From 873f177f08dc7c4fe2d7e50bbe7709df98e238d3 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 14:58:32 +0000 Subject: rename Screen part2 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens/UScreenName.pas | 243 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 243 insertions(+) create mode 100644 src/screens/UScreenName.pas (limited to 'src/screens/UScreenName.pas') diff --git a/src/screens/UScreenName.pas b/src/screens/UScreenName.pas new file mode 100644 index 00000000..f2d59f05 --- /dev/null +++ b/src/screens/UScreenName.pas @@ -0,0 +1,243 @@ +unit UScreenName; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenName = class(TMenu) + public + Goto_SingScreen: Boolean; //If True then next Screen in SingScreen + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic, UMain, UIni, UTexture, UCommon; + + +function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +var + I: integer; +SDL_ModState: Word; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + + SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); + + // check normal keys + if (IsAlphaNumericChar(CharCode) or + {(CharCode in [' ','-','_','!',',','<','/','*','?','''','"']))} IsPunctuationChar(CharCode)) then + begin + Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; + Exit; + end; + + // check special keys + case PressedKey of + // Templates for Names Mod + SDLK_F1: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[0] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[0]; + end; + SDLK_F2: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[1] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[1]; + end; + SDLK_F3: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[2] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[2]; + end; + SDLK_F4: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[3] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[3]; + end; + SDLK_F5: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[4] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[4]; + end; + SDLK_F6: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[5] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[5]; + end; + SDLK_F7: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[6] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[6]; + end; + SDLK_F8: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[7] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[7]; + end; + SDLK_F9: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[8] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[8]; + end; + SDLK_F10: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[9] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[9]; + end; + SDLK_F11: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[10] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[10]; + end; + SDLK_F12: + if (SDL_ModState = KMOD_LALT) then + begin + Ini.NameTemplate[11] := Button[Interaction].Text[0].Text; + end + else + begin + Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; + end; + + + SDLK_BACKSPACE: + begin + Button[Interaction].Text[0].DeleteLastL; + end; + + SDLK_ESCAPE : + begin + Ini.SaveNames; + AudioPlayback.PlaySound(SoundLib.Back); + if GoTo_SingScreen then + FadeTo(@ScreenSong) + else + FadeTo(@ScreenMain); + end; + + SDLK_RETURN: + begin + for I := 1 to 6 do + Ini.Name[I-1] := Button[I-1].Text[0].Text; + Ini.SaveNames; + AudioPlayback.PlaySound(SoundLib.Start); + + if GoTo_SingScreen then + FadeTo(@ScreenSing) + else + FadeTo(@ScreenLevel); + + GoTo_SingScreen := False; + end; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: InteractNext; + SDLK_UP: InteractPrev; + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenName.Create; +var + I: integer; +begin + inherited Create; + + LoadFromTheme(Theme.Name); + + + for I := 1 to 6 do + AddButton(Theme.Name.ButtonPlayer[I]); + + Interaction := 0; +end; + +procedure TScreenName.onShow; +var + I: integer; +begin + inherited; + + for I := 1 to 6 do + Button[I-1].Text[0].Text := Ini.Name[I-1]; + + for I := 1 to PlayersPlay do begin + Button[I-1].Visible := true; + Button[I-1].Selectable := true; + end; + + for I := PlayersPlay+1 to 6 do begin + Button[I-1].Visible := false; + Button[I-1].Selectable := false; + end; + +end; + +procedure TScreenName.SetAnimationProgress(Progress: real); +var + I: integer; +begin + for I := 1 to 6 do + Button[I-1].Texture.ScaleW := Progress; +end; + +end. -- cgit v1.2.3