From ed4193810a054698f2620cff7c6e949325f5a33d Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 18 Oct 2008 18:00:13 +0000 Subject: - polish stuff removed - cleanup git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1452 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/UDraw.pas | 39 +++++---------------------------------- 1 file changed, 5 insertions(+), 34 deletions(-) (limited to 'src/base/UDraw.pas') diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas index 1c7788ef..a28543b8 100644 --- a/src/base/UDraw.pas +++ b/src/base/UDraw.pas @@ -326,7 +326,7 @@ begin GoldenStarPos := Rec.Left; //done - // srodkowa czesc - middle part + // middle part Rec.Left := Rec.Right; Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length @@ -340,7 +340,7 @@ begin glTexCoord2f(round((Rec.Right-Rec.Left)/32), 0); glVertex2f(Rec.Right, Rec.Top); glEnd; - // prawa czesc - right part + // right part Rec.Left := Rec.Right; Rec.Right := Rec.Right + NotesW; @@ -939,38 +939,9 @@ begin end; end; - // Draw Lyrics - ScreenSingModi.Lyrics.Draw(LyricsState.MidBeat); - - // todo: Lyrics -{ // rysuje pasek, podpowiadajacy poczatek spiwania w scenie - FS := 1.3; - BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start; - if BarFrom > 40 then BarFrom := 40; - if (Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more - (Lines[0].Line[Lines[0].Current].StartNote - LyricsState.MidBeat > 0) and // przed tekstem - (Lines[0].Line[Lines[0].Current].StartNote - LyricsState.MidBeat < 40) then begin // ale nie za wczesnie - BarWspol := (LyricsState.MidBeat - (Lines[0].Line[Lines[0].Current].StartNote - BarFrom)) / BarFrom; - Rec.Left := NR.Left + BarWspol * (ScreenSingModi.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX; - Rec.Right := Rec.Left + 50; - Rec.Top := Skin_LyricsT + 3; - Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3; - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum); - glBegin(GL_QUADS); - glColor4f(1, 1, 1, 0); - glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); - glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); - glColor4f(1, 1, 1, 0.5); - glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); - glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); - glEnd; - glDisable(GL_BLEND); - end; - } + // Draw Lyrics + ScreenSingModi.Lyrics.Draw(LyricsState.MidBeat); + // TODO: Lyrics helper // oscilloscope | the thing that moves when you yell into your mic (imho) if (((Ini.Oscilloscope = 1) AND (DLLMan.Selected.ShowRateBar_O)) AND (NOT DLLMan.Selected.ShowRateBar)) then begin -- cgit v1.2.3