From 8f3b4a5e422bc583cbca1a798c8a765c84b724f9 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 31 Oct 2008 15:31:56 +0000 Subject: - codepage converter (CP1252, CP1250) added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1488 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/TextGLFreetype.pas | 444 ++++++++++++++++++++++---------------------- src/base/UTextEncoding.pas | 147 +++++++++++++++ 2 files changed, 369 insertions(+), 222 deletions(-) create mode 100644 src/base/UTextEncoding.pas (limited to 'src/base') diff --git a/src/base/TextGLFreetype.pas b/src/base/TextGLFreetype.pas index 4f8a5068..61b26693 100644 --- a/src/base/TextGLFreetype.pas +++ b/src/base/TextGLFreetype.pas @@ -1,222 +1,222 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/TextGL.pas $ - * $Id: TextGL.pas 1483 2008-10-28 19:01:20Z tobigun $ - *} - -(* -unit TextGL; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} -*) - -uses - gl, - glext, - SDL, - UTexture, - UFont, - Classes, - ULog; - -type - PGLFont = ^TGLFont; - TGLFont = record - Font: TScalableFont; - X, Y, Z: real; - end; - -var - Fonts: array of TGLFont; - ActFont: integer; - -procedure BuildFont; // build our bitmap font -procedure KillFont; // delete the font -function glTextWidth(const text: string): real; // returns text width -procedure glPrint(const text: string); // custom GL "Print" routine -procedure ResetFont(); // reset font settings of active font -procedure SetFontPos(X, Y: real); // sets X and Y -procedure SetFontZ(Z: real); // sets Z -procedure SetFontSize(Size: real); -procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) -procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) -procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection - -implementation - -uses - UMain, - UCommon, - SysUtils, - IniFiles, - UGraphic; - -function FindFontFile(FontIni: TCustomIniFile; Font: string): string; -var - Filename: string; -begin - Filename := FontIni.ReadString(Font, 'File', ''); - Result := FontPath + Filename; - // if path does not exist, try as an absolute path - if (not FileExists(Result)) then - Result := Filename; -end; - -procedure BuildFont; -var - FontIni: TMemIniFile; - //BitmapFont: TBitmapFont; - FontFile: string; -begin - ActFont := 0; - - SetLength(Fonts, 4); - FontIni := TMemIniFile.Create(FontPath + 'fontsTTF.ini'); - //FontIni := TMemIniFile.Create(FontPath + 'fonts.ini'); - - try - - // Normal - FontFile := FindFontFile(FontIni, 'Normal'); - Fonts[0].Font := TFTScalableFont.Create(FontFile, 64); - //Fonts[0].Font.GlyphSpacing := 1.4; - //Fonts[0].Font.Aspect := 1.2; - - { - BitmapFont := TBitmapFont.Create(FontFile, 0, 19, 35, -10); - BitmapFont.CorrectWidths(2, 0); - Fonts[0].Font := TScalableFont.Create(BitmapFont, false); - } - - //Fonts[0].Font.Aspect := 0.9; - - // Bold - FontFile := FindFontFile(FontIni, 'Bold'); - Fonts[1].Font := TFTScalableFont.Create(FontFile, 64); - - // Outline1 - FontFile := FindFontFile(FontIni, 'Outline1'); - Fonts[2].Font := TFTScalableOutlineFont.Create(FontFile, 64, 0.06); - //TFTScalableOutlineFont(Fonts[2].Font).SetOutlineColor(0.3, 0.3, 0.3); - - // Outline2 - FontFile := FindFontFile(FontIni, 'Outline2'); - Fonts[3].Font := TFTScalableOutlineFont.Create(FontFile, 64, 0.08); - - except on E: Exception do - Log.LogCritical(E.Message, 'BuildFont'); - end; - - // close ini-file - FontIni.Free; -end; - - -// Deletes the