: WideChar; + PressedDown: boolean): boolean; begin Result := true; - if (PressedDown) then + if PressedDown then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -80,7 +82,6 @@ begin begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; - FadeTo(@ScreenOptions); end; SDLK_RETURN: @@ -126,34 +127,34 @@ begin old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; - Theme.OptionsGame.SelectPlayers.showArrows := true; + Theme.OptionsGame.SelectPlayers.showArrows := true; Theme.OptionsGame.SelectPlayers.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - Theme.OptionsGame.SelectDifficulty.showArrows := true; + Theme.OptionsGame.SelectDifficulty.showArrows := true; Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); - Theme.OptionsGame.SelectLanguage.showArrows := true; + Theme.OptionsGame.SelectLanguage.showArrows := true; Theme.OptionsGame.SelectLanguage.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - Theme.OptionsGame.SelectTabs.showArrows := true; + Theme.OptionsGame.SelectTabs.showArrows := true; Theme.OptionsGame.SelectTabs.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - Theme.OptionsGame.SelectSorting.showArrows := true; + Theme.OptionsGame.SelectSorting.showArrows := true; Theme.OptionsGame.SelectSorting.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - Theme.OptionsGame.SelectDebug.showArrows := true; + Theme.OptionsGame.SelectDebug.showArrows := true; Theme.OptionsGame.SelectDebug.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text)=0) then + if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; @@ -161,7 +162,7 @@ end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin -if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; -- cgit v1.2.3