From 2b99e27aee7efb65f25b2444e6b574c8c66b7e2e Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Tue, 23 Sep 2008 22:17:59 +0000 Subject: indentation, no code change git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1409 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/menu/UDrawTexture.pas | 33 +++++++++++++++++++++------------ 1 file changed, 21 insertions(+), 12 deletions(-) (limited to 'src/menu') diff --git a/src/menu/UDrawTexture.pas b/src/menu/UDrawTexture.pas index 2f3e4abe..92837fab 100644 --- a/src/menu/UDrawTexture.pas +++ b/src/menu/UDrawTexture.pas @@ -37,23 +37,26 @@ uses UTexture; procedure DrawLine(X1, Y1, X2, Y2, ColR, ColG, ColB: real); -procedure DrawQuad(X, Y, W, H, ColR, ColG, ColB: real); +procedure DrawQuad(X, Y, W, H, ColR, ColG, ColB: real); procedure DrawTexture(Texture: TTexture); implementation -uses gl; +uses + gl; procedure DrawLine(X1, Y1, X2, Y2, ColR, ColG, ColB: real); + begin glColor3f(ColR, ColG, ColB); glBegin(GL_LINES); - glVertex2f(x1, y1); - glVertex2f(x2, y2); + glVertex2f(x1, y1); + glVertex2f(x2, y2); glEnd; end; procedure DrawQuad(X, Y, W, H, ColR, ColG, ColB: real); + begin glColor3f(ColR, ColG, ColB); glBegin(GL_QUADS); @@ -65,13 +68,16 @@ begin end; procedure DrawTexture(Texture: TTexture); + var - x1, x2, x3, x4: real; - y1, y2, y3, y4: real; - xt1, xt2, xt3, xt4: real; - yt1, yt2, yt3, yt4: real; + x1, x2, x3, x4: real; + y1, y2, y3, y4: real; + xt1, xt2, xt3, xt4: real; + yt1, yt2, yt3, yt4: real; + begin - with Texture do begin + with Texture do + begin // rysuje paski gracza glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha); glEnable(GL_TEXTURE_2D); @@ -92,7 +98,8 @@ begin y2 := y+h*scaleH; y3 := y+h*scaleH; y4 := y; - if Rot <> 0 then begin + if Rot <> 0 then + begin xt1 := x1 - (x + w/2); xt2 := x2 - (x + w/2); xt3 := x3 - (x + w/2); @@ -114,12 +121,14 @@ begin end; -{ glBegin(GL_QUADS); +{ + glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(x1, y1, z); glTexCoord2f(0, TexH); glVertex3f(x2, y2, z); glTexCoord2f(TexW, TexH); glVertex3f(x3, y3, z); glTexCoord2f(TexW, 0); glVertex3f(x4, y4, z); - glEnd;} + glEnd; +} glBegin(GL_QUADS); glTexCoord2f(TexX1*TexW, TexY1*TexH); glVertex3f(x1, y1, z); -- cgit v1.2.3