From 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 13:28:57 +0000 Subject: Reordering of the directories[1]: moving Game/Code to src git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/Screens/UScreenTop5.pas | 175 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 175 insertions(+) create mode 100644 src/Screens/UScreenTop5.pas (limited to 'src/Screens/UScreenTop5.pas') diff --git a/src/Screens/UScreenTop5.pas b/src/Screens/UScreenTop5.pas new file mode 100644 index 00000000..f4be431f --- /dev/null +++ b/src/Screens/UScreenTop5.pas @@ -0,0 +1,175 @@ +unit UScreenTop5; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes; + +type + TScreenTop5 = class(TMenu) + public + TextLevel: integer; + TextArtistTitle: integer; + + StaticNumber: array[1..5] of integer; + TextNumber: array[1..5] of integer; + TextName: array[1..5] of integer; + TextScore: array[1..5] of integer; + + Fadeout: boolean; + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + function Draw: boolean; override; + end; + +implementation + +uses UGraphic, UDataBase, UMain, UIni; + +function TScreenTop5.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then begin + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE, + SDLK_RETURN: + begin + if (not Fadeout) then begin + FadeTo(@ScreenSong); + Fadeout := true; + end; + end; + SDLK_SYSREQ: + begin + Display.SaveScreenShot; + end; + end; + end; +end; + +constructor TScreenTop5.Create; +var + I: integer; +begin + inherited Create; + + LoadFromTheme(Theme.Top5); + + + TextLevel := AddText(Theme.Top5.TextLevel); + TextArtistTitle := AddText(Theme.Top5.TextArtistTitle); + + for I := 0 to 4 do + StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] ); + + for I := 0 to 4 do + TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]); + for I := 0 to 4 do + TextName[I+1] := AddText(Theme.Top5.TextName[I]); + for I := 0 to 4 do + TextScore[I+1] := AddText(Theme.Top5.TextScore[I]); + +end; + +procedure TScreenTop5.onShow; +var + I: integer; + PMax: integer; +begin + inherited; + + Fadeout := false; + + //ReadScore(CurrentSong); + + PMax := Ini.Players; + if PMax = 4 then PMax := 5; + for I := 0 to PMax do + DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalInt)); + + DataBase.WriteScore(CurrentSong); + DataBase.ReadScore(CurrentSong); + + Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title; + + for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin + Static[StaticNumber[I]].Visible := true; + Text[TextNumber[I]].Visible := true; + Text[TextName[I]].Visible := true; + Text[TextScore[I]].Visible := true; + + Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name; + Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score); + end; + + for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do begin + Static[StaticNumber[I]].Visible := false; + Text[TextNumber[I]].Visible := false; + Text[TextName[I]].Visible := false; + Text[TextScore[I]].Visible := false; + end; + + Text[TextLevel].Text := IDifficulty[Ini.Difficulty]; +end; + +function TScreenTop5.Draw: boolean; +//var +{ Min: real; + Max: real; + Wsp: real; + Wsp2: real; + Pet: integer;} + +{ Item: integer; + P: integer; + C: integer;} +begin + // Singstar - let it be...... with 6 statics +(* if PlayersPlay = 6 then begin + for Item := 4 to 6 do begin + if ScreenAct = 1 then P := Item-4; + if ScreenAct = 2 then P := Item-1; + + FillPlayer(Item, P); + +{ if ScreenAct = 1 then begin + LoadColor( + Static[StaticBoxLightest[Item]].Texture.ColR, + Static[StaticBoxLightest[Item]].Texture.ColG, + Static[StaticBoxLightest[Item]].Texture.ColB, + 'P1Dark'); + end; + + if ScreenAct = 2 then begin + LoadColor( + Static[StaticBoxLightest[Item]].Texture.ColR, + Static[StaticBoxLightest[Item]].Texture.ColG, + Static[StaticBoxLightest[Item]].Texture.ColB, + 'P4Dark'); + end; } + + end; + end; *) + + Result := inherited Draw; +end; + +end. -- cgit v1.2.3