From 50ab5b83516699bb7a80123eb7c0f0c0edf40d90 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Thu, 21 May 2009 15:35:54 +0000 Subject: moved TLyricsState from UMusic to UBeatTimer git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1752 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/UBeatTimer.pas | 168 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 src/base/UBeatTimer.pas (limited to 'src/base/UBeatTimer.pas') diff --git a/src/base/UBeatTimer.pas b/src/base/UBeatTimer.pas new file mode 100644 index 00000000..1f5481fa --- /dev/null +++ b/src/base/UBeatTimer.pas @@ -0,0 +1,168 @@ + {* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/USingNotes.pas $ + * $Id: USingNotes.pas 1406 2008-09-23 21:43:52Z k-m_schindler $ + *} + +unit UBeatTimer; + +interface +uses UTime; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +type + (** + * TLyricsState contains all information concerning the + * state of the lyrics, e.g. the current beat or duration of the lyrics. + *) + TLyricsState = class + private + Timer: TRelativeTimer; // keeps track of the current time + public + OldBeat: integer; // previous discovered beat + CurrentBeat: integer; // current beat (rounded) + MidBeat: real; // current beat (float) + + // now we use this for super synchronization! + // only used when analyzing voice + // TODO: change ...D to ...Detect(ed) + OldBeatD: integer; // previous discovered beat + CurrentBeatD: integer; // current discovered beat (rounded) + MidBeatD: real; // current discovered beat (float) + + // we use this for audible clicks + // TODO: Change ...C to ...Click + OldBeatC: integer; // previous discovered beat + CurrentBeatC: integer; + MidBeatC: real; // like CurrentBeatC + + OldLine: integer; // previous displayed sentence + + StartTime: real; // time till start of lyrics (= Gap) + TotalTime: real; // total song time + + constructor Create(); + procedure Pause(); + procedure Resume(); + + procedure Reset(); + procedure UpdateBeats(); + + (** + * current song time (in seconds) used as base-timer for lyrics etc. + *) + function GetCurrentTime(): real; + procedure SetCurrentTime(Time: real); + end; + +implementation +uses UNote, Math; + + +constructor TLyricsState.Create(); +begin + // create a triggered timer, so we can Pause() it, set the time + // and Resume() it afterwards for better synching. + Timer := TRelativeTimer.Create(true); + + // reset state + Reset(); +end; + +procedure TLyricsState.Pause(); +begin + Timer.Pause(); +end; + +procedure TLyricsState.Resume(); +begin + Timer.Resume(); +end; + +procedure TLyricsState.SetCurrentTime(Time: real); +begin + // do not start the timer (if not started already), + // after setting the current time + Timer.SetTime(Time, false); +end; + +function TLyricsState.GetCurrentTime(): real; +begin + Result := Timer.GetTime(); +end; + +(** + * Resets the timer and state of the lyrics. + * The timer will be stopped afterwards so you have to call Resume() + * to start the lyrics timer. + *) +procedure TLyricsState.Reset(); +begin + Pause(); + SetCurrentTime(0); + + StartTime := 0; + TotalTime := 0; + + OldBeat := -1; + MidBeat := -1; + CurrentBeat := -1; + + OldBeatC := -1; + MidBeatC := -1; + CurrentBeatC := -1; + + OldBeatD := -1; + MidBeatD := -1; + CurrentBeatD := -1; +end; + +(** + * Updates the beat information (CurrentBeat/MidBeat/...) according to the + * current lyric time. + *) +procedure TLyricsState.UpdateBeats(); +var + CurLyricsTime: real; +begin + CurLyricsTime := GetCurrentTime(); + + OldBeat := CurrentBeat; + MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000); + CurrentBeat := Floor(MidBeat); + + OldBeatC := CurrentBeatC; + MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000); + CurrentBeatC := Floor(MidBeatC); + + OldBeatD := CurrentBeatD; + // MidBeatD = MidBeat with additional GAP + MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000); + CurrentBeatD := Floor(MidBeatD); +end; + +end. \ No newline at end of file -- cgit v1.2.3