From f57b5a260d4d98a910f62316efe653a1a7e704b7 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 1 Mar 2009 12:53:55 +0000 Subject: fixed first screen was cleared when second screen was drawn. #76 should be fixed now commented some weird stuff in TScreenSing.Draw git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1613 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/UDraw.pas | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/base/UDraw.pas') diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas index 6cef5d6b..5de521cd 100644 --- a/src/base/UDraw.pas +++ b/src/base/UDraw.pas @@ -106,10 +106,6 @@ var begin if (ScreenSing.Tex_Background.TexNum > 0) then begin - - glClearColor (1, 1, 1, 1); - glColor4f (1, 1, 1, 1); - if (Ini.MovieSize <= 1) then //HalfSize BG begin (* half screen + gradient *) @@ -682,9 +678,6 @@ begin // FIXME: accessing ScreenSing is not that generic LyricEngine := ScreenSing.Lyrics; - // background //BG Fullsize Mod - //SingDrawBackground; - // draw time-bar SingDrawTimeBar(); -- cgit v1.2.3