font -procedure KillFont; -begin - // delete all characters - //glDeleteLists(..., 256); -end; - -function glTextWidth(const text: string): real; -var - Bounds: TBoundsDbl; -begin - // FIXME: remove UTF-8 conversion - Bounds := Fonts[ActFont].Font.BBox(AnsiToUtf8(text), true); - Result := Bounds.Right - Bounds.Left; -end; - -// Custom GL "Print" Routine -procedure glPrint(const Text: string); -var - GLFont: PGLFont; -begin - // if there is no text do nothing - if (Text = '') then - Exit; - - GLFont := @Fonts[ActFont]; - - glPushMatrix(); - // set font position - glTranslatef(GLFont.X, GLFont.Y + GLFont.Font.Ascender, GLFont.Z); - // draw string - // FIXME: remove UTF-8 conversion - GLFont.Font.Print(AnsiToUtf8(Text)); - glPopMatrix(); -end; - -procedure ResetFont(); -begin - SetFontPos(0, 0); - SetFontZ(0); - SetFontItalic(False); - SetFontReflection(False, 0); -end; - -procedure SetFontPos(X, Y: real); -begin - Fonts[ActFont].X := X; - Fonts[ActFont].Y := Y; -end; - -procedure SetFontZ(Z: real); -begin - Fonts[ActFont].Z := Z; -end; - -procedure SetFontSize(Size: real); -begin - Fonts[ActFont].Font.Height := Size; -end; - -procedure SetFontStyle(Style: integer); -begin - ActFont := Style; -end; - -procedure SetFontItalic(Enable: boolean); -begin - if (Enable) then - Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style + [Italic] - else - Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style - [Italic] -end; - -procedure SetFontReflection(Enable: boolean; Spacing: real); -begin - if (Enable) then - Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style + [Reflect] - else - Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style - [Reflect]; - Fonts[ActFont].Font.ReflectionSpacing := Spacing - Fonts[ActFont].Font.Descender; -end; - -end. +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/TextGL.pas $ + * $Id: TextGL.pas 1483 2008-10-28 19:01:20Z tobigun $ + *} + +(* +unit TextGL; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} +*) + +uses + gl, + glext, + SDL, + UTexture, + UFont, + Classes, + ULog; + +type + PGLFont = ^TGLFont; + TGLFont = record + Font: TScalableFont; + X, Y, Z: real; + end; + +var + Fonts: array of TGLFont; + ActFont: integer; + +procedure BuildFont; // build our bitmap font +procedure KillFont; // delete the font +function glTextWidth(const text: string): real; // returns text width +procedure glPrint(const text: string); // custom GL "Print" routine +procedure ResetFont(); // reset font settings of active font +procedure SetFontPos(X, Y: real); // sets X and Y +procedure SetFontZ(Z: real); // sets Z +procedure SetFontSize(Size: real); +procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) +procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) +procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection + +implementation + +uses + UMain, + UCommon, + UTextEncoding, + SysUtils, + IniFiles; + +function FindFontFile(FontIni: TCustomIniFile; Font: string): string; +var + Filename: string; +begin + Filename := FontIni.ReadString(Font, 'File', ''); + Result := FontPath + Filename; + // if path does not exist, try as an absolute path + if (not FileExists(Result)) then + Result := Filename; +end; + +procedure BuildFont; +var + FontIni: TMemIniFile; + //BitmapFont: TBitmapFont; + FontFile: string; +begin + ActFont := 0; + + SetLength(Fonts, 4); + FontIni := TMemIniFile.Create(FontPath + 