From d33f56a40d9e8325a2782f90bb253dece5127c5f Mon Sep 17 00:00:00 2001 From: tobigun Date: Mon, 3 Nov 2008 14:53:17 +0000 Subject: All comments are English now (Polish ones have been translated) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/UDraw.pas | 25 +++++++++++-------------- 1 file changed, 11 insertions(+), 14 deletions(-) (limited to 'src/base/UDraw.pas') diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas index d3f19019..97b526c5 100644 --- a/src/base/UDraw.pas +++ b/src/base/UDraw.pas @@ -81,9 +81,6 @@ var TickOld: cardinal; TickOld2:cardinal; -const - Przedz = 32; - implementation uses @@ -307,8 +304,8 @@ begin end //Else all Notes same Color else glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself - // Czesci == teil, element == piece, element | koniec == end / ending - // lewa czesc - left part + + // left part Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; Rec.Right := Rec.Left + NotesW; Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH; @@ -327,7 +324,7 @@ begin // middle part Rec.Left := Rec.Right; - Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length + Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); @@ -428,7 +425,7 @@ begin Rec.Left := Rec.Right; Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR - NotesW - 0.5 + 10*ScreenX; - // (nowe) - dunno + // new if (Start+Length-1 = LyricsState.CurrentBeatD) then Rec.Right := Rec.Right - (1-Frac(LyricsState.MidBeatD)) * TempR; // the left note is more right than the right note itself, sounds weird - so we fix that xD @@ -527,10 +524,10 @@ begin W := NotesW * 2 + 2; H := NotesH * 1.5 + 3.5; - X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie + X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; X1 := X2-W; - X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie + X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; X4 := X3+W; // left @@ -547,7 +544,7 @@ begin glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); glEnd; - // srodkowa czesc + // middle part Rec.Left := X2; Rec.Right := X3; @@ -559,7 +556,7 @@ begin glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); glEnd; - // prawa czesc + // right part Rec.Left := X3; Rec.Right := X4; @@ -1276,7 +1273,7 @@ begin - // lewa czesc - left part + // left part Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; Rec.Right := Rec.Left + NotesW; Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH; @@ -1289,7 +1286,7 @@ begin glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); glEnd; - // srodkowa czesc - middle part + // middle part Rec.Left := Rec.Right; Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; @@ -1301,7 +1298,7 @@ begin glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); glEnd; - // prawa czesc - right part + // right part Rec.Left := Rec.Right; Rec.Right := Rec.Right + NotesW; -- cgit v1.2.3