From 517d37a95f797204758f54607969a56761b4a0db Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Thu, 18 Mar 2010 17:56:04 +0000 Subject: some changes to "Select Slides" - read ShowArrows and OneItemOnly from theme - use constants for arrows alpha value - fix arrows if select has only one possible option - draw colorized selects like colorized buttons (2nd "deselect" texture) => a uniform look for option menus is possible again option screens that need some theme editing: sound, lyrics, themes, record, advanced git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2205 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/menu/UMenu.pas | 61 ++++++++++++++++++++++++++++++++++++------------------ 1 file changed, 41 insertions(+), 20 deletions(-) (limited to 'src/menu/UMenu.pas') diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas index 2e3016ed..a56b7c7f 100644 --- a/src/menu/UMenu.pas +++ b/src/menu/UMenu.pas @@ -1311,28 +1311,57 @@ begin SelectsS[S] := TSelectSlide.Create; if (Typ = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].Texture := Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB)) + begin + SelectsS[S].Colorized := true; + SelectsS[S].Texture := Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB)); + SelectsS[S].DeselectTexture := Texture.GetTexture(TexName, Typ, RGBFloatToInt(DColR, DColG, DColB)); + end else + begin + SelectsS[S].Colorized := false; SelectsS[S].Texture := Texture.GetTexture(TexName, Typ); + + SelectsS[S].ColR := ColR; + SelectsS[S].ColG := ColG; + SelectsS[S].ColB := ColB; + + SelectsS[S].DColR := DColR; + SelectsS[S].DColG := DColG; + SelectsS[S].DColB := DColB; + end; + + SelectsS[S].Int := Int; + SelectsS[S].DInt := DInt; + SelectsS[S].X := X; SelectsS[S].Y := Y; SelectsS[S].W := W; - SelectsS[S].H := H; - - SelectsS[S].ColR := ColR; - SelectsS[S].ColG := ColG; - SelectsS[S].ColB := ColB; - SelectsS[S].Int := Int; - SelectsS[S].DColR := DColR; - SelectsS[S].DColG := DColG; - SelectsS[S].DColB := DColB; - SelectsS[S].DInt := DInt; + SelectsS[S].H := H; if (SBGTyp = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) + begin + SelectsS[S].ColorizedSBG := true; + SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)); + SelectsS[S].DeselectTextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGDColR, SBGDColG, SBGDColB)); + end else + begin + SelectsS[S].ColorizedSBG := false; SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); + SelectsS[S].SBGColR := SBGColR; + SelectsS[S].SBGColG := SBGColG; + SelectsS[S].SBGColB := SBGColB; + + SelectsS[S].SBGDColR := SBGDColR; + SelectsS[S].SBGDColG := SBGDColG; + SelectsS[S].SBGDColB := SBGDColB; + end; + + + SelectsS[S].SBGInt := SBGInt; + SelectsS[S].SBGDInt := SBGDInt; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowL := Tex_SelectS_ArrowL; SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.X := X + W + SkipX; SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.Y := Y; @@ -1349,14 +1378,6 @@ begin SelectsS[S].TextureSBG.Y := Y; SelectsS[S].SBGW := SBGW; SelectsS[S].TextureSBG.H := H; - SelectsS[S].SBGColR := SBGColR; - SelectsS[S].SBGColG := SBGColG; - SelectsS[S].SBGColB := SBGColB; - SelectsS[S].SBGInt := SBGInt; - SelectsS[S].SBGDColR := SBGDColR; - SelectsS[S].SBGDColG := SBGDColG; - SelectsS[S].SBGDColB := SBGDColB; - SelectsS[S].SBGDInt := SBGDInt; SelectsS[S].Text.X := X + 20; SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15; -- cgit v1.2.3