'fontsTTF.ini'); + //FontIni := TMemIniFile.Create(FontPath + 'fonts.ini'); + + try + + // Normal + FontFile := FindFontFile(FontIni, 'Normal'); + Fonts[0].Font := TFTScalableFont.Create(FontFile, 64); + //Fonts[0].Font.GlyphSpacing := 1.4; + //Fonts[0].Font.Aspect := 1.2; + + { + BitmapFont := TBitmapFont.Create(FontFile, 0, 19, 35, -10); + BitmapFont.CorrectWidths(2, 0); + Fonts[0].Font := TScalableFont.Create(BitmapFont, false); + } + + //Fonts[0].Font.Aspect := 0.9; + + // Bold + FontFile := FindFontFile(FontIni, 'Bold'); + Fonts[1].Font := TFTScalableFont.Create(FontFile, 64); + + // Outline1 + FontFile := FindFontFile(FontIni, 'Outline1'); + Fonts[2].Font := TFTScalableOutlineFont.Create(FontFile, 64, 0.06); + //TFTScalableOutlineFont(Fonts[2].Font).SetOutlineColor(0.3, 0.3, 0.3); + + // Outline2 + FontFile := FindFontFile(FontIni, 'Outline2'); + Fonts[3].Font := TFTScalableOutlineFont.Create(FontFile, 64, 0.08); + + except on E: Exception do + Log.LogCritical(E.Message, 'BuildFont'); + end; + + // close ini-file + FontIni.Free; +end; + + +// Deletes the font +procedure KillFont; +begin + // delete all characters + //glDeleteLists(..., 256); +end; + +function glTextWidth(const text: string): real; +var + Bounds: TBoundsDbl; +begin + // FIXME: remove conversion + Bounds := Fonts[ActFont].Font.BBox(RecodeString(Text, encCP1252), true); + Result := Bounds.Right - Bounds.Left; +end; + +// Custom GL "Print" Routine +procedure glPrint(const Text: string); +var + GLFont: PGLFont; +begin + // if there is no text do nothing + if (Text = '') then + Exit; + + GLFont := @Fonts[ActFont]; + + glPushMatrix(); + // set font position + glTranslatef(GLFont.X, GLFont.Y + GLFont.Font.Ascender, GLFont.Z); + // draw string + // FIXME: remove conversion + GLFont.Font.Print(RecodeString(Text, encCP1252)); + glPopMatrix(); +end; + +procedure ResetFont(); +begin + SetFontPos(0, 0); + SetFontZ(0); + SetFontItalic(False); + SetFontReflection(False, 0); +end; + +procedure SetFontPos(X, Y: real); +begin + Fonts[ActFont].X := X; + Fonts[ActFont].Y := Y; +end; + +procedure SetFontZ(Z: real); +begin + Fonts[ActFont].Z := Z; +end; + +procedure SetFontSize(Size: real); +begin + Fonts[ActFont].Font.Height := Size; +end; + +procedure SetFontStyle(Style: integer); +begin + ActFont := Style; +end; + +procedure SetFontItalic(Enable: boolean); +begin + if (Enable) then + Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style + [Italic] + else + Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style - [Italic] +end; + +procedure SetFontReflection(Enable: boolean; Spacing: real); +begin + if (Enable) then + Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style + [Reflect] + else + Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style - [Reflect]; + Fonts[ActFont].Font.ReflectionSpacing := Spacing - Fonts[ActFont].Font.Descender; +end; + +end. diff --git a/src/base/UTextEncoding.pas b/src/base/UTextEncoding.pas new file mode 100644 index 00000000..6eec8eec --- /dev/null +++ b/src/base/UTextEncoding.pas @@ -0,0 +1,147 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/menu/UMenuText.pas $ + * $Id: UMenuText.pas 1485 2008-10-28 20:16:05Z tobigun $ + *} + +unit UTextEncoding; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SysUtils; + +type + TEncoding = (encCP1250, encCP1252, encUTF8, encNative); + +function RecodeString(const Src: string; SrcEncoding: TEncoding): WideString; + +implementation + +type + TConversionTable = array[0..127] of WideChar; + +const + // Windows-1250 Central/Eastern Europe (used by Ultrastar) + CP1250Table: TConversionTable = ( + { $80 } + #$20AC, #0, #$201A, #0, #$201E, #$2026, #$2020, #$2021, + #0, #$2030, #$0160, #$2039, #$015A, #$0164, #$017D, #$0179, + { $90 } + #0, #$2018, #$2019, #$201C, #$201D, #$2022, #$2013, #$2014, + #0, #$2122, #$0161, #$203A, #$015B, #$0165, #$017E, #$017A, + { $A0 } + #$00A0, #$02C7, #$02D8, #$0141, #$00A4, #$0104, #$00A6, #$00A7, + #$00A8, #$00A9, #$015E, #$00AB, #$00AC, #$00AD, #$00AE, #$017B, + { $B0 } + #$00B0, #$00B1, #$02DB, #$0142, #$00B4, #$00B5, #$00B6, #$00B7, + #$00B8, #$0105, #$015F, #$00BB, #$013D, #$02DD, #$013E, #$017C, + { $C0 } + #$0154, #$00C1, #$00C2, #$0102, #$00C4, #$0139, #$0106, #$00C7, + #$010C, #$00C9, #$0118, #$00CB, #$011A, #$00CD, #$00CE, #$010E, + { $D0 } + #$0110, #$0143, #$0147, #$00D3, #$00D4, #$0150, #$00D6, #$00D7, + #$0158, #$016E, #$00DA, #$0170, #$00DC, #$00DD, #$0162, #$00DF, + { $E0 } + #$0155, #$00E1, #$00E2, #$0103, #$00E4, #$013A, #$0107, #$00E7, + #$010D, #$00E9, #$0119, #$00EB, #$011B, #$00ED, #$00EE, #$010F, + { $F0 } + #$0111, #$0144, #$0148, #$00F3, #$00F4, #$0151, #$00F6, #$00F7, + #$0159, #$016F, #$00FA, #$0171, #$00FC, #$00FD, #$0163, #$02D9 + ); + + // Windows-1252 Western Europe (used by UltraStar Deluxe < 1.1) + CP1252Table: TConversionTable = ( + { $80 } + #$20AC, #0, #$201A, #$0192, #$201E, #$2026, #$2020, #$2021, + #$02C6, #$2030, #$0160, #$2039, #$0152, #0, #$017D, #0, + { $90 } + #0, #$2018, #$2019, #$201C, #$201D, #$2022, #$2013, #$2014, + #$02DC, #$2122, #$0161, #$203A, #$0153, #0, #$017E, #$0178, + { $A0 } + #$00A0, #$00A1, #$00A2, #$00A3, #$00A4, #$00A5, #$00A6, #$00A7, + #$00A8, #$00A9, #$00AA, #$00AB, #$00AC, #$00AD, #$00AE, #$00AF, + { $B0 } + #$00B0, #$00B1, #$00B2, #$00B3, #$00B4, #$00B5, #$00B6, #$00B7, + #$00B8, #$00B9, #$00BA, #$00BB, #$00BC, #$00BD, #$00BE, #$00BF, + { $C0 } + #$00C0, #$00C1, #$00C2, #$00C3, #$00C4, #$00C5, #$00C6, #$00C7, + #$00C8, #$00C9, #$00CA, #$00CB, #$00CC, #$00CD, #$00CE, #$00CF, + { $D0 } + #$00D0, #$00D1, #$00D2, #$00D3, #$00D4, #$00D5, #$00D6, #$00D7, + #$00D8, #$00D9, #$00DA, #$00DB, #$00DC, #$00DD, #$00DE, #$00DF, + { $E0 } + #$00E0, #$00E1, #$00E2, #$00E3, #$00E4, #$00E5, #$00E6, #$00E7, + #$00E8, #$00E9, #$00EA, #$00EB, #$00EC, #$00ED, #$00EE, #$00EF, + { $F0 } + #$00F0, #$00F1, #$00F2, #$00F3, #$00F4, #$00F5, #$00F6, #$00F7, + #$00F8, #$00F9, #$00FA, #$00FB, #$00FC, #$00FD, #$00FE, #$00FF + ); + + +function Convert(const Src: string; const Table: TConversionTable): WideString; +var + SrcPos, DstPos: integer; +begin + SetLength(Result, Length(Src)); + DstPos := 1; + for SrcPos := 1 to Length(Src) do + begin + if (Src[SrcPos] < #128) then + begin + // copy ASCII char + Result[DstPos] := Src[SrcPos]; + Inc(DstPos); + end + else + begin + // look-up char + Result[DstPos] := Table[Ord(Src[SrcPos]) - 128]; + // ignore invalid characters + if (Result[DstPos] <> #0) then + Inc(DstPos); + end; + end; + SetLength(Result, DstPos-1); +end; + +function RecodeString(const Src: string; SrcEncoding: TEncoding): WideString; +begin + case SrcEncoding of + encCP1250: + Result := Convert(Src, CP1250Table); + encCP1252: + Result := Convert(Src, CP1252Table); + encUTF8: + Result := UTF8Decode(Src); + encNative: + Result := UTF8Decode(AnsiToUtf8(Src)); + end; +end; + +end. -- cgit v1.2